GUI编程详解

一、Frame窗口

点击查看代码
package com.Tang.gui;

import java.awt.*;

public class TestFrame1 {
    public static void main(String[] args) {
        MyFrame myFrame1 = new MyFrame(100, 100, 300, 200, Color.black);
        MyFrame myFrame2 = new MyFrame(400, 100, 300, 200, Color.blue);
        MyFrame myFrame3 = new MyFrame(100, 300, 300, 200, Color.cyan);
        MyFrame myFrame4 = new MyFrame(400, 300, 300, 200, Color.GREEN);
    }
}
//将一个窗口的属性封装起来
class MyFrame extends Frame {
    static int id =0;
    public MyFrame(int x,int y,int w,int h,Color color){
        //调用父类的有参构造
        super("Myframe"+(++id));
        //设置坐标位置以及窗口的宽和高
        setBounds(x,y,w,h);
        //设置窗口的背景颜色
        setBackground(color);
        ////设置窗口可见性
        setVisible(true);

    }
}
运行结果图

二、Panel面板

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//panel可以看成是一个空间,但是不能单独存在
public class PanelTest {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);

        //坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(0, 255, 0));
        //panel设置坐标,相对于frame而言
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(211, 0, 255));
        //将面板放入窗口中
        frame.add(panel);
        frame.setVisible(true);
        //监听事件,监听窗口关闭事件,System.exit(0)
        //适配器模式:利用WindowAdapter重写自己需要的方法即可
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                //结束程序
                System.exit(0);
            }
        });
    }
}

运行结果图

三、布局管理器

1.流式布局

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class FlowLayoutTest {
    public static void main(String[] args) {
        Frame frame = new Frame();
        frame.setSize(200,200);

        Button button1 = new Button("Button1");
        Button button2 = new Button("Button2");
        Button button3 = new Button("Button3");

        //设置布局,FlowLayout由源码可知无参默认是居中模式
//        frame.setLayout(new FlowLayout());
        //在窗口里的按钮统一靠左
        frame.setLayout(new FlowLayout(FlowLayout.LEFT));

        frame.add(button1);
        frame.add(button2);
        frame.add(button3);

        frame.setVisible(true);

        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

2.边界布局

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class BorderLayoutTest {
    public static void main(String[] args) {
        Frame frame = new Frame("Twq");

        Button east = new Button("East");
        Button west = new Button("West");
        Button south = new Button("South");
        Button north = new Button("North");
        Button center = new Button("Center");

        frame.add(east, BorderLayout.EAST);
        frame.add(west,BorderLayout.WEST);
        frame.add(south,BorderLayout.SOUTH);
        frame.add(north,BorderLayout.NORTH);
        frame.add(center,BorderLayout.CENTER);

        frame.setSize(200,300);
        frame.setVisible(true);

        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

运行结果图

3.表格布局

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class GridLayoutTest {
    public static void main(String[] args) {
        Frame frame = new Frame("Twq");

        Button but1 = new Button("but1");
        Button but2 = new Button("but2");
        Button but3 = new Button("but3");
        Button but4 = new Button("but4");
        Button but5 = new Button("but5");
        Button but6 = new Button("but6");

        //设置表格布局为两行三列,还可在后面继续加参数即上下的间隔
       frame.setLayout(new GridLayout(2,3));

       frame.add(but1);
       frame.add(but2);
       frame.add(but3);
       frame.add(but4);
       frame.add(but5);
       frame.add(but6);

       //不用设置窗口的大小,窗口会根据所添加的东西自动分配空间大小
       frame.pack();
       frame.setVisible(true);

       frame.addWindowListener(new WindowAdapter() {
           @Override
           public void windowClosing(WindowEvent e) {
               System.exit(0);
           }
       });
    }
}

4.练习

实现下图操作

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class ExDemo {

    public static void main(String[] args) {
        Frame frame = new Frame();

        Panel panel1 = new Panel();
        Panel panel2 = new Panel();
        //首先分为上下两个结构,分别用面板来放置下面的按钮
        frame.setLayout(new GridLayout(2,1));
        frame.add(panel1);
        frame.add(panel2);

        //对于上半部分,使用borderLayout布局,左右放button,中间放面板(以便在中间继续放置按钮)
        Button button1 = new Button("button1");
        Panel panel3 = new Panel();

        Button button4 = new Button("button4");
        panel1.add(button1,BorderLayout.WEST);
        panel1.add(panel3,BorderLayout.CENTER);
        panel1.add(button4,BorderLayout.EAST);

        //对于中间部分的panel3继续采用表格布局,上下方button
        panel3.setLayout(new GridLayout(2,1));
        Button button2 = new Button("button2");
        Button button3 = new Button("button3");
        panel3.add(button2);
        panel3.add(button3);

        //然后对于下半部分,同理左右放置button,中间放置面板
        Button button5 = new Button("button5");
        Panel panel4 = new Panel();
        Button button10 = new Button("button10");
        panel2.add(button5,BorderLayout.WEST);
        panel2.add(panel4,BorderLayout.CENTER);
        panel2.add(button10,BorderLayout.EAST);

        //对于中间部分的panel4继续采用表格布局2行2列
        panel4.setLayout(new GridLayout(2,2));
        Button button6 = new Button("button6");
        Button button7 = new Button("button7");
        Button button8 = new Button("button8");
        Button button9 = new Button("button9");

        panel4.add(button6);
        panel4.add(button7);
        panel4.add(button8);
        panel4.add(button9);

        frame.setSize(400,300);
        frame.setLocation(300,400);
        frame.setVisible(true);
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

运行结果如下图

四、事件监听

1.实现当点击按钮时控制台输出aaa

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class ActionEventTest {

    public static void main(String[] args) {
        //按下按钮,触发一些事件
        Frame frame = new Frame();
        Button button = new Button("Twq");
        //因为addActionListener需要一个ActionListener,所以,我们需要构造一个ActionListener
        //构造原则:是接口就实现其方法,是父类就继承
        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);
        frame.add(button);
        frame.setSize(300,200);
        frame.setVisible(true);

        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}
运行结果图

2.两个按钮实现同一个监听

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class ActionMonitorTest {
    public static void main(String[] args) {
        Frame frame = new Frame();

        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //如果不显示定义就会走默认的无参构造
        button1.setActionCommand("start新名");

        MyMonitr myMonitr = new MyMonitr();
        button1.addActionListener(myMonitr);
        button2.addActionListener(myMonitr);

        frame.setLayout(new FlowLayout(FlowLayout.CENTER));

        frame.add(button1);
        frame.add(button2);

        frame.setSize(300,300);
        frame.setVisible(true);
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class MyMonitr implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getActionCommand()获取按钮信息
        System.out.println(e.getActionCommand());
    }
}

4.输入框事件的监听

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class ActionEventTest2 {
    public static void main(String[] args) {
        MyFrame1 myFrame1 = new MyFrame1();
        //关闭事件
        myFrame1.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

class MyFrame1 extends Frame {
    public MyFrame1(){
        TextField textField = new TextField();

        MyMoniter2 moniter2 = new MyMoniter2();
        //每次通过回车触发监视器
        textField.addActionListener(moniter2);

//        //在前台实现输入的内容为*,但是后台获取可以正常获取输入的数据
//        textField.setEchoChar('*');

        add(textField);
        pack();
        setVisible(true);

    }
}
class MyMoniter2 implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        Object source = e.getSource();
        TextField tf = (TextField)source;
        System.out.println(tf.getText());//获取文本框的输入的数据
        tf.setText("");//每次回车之后将文本框内容清空
    }
}
运行结果图

在前台输入框中不显示输入数据,但是在后台可以正常获取文本框中的数据

五、简易计算器的实现

实现如下图操作功能

点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class CalculateTest {
    public static void main(String[] args) {
        new MyFrame3();
    }
}
class MyFrame3 extends Frame {
    public MyFrame3(){
        //3个文本框
        TextField num1 = new TextField(10);
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);

        //1个按钮
        Button button = new Button("=");

        //1个标签
        Label label = new Label("+");

        MyMoniter3 m = new MyMoniter3(num1,num2,num3);
        button.addActionListener(m);

        pack();
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        setLayout(new FlowLayout());
        setVisible(true);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class MyMoniter3 implements ActionListener{
    //获取三个文本框的值
    private TextField num1,num2,num3;
    public MyMoniter3(TextField num1,TextField num2,TextField num3) {
        this.num1 = num1;
        this.num2 = num2;
        this.num3 = num3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        int i1 = Integer.parseInt(num1.getText());
        int i2 = Integer.parseInt(num2.getText());

        //2.将两个数相加之后的值放入第三个文本框
        num3.setText(""+(i1+i2));
        
        //3.清除前两个框
        num1.setText("");
        num2.setText("");
    }
}
运行结果图如下


代码优化(转换为面向对像)

点击查看代码
public class CalculateTest {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}
class Calculator extends Frame {
    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
        //3个文本框
        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);

        //1个按钮
        Button button = new Button("=");

        //1个标签
        Label label = new Label("+");

        MyMoniter3 m = new MyMoniter3(this);
        button.addActionListener(m);

        pack();
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        setLayout(new FlowLayout());
        setVisible(true);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }

}
class MyMoniter3 implements ActionListener{
    //获取计算器这个对象,在一个类中组合另一个类
    Calculator calculator;
    public MyMoniter3(Calculator calculator) {
        this.calculator = calculator;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        int i1 = Integer.parseInt(calculator.num1.getText());
        int i2 = Integer.parseInt(calculator.num2.getText());

        //2.将两个数相加之后的值放入第三个文本框
        calculator.num3.setText(""+(i1+i2));

        //3.清除前两个输入框
        calculator.num1.setText("");
        calculator.num2.setText("");
    }
}

代码进一步优化(将监听器转换为内部类)

点击查看代码
public class CalculateTest {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}
class Calculator extends Frame {
    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
        //3个文本框
        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);

        //1个按钮
        Button button = new Button("=");

        //1个标签
        Label label = new Label("+");

        MyMoniter3 m = new MyMoniter3();
        button.addActionListener(m);

        pack();
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        setLayout(new FlowLayout());
        setVisible(true);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
//监听器类,内部类最大的好处就是可以畅通无阻的访问外部内的属性和方法
    class MyMoniter3 implements ActionListener{
        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得加数和被加数
            int i1 = Integer.parseInt(num1.getText());
            int i2 = Integer.parseInt(num2.getText());

            //2.将两个数相加之后的值放入第三个文本框
            num3.setText(""+(i1+i2));

            //3.清除前两个框
            num1.setText("");
            num2.setText("");
        }
    }
}

六、画笔

1.画笔的简单使用

点击查看代码
public class PaintTest {
    public static void main(String[] args) {
        new Mypaint().loadFrame();
    }
}
class Mypaint extends Frame {
    public void loadFrame(){
        setVisible(true);
        setBounds(200,200,400,400);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
    //重写画笔方法
    @Override
    public void paint(Graphics g) {
        //设置画笔颜色
        g.setColor(Color.red);
        //画一个空心圆
        g.drawOval(100,100,200,200);
        //画一个实心圆
        g.fillOval(150,150,100,100);

        //养成喜欢:画笔用完,将它还原为最初的颜色
    }
}
运行结果图:

2.鼠标监听

目的:想要实现鼠标画画
点击查看代码
package com.Tang.gui;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.Iterator;

public class MouseistenerTest {
    public static void main(String[] args) {
        new MyFrame4("画图");
    }
}
class MyFrame4 extends Frame {
    //画画需要画笔,需要监听鼠标当前的位置
    //用集合数组存储鼠标当前点击的位置
    ArrayList points;
    public MyFrame4(String title){
        super(title);
        setBounds(100,100,300,300);
        points = new ArrayList();
        //针对窗口的鼠标的监听器
        addMouseListener(new MouseListenered());
        setVisible(true);
        setSize(300,300);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标的事件
        Iterator iterator = points.iterator();
        while(iterator.hasNext()){
            //将当前获取到的数组中的点转换为一个点类
            Point point = (Point)iterator.next();
            //设置鼠标点击点的颜色
            g.setColor(Color.CYAN);
            //让当前画笔获得鼠标点击的位置
            g.fillOval(point.x,point.y,10,10);
        }

    }
    //将获取到的鼠标的点存储到数组里
    public void addPaint(Point point){
        points.add(point);
    }
    //若采用实现MouseListener接口的话,就必须要重写其接口内的所有方法
    //所以可以采用适配器模式去重写自己需要的方法,
    class MouseListenered extends MouseAdapter {
        //鼠标有按下,弹起,按住不放
        @Override
        public void mousePressed(MouseEvent e) {
            //在窗口上获取当前鼠标的位置
            MyFrame4 frame =(MyFrame4) e.getSource();
            frame.addPaint(new Point(e.getX(),e.getY()));
            //每次点击鼠标都需要重新画一遍
            frame.repaint();//刷新
        }
    }
}
运行结果图

3.窗口监听

目的:实现当 离开当前窗口后 窗口标题设置为“人呢?快回来”,回到当前窗口则窗口标题设置为“欢迎回来”
点击查看代码

public class WindowListennerTest {
    public static void main(String[] args) {
        new MyWindowListener();
    }
}
class MyWindowListener extends Frame{
    public MyWindowListener(){
        setBounds(100,100,300,300);
        setVisible(true);
        addWindowListener(new WindowAdapter() {    
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
            @Override
            public void windowDeactivated(WindowEvent e) {
                MyWindowListener mw =(MyWindowListener)e.getSource();
                mw.setTitle("人呢?快回来");
            }

            @Override
            public void windowActivated(WindowEvent e) {
                MyWindowListener mw =(MyWindowListener)e.getSource();
                mw.setTitle("欢迎回来");
            }

        });
    }
}
运行结果图

4.键盘监听

目的:实现当在窗口中按下键盘的上键,则输出你按下了上键
点击查看代码
public class KeyListenerTest {
    public static void main(String[] args) {
        new KeyFrame();
    }
}
class KeyFrame extends Frame {
    public KeyFrame(){
        setVisible(true);
        setSize(300,300);
        addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                int keyCode = e.getKeyCode();
                if(keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
            }
        });
    }
}
运行结果图

七、GUI-Swing窗体

1.JFrame窗体

看其源码可知JFrame和Frame 还是有很大联系

点击查看代码

public class JFrameTest {
    //init()用于窗口的初始化操作
    public void init(){
        //顶级窗口
        JFrame jf = new JFrame("这是一个JFrame窗口");

        JLabel label = new JLabel("欢迎进入Twq的博客,欢迎点赞加关注");
        jf.add(label);
        //让标签居中显示
        label.setHorizontalAlignment(SwingConstants.CENTER);
        //由于JFrame设计到容器的概念,所有东西要放在容器里去实现
        //jf.setBackground(Color.gray);这样写并不能实现背景的设置
        jf.getContentPane().setBackground(Color.cyan);
        //窗口关闭
        jf.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);

        jf.setBounds(100,100,300,300);
        jf.setVisible(true);
    }

    public static void main(String[] args) {
        new JFrameTest().init();
    }
}
运行结果图

2.弹窗

点击查看代码

//主窗口
public class DialogTest extends JFrame{
    public DialogTest() {
        Container container = this.getContentPane();
        JButton button = new JButton("点击出现弹窗");
        button.setSize(200,50);
        add(button);
        //添加按钮监听事件
        button.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                new MyDialog();//当按钮被点击后新建一个窗口
            }
        });
        setLayout(null);
        setBounds(80,80,300,300);
        setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
        setVisible(true);

    }

    public static void main(String[] args) {
        new DialogTest();
    }
}
//弹窗窗口
class MyDialog extends JDialog{
    public MyDialog() {
        setBounds(100,100,400,300);
        JLabel label = new JLabel("如果觉得文章内容不错可以点赞加关注呦");
        label.setSize(300,50);
        this.add(label);
        Container container = this.getContentPane();
        label.setHorizontalAlignment(SwingConstants.CENTER);
        container.setBackground(Color.CYAN);
        //弹窗默认就可以进行关闭操作,不需要在进行关闭操作
        //setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
        setVisible(true);
    }
}
运行结果图

3.标签之Icon

(1)图标Icon
点击查看代码

public class IconTest extends JFrame implements Icon {
    private int width,height;

    public IconTest() {
    }
    public IconTest(int width,int height) {
        this.width = width;
        this.height = height;
    }
    public void init(){
        IconTest iconTest = new IconTest(20,20);
        //图标放在标签上,也可以放在按钮上
        JLabel label = new JLabel("这是一个图标",iconTest,SwingConstants.CENTER);
        Container container = getContentPane();
        container.add(label);
        setBounds(100,100,300,300);
        setVisible(true);
        setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
    }
    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);
    }

    @Override
    public int getIconWidth() {
        return this.width;
    }

    @Override
    public int getIconHeight() {
        return this.height;
    }

    public static void main(String[] args) {
        new IconTest().init();
    }
}

运行结果图


(2)图片Icon

点击查看代码
package com.Tang.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconTest extends JFrame {
    public ImageIconTest(){
        //获取图片地址
        URL url = ImageIconTest.class.getResource("tx的副本.jpg");
        JLabel label = new JLabel("这是一个图片图标");
        //图片图标获取图片的路径
        ImageIcon imageIcon = new ImageIcon(url);
        //将图片放入标签中
        label.setIcon(imageIcon);
        Container container = getContentPane();
        container.add(label);
        setBounds(100,100,300,200);
        setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
        setVisible(true);
    }
    public static void main(String[] args) {
        new ImageIconTest();
    }
}

运行结果图

4.面板

(1)普通面板

点击查看代码
package com.Tang.gui.swing;

import javax.swing.*;
import java.awt.*;

public class JPanneltest extends JFrame {
    public JPanneltest(){
        Container container = this.getContentPane();
        container.setLayout(new GridLayout(2,1,10,10));

        JPanel jP = new JPanel(new GridLayout(1,2));
        JPanel jP1 = new JPanel(new GridLayout(1,2));

        jP.add(new JButton("1"));
        jP.add(new JButton("2"));
        jP1.add(new JButton("3"));
        jP1.add(new JButton("4"));

        container.add(jP);
        container.add(jP1);
        this.setBounds(200,200,300,300);
        this.setVisible(true);
      //设置关闭窗口操作
        this.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JPanneltest();
    }
}

运行结果图:图中两个面板之间的空隙即为容器设置的布局方式间隔的10

(2)JScroll(滚轮)面板

点击查看代码

public class ScrollPanelTest extends JFrame {
    public ScrollPanelTest() {
        Container container = this.getContentPane();

        //文本域:在文本框中输入的时候可以进行换行操作
        JTextArea textArea = new JTextArea();
        
        //设置滚动面板,并将文本域放到面板中
        JScrollPane scrollPane = new JScrollPane(textArea);

        //将滚动面板添加到窗口中
        container.add(scrollPane);

        //设置窗口的初始状态
        setVisible(true);
        setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
        setBounds(200,200,300,300);
    }

    public static void main(String[] args) {
        new ScrollPanelTest();
    }
}

运行结果图

5.按钮

(1)图片按钮

目的:实现将一张图片变成图标,并放在按钮上,并且当鼠标放在按钮上停留时显示文字
点击查看代码

public class ButtonImageTest extends JFrame {
    public ButtonImageTest() {
        Container container = this.getContentPane();
        URL url = ButtonImageTest.class.getResource("tx的副本.jpg");
        Icon icon = new ImageIcon(url);

        JButton button = new JButton();
        //将图片放入按钮中
        button.setIcon(icon);
        //当鼠标在按钮上停留的时候就会显示下方设置的文字
        button.setToolTipText("图片按钮");

        container.add(button);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new ButtonImageTest();
    }
}

运行结果图

(2)单选框按钮

目的:实现单选框只能选择一个选项的功能
点击查看代码
public class JButtonTest02 extends JFrame {
    public JButtonTest02() {
        Container container = getContentPane();

        JRadioButton radioButton1 = new JRadioButton("男");
        JRadioButton radioButton2 = new JRadioButton("女");
        JRadioButton radioButton3 = new JRadioButton("中性");
        //由于单选框只能选择一个,将三个按钮放入一个组中就可以实现只选一个
        ButtonGroup group = new ButtonGroup();

        //将三个按钮放入一个组中
        group.add(radioButton1);
        group.add(radioButton2);
        group.add(radioButton3);

        container.add(radioButton1,BorderLayout.NORTH);
        container.add(radioButton2,BorderLayout.CENTER);
        container.add(radioButton3,BorderLayout.SOUTH);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new JButtonTest02();
    }
}
运行结果图

(3)复选框按钮

目的:实现多项选择的功能
点击查看代码
public class JButtonTest02 extends JFrame {
    public JButtonTest02() {
        Container container = getContentPane();

        JRadioButton radioButton1 = new JRadioButton("男");
        JRadioButton radioButton2 = new JRadioButton("女");
        JRadioButton radioButton3 = new JRadioButton("中性");

        //实现复选框按钮
        JCheckBox checkBox1 = new JCheckBox("篮球");
        JCheckBox checkBox2 = new JCheckBox("足球");
        JCheckBox checkBox3 = new JCheckBox("羽毛球");

        container.add(checkBox1,BorderLayout.NORTH);
        container.add(checkBox2,BorderLayout.CENTER);
        container.add(checkBox3,BorderLayout.SOUTH);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new JButtonTest02();
    }
}

运行结果图

(4)下拉框选项

点击查看代码

public class JButtonTest02 extends JFrame {
    public JButtonTest02() {
        Container container = getContentPane();

        //创建一个下拉框
        JComboBox statue = new JComboBox();
        //提供下拉选项
        statue.addItem(null);
        statue.addItem("正在热映");
        statue.addItem("已下架");
        statue.addItem("即将上映");

        container.add(statue);
        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new JButtonTest02();
    }
}

运行结果图

(5)列表框(如QQ好友列表)

点击查看代码
public class JButtonTest02 extends JFrame {
    public JButtonTest02() {
        Container container = getContentPane();

        //实现列表框
        Vector vector = new Vector();
        vector.add("张三");
        vector.add("李四");
        vector.add("王五");
        vector.add("赵六");
        //将vector集合中的内容放入列表框中
        JList jList = new JList(vector);
        container.add(jList);
        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new JButtonTest02();
    }
}

运行结果图

posted @ 2022-07-12 19:54  剑断青丝ii  阅读(124)  评论(0编辑  收藏  举报