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[MenuItem("Tools/GenerateZhCharacter")] public static void GenerateZhCharacter() { var dataPath = Application.dataPath; var path = Path.Combine(dataPa 阅读全文
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using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class RenameEidtor : Editor { static readonly 阅读全文
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using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; /// <summary> /// 自动吸附的滑动列表 /// </summary> [RequireComponent(typeof(ScrollRec 阅读全文