摘要:
■D3DX_PI■向量或点D3DXVECTOR3☆ FLOAT D3DXVec3Length(CONST D3DXVECTOR3* pV) 计算向量长度☆ D3DXVECTOR3* WINAPI D3DXVec3Normalize(D3DXVECTOR3* pOut,CONST D3DXVECTOR3* pV) 向量单位化☆ FLOAT D3DXVec3Dot(CONST D3DXVECTOR3* pV1,CONST D3DXVECTOR3* pV2) 计算向量点积☆ D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3* pOut,CONST D3DXVECTOR3* 阅读全文
posted @ 2010-03-29 16:43 Zhiyett 阅读(448) 评论(0) 推荐(0) 编辑