UE学习:
The materials made up of layers,and these layers form what's called a physically based rendered(PBR or material)
We accomplished this through four basic layers of a material:
- first he base color or a base texture.
- second,whether or not the material is metallic or metal
- third,how rough the material is,is the material very sommoth?Does it have roughness to it?And this helps decide how the light spreads over the material.
- lastly,this one is not always required,but a normal map and a normal map will allow us to simulate depth to our material.
posted on 2023-09-09 14:57 Ultraman_X 阅读(5) 评论(0) 编辑 收藏 举报
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 地球OL攻略 —— 某应届生求职总结
· 周边上新:园子的第一款马克杯温暖上架
· Open-Sora 2.0 重磅开源!
· 提示词工程——AI应用必不可少的技术
· .NET周刊【3月第1期 2025-03-02】