iOS-Core-Animation-Advanced-Techniques/13-高效绘图 【没理解】

#import "DrawingView.h"
#import <QuartzCore/QuartzCore.h>

@interface DrawingView ()

@property (nonatomic, strong) UIBezierPath *path;

@end@implementation DrawingView

+ (Class)layerClass // 这是啥意思?????哦哦 调用self.layer可以直接返回CAShapLayer
{
    //this makes our view create a CAShapeLayer
    //instead of a CALayer for its backing layer
    return [CAShapeLayer class];
}

- (void)awakeFromNib
{
    //create a mutable path
    self.path = [[UIBezierPath alloc] init];

    //configure the layer
    CAShapeLayer *shapeLayer = (CAShapeLayer *)self.layer;
    shapeLayer.strokeColor = [UIColor redColor].CGColor;
    shapeLayer.fillColor = [UIColor clearColor].CGColor;
    shapeLayer.lineJoin = kCALineJoinRound;
    shapeLayer.lineCap = kCALineCapRound;
    shapeLayer.lineWidth = 5;
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    //get the starting point
    CGPoint point = [[touches anyObject] locationInView:self];

    //move the path drawing cursor to the starting point
    [self.path moveToPoint:point];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    //get the current point
    CGPoint point = [[touches anyObject] locationInView:self];

    //add a new line segment to our path
    [self.path addLineToPoint:point];

    //update the layer with a copy of the path
    ((CAShapeLayer *)self.layer).path = self.path.CGPath;
}
@end

从这段可知,使用CAShapLayer的性能要好于重写drawRect,因为drawRect,drawLayer使用的Core Graphic,Core Graphic会有性能问题(内存消耗),避免使用Core Graphic

posted on 2018-10-30 07:59  土匪7  阅读(112)  评论(0编辑  收藏  举报