Game Physics
Basic concepts form physics
Rigid Body Classification
Single particles and particles system are examples of discrete material. The standard notation is
Another type of body is referred to as a continuous material,consisting of infinitely many particles that lie in a bounded region of space,denoted \(R\).This rigid body as a continuum of mass.
Various physical quantities involve summations over all particles of mass in the region.
where \(R\) is the region, \(dR\) is an infinitesimal portion of the region, and \(Q\) is the physical quantity of interest and can be scalar- or vector-valued.
PlanarMotion in Cartesian Coordinates
First let us consider when the particle motion is constrained to be planar. In Cartesian coordinates, the position of the particle at time t is
where \(i = (1,0)\) and \(j = (0,1)\).The velocity of the particle at time is
The acceleration of the particle at time t is
At each point on the curve of motion we can define a unit-length tangent vector by normalizing the velocity vector
A unit-length normal vector
The coordinate system{ $ r(t ); T(t ),N(t ) $ } is called a moving frame.
\(v = |v|T = \dot{s}T\) \(a = \dot{v} = \frac{d}{dt}(\dot{s}T) = \ddot{s}T + \dot{s}\frac{dT}{dt} = \ddot{s}T + \ddot{s}^2\frac{dT}{ds}\)
\(\frac{dT}{ds} = \frac{d}{ds}(cos\phi,sin\phi) = \frac{d\phi}{ds}(-sin\phi,cos\phi) = \kappa N(s)\) where \(\kappa = \frac{d\phi}{ds}\) is the curvature ofht e curve at arc length s. The acceleration is therefore
The component \(\ddot{s}T\) is called the tangential acceleration.The component \(\kappa\dot{s}^2N\) is called the normal acceleration or centripetal acceleration
$\frac{dN}{ds} = \frac{d}{ds}(-sin\phi,cos\phi) = \frac{d\phi}{ds}(-cos\phi,-sin\phi) = - \kappa T $
posted on 2023-11-27 14:58 Ultraman_X 阅读(3) 评论(0) 编辑 收藏 举报