1月5日 结构体(对战小游戏)

对战小游戏:

namespace duzhanxiaoyouxi
{
    struct RenWu
    {
        public string Name;
        public int Blood;
        public int Attack;
        public int Defence;
        public int Speed;
        public WuGong WG;
    }
    struct WuGong
    {
        public string Name;
        public int Attack;
        public int Defence;
        public int Speed;
    }
    class Program
    {
        static void Main(string[] args)
        {
            //创建
            RenWu r1 = new RenWu();
            RenWu r2 = new RenWu();

            Console.Write("请输入第一个战士的姓名:");
            r1.Name = Console.ReadLine();

            Console.Write("请输入第二个战士的姓名:");
            r2.Name = Console.ReadLine();

            //生成血量
            Random rand = new Random();
            r1.Blood = rand.Next(1000) + 1000;
            r2.Blood = rand.Next(1000) + 1000;

            //生成攻防
            r1.Attack = rand.Next(100) + 50;
            r1.Defence = rand.Next(100) + 50;

            r2.Attack = rand.Next(100) + 50;
            r2.Defence = rand.Next(100) + 50;

            //生成身法
            r1.Speed = rand.Next(100);
            r2.Speed = rand.Next(100);

            Console.WriteLine(r1.Name + "的血量为:" + r1.Blood + "滴\t攻击力为:" + r1.Attack + "\t防御力为:" + r1.Defence);
            Console.WriteLine(r2.Name + "的血量为" + r2.Blood + "滴\t攻击力为:" + r2.Attack + "\t防御力为:" + r2.Defence);
            Console.WriteLine();
            //对战
            while (true)
            {
                //跳出循环的条件
                if (r1.Blood <= 0 && r2.Blood <= 0)
                {
                    Console.WriteLine(r1.Name + "" + r2.Name + "同归于尽了");
                    break;
                }
                if (r1.Blood <= 0)
                {
                    Console.WriteLine(r2.Name + "" + r1.Name + "KO了");
                    break;
                }
                if (r2.Blood <= 0)
                {
                    Console.WriteLine(r1.Name + "" + r2.Name + "KO了");
                    break;
                }

                //开始对战
                int shenfa = rand.Next(50)+50;
 
                //速度稍慢一些  暂停一秒
                System.Threading.Thread.Sleep(1000);

                
                if (r2.Speed > shenfa)
                {
                    Console.WriteLine(r2.Name + "躲过了" + r1.Name + "的攻击");
                }
                else
                {
                    int shanghai1 = rand.Next(100) + 50;//第一个对第二个的伤害
                    shanghai1 += r1.Attack - r2.Defence; //第二个人实际掉的血

                    r2.Blood = (r2.Blood - shanghai1) < 0 ? 0 : (r2.Blood - shanghai1);

                    //改变文字颜色
                    Console.ForegroundColor = ConsoleColor.Blue;

                    Console.Write(r1.Name + "发起攻击," + r2.Name + "掉了" + (shanghai1 < 0 ? 0 : shanghai1) + "滴血\t");
                    Console.WriteLine();
                }

                if (r1.Speed > shenfa)
                {
                    Console.WriteLine(r1.Name + "躲过了" + r2.Name + "的攻击");
                }
                else
                {
                    int shanghai2 = rand.Next(100) + 50;
                    shanghai2 += r2.Attack - r1.Defence;

                    r1.Blood = (r1.Blood - shanghai2) < 0 ? 0 : (r1.Blood - shanghai2);

                    //改变文字颜色
                    Console.ForegroundColor = ConsoleColor.Red;

                    Console.WriteLine(r2.Name + "发起攻击," + r1.Name + "掉了" + (shanghai2 < 0 ? 0 : shanghai2) + "滴血");
                }
                //改变文字颜色
                Console.ForegroundColor = ConsoleColor.Green;

                Console.WriteLine(r1.Name + "的剩余血量为" + r1.Blood + "\t" + r2.Name + "的剩余血量为" + r2.Blood );

                Console.WriteLine();
                Console.WriteLine();

            }
        }
    }
}

效果图:

开始:

结束:

posted on 2015-01-05 22:36  冰上逐狐  阅读(192)  评论(0编辑  收藏  举报