类:
using System;
using System.Collections;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace PlaySound
{
internal class Helpers
{
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */ //同步
SND_ASYNC = 0x0001, /* play asynchronously */ //异步
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("winmm")]
public static extern bool PlaySound( string szSound, IntPtr hMod, PlaySoundFlags flags );
}
public class Sound
{
//播放
public static void Play( string strFileName )
{
switch(strFileName)
{
case "start": strFileName=@"..\..\sound\start.WAV"; break;
case "back": strFileName=@"..\..\sound\back.WAV"; break;
case "fall": strFileName=@"..\..\sound\fall.WAV"; break;
case "huiqi": strFileName=@"..\..\sound\huiqi.WAV"; break;
case "huiqiend": strFileName=@"..\..\sound\huiqiend.WAV"; break;
case "jiangjun": strFileName=@"..\..\sound\jiangjun.WAV"; break;
case "kill": strFileName=@"..\..\sound\kill.WAV"; break;
case "win": strFileName=@"..\..\sound\win.WAV"; break;
case "move": strFileName=@".\start.WAV"; break;
case "hold": strFileName=@".\stop.WAV"; break;
case "no": strFileName=@"..\..\sound\no.WAV"; break;
case "popup": strFileName=@"..\..\sound\popup.WAV"; break;
case "mayfall": strFileName=@"..\..\sound\mayfall.WAV"; break;
}
//调用PlaySound方法,播放音乐
Helpers.PlaySound(strFileName, IntPtr.Zero,Helpers.PlaySoundFlags.SND_ASYNC);
}
//关闭
public static void Stop()
{
Helpers.PlaySound(null, IntPtr.Zero,Helpers.PlaySoundFlags.SND_ASYNC);
}
}
}
以上保存为 cs 类文件
在使用的地方加:
using PlaySound;
在要播放的地方 :Sound .Play("hold");
在要停止的地方 :Sound .Stop();