摘要: [MenuItem("Tools/GenerateZhCharacter")] public static void GenerateZhCharacter() { var dataPath = Application.dataPath; var path = Path.Combine(dataPa 阅读全文
posted @ 2022-12-20 18:37 田丰 阅读(53) 评论(0) 推荐(0) 编辑
摘要: using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class RenameEidtor : Editor { static readonly 阅读全文
posted @ 2022-12-20 18:30 田丰 阅读(397) 评论(0) 推荐(0) 编辑
摘要: using HiplayGame; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; /// <summary> /// 自动吸附的滑动列表 /// </summary> [RequireComponen 阅读全文
posted @ 2022-12-20 18:21 田丰 阅读(34) 评论(0) 推荐(0) 编辑