装饰模式实例复杂的奖金计算
复杂的奖金计算
奖金分类,对于个人有当月奖金、个人累计奖金、个人业务增长奖金、及时回款奖金、限时成交加码奖金等;对于业务主管或者是业务经理,除了个人奖金外,还有团队累积奖金、团队业务增长奖金、团队盈利奖金等。
计算公式也有不同
计算奖金金额的基数也有不同
奖金的计算方式会经常变化。要适于调整和修改
成员接口
package A;
public abstract class Component {
public abstract double pay();
}
人,两个属性在,职务和姓名
package A;
public class Person extends Component {
private String name;
private String position;
public Person() {
}
public Person(String name, String position) {
this.name = name;
this.position = position;
}
public double pay() {
System.out.print(position+name+"累计奖金为");
return 0;
}
}
奖金的装饰类
package A;
public class Wage extends Component {
protected Component component;
public void Decorator(Component component)
{this.component=component;
}
public double pay()
{if(component!=null)
return component.pay();
else
return 0;
}
}
当月奖金,一个属性,奖金数额
package A;
public class Month extends Wage {
private double money;
public Month() {
}
public Month(double money) {
this.money = money;
}
public double pay()//月奖金
{System.out.print("月奖金 "+money+"元 ");
return super.pay()+money;
}
}
业务增长奖金,一个 属性,业务增长额,计算公式为业务增长额乘0.2
package A;
public class Increase extends Wage{
private double yewue;
public Increase() {
}
public Increase(double yewue) {
this.yewue = yewue;
}
public double pay()
{System.out.print("个人业务增长奖金 "+yewue*0.2+"元 ");
return super.pay()+yewue*0.2;
}
}
团队奖金一个属性,奖金额
package A;
public class Team extends Wage {
private double money;
public Team() {
}
public Team(double money) {
this.money = money;
}
public double pay()
{System.out.print("团队增长奖金"+money+"元 ");
return super.pay()+money;
}
}
团队增长奖金,一个属性,增长值,公式为增长值乘0.5
package A;
public class TeamIncrease extends Wage {
private double zengzhang;
public TeamIncrease() {
}
public TeamIncrease(double zengzhang) {
this.zengzhang = zengzhang;
}
public double pay()
{System.out.print("团队增长奖金"+zengzhang*0.5+"元 ");
return super.pay()+zengzhang*0.5;
}
}
测试
package A;
public class Test {
public static void main(String args[])
{Person xc=new Person("小李","程序员");
Person xd=new Person("老王","团队经理");
Month mo=new Month(3000);
Increase in=new Increase(1500);
mo.Decorator(xc);
in.Decorator(mo);
Team tm=new Team(5000);
TeamIncrease ti=new TeamIncrease(2000);
tm.Decorator(xd);
ti.Decorator(tm);
System.out.println(in.pay()+"元");
System.out.println(ti.pay()+"元");
}
}