iOS-Core-Animation-Advanced-Techniques/13-高效绘图 【没理解】
#import "DrawingView.h" #import <QuartzCore/QuartzCore.h> @interface DrawingView () @property (nonatomic, strong) UIBezierPath *path; @end  @implementation DrawingView + (Class)layerClass // 这是啥意思?????哦哦 调用self.layer可以直接返回CAShapLayer { //this makes our view create a CAShapeLayer //instead of a CALayer for its backing layer return [CAShapeLayer class]; } - (void)awakeFromNib { //create a mutable path self.path = [[UIBezierPath alloc] init]; //configure the layer CAShapeLayer *shapeLayer = (CAShapeLayer *)self.layer; shapeLayer.strokeColor = [UIColor redColor].CGColor; shapeLayer.fillColor = [UIColor clearColor].CGColor; shapeLayer.lineJoin = kCALineJoinRound; shapeLayer.lineCap = kCALineCapRound; shapeLayer.lineWidth = 5; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //get the starting point CGPoint point = [[touches anyObject] locationInView:self]; //move the path drawing cursor to the starting point [self.path moveToPoint:point]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { //get the current point CGPoint point = [[touches anyObject] locationInView:self]; //add a new line segment to our path [self.path addLineToPoint:point]; //update the layer with a copy of the path ((CAShapeLayer *)self.layer).path = self.path.CGPath; } @end
从这段可知,使用CAShapLayer的性能要好于重写drawRect,因为drawRect,drawLayer使用的Core Graphic,Core Graphic会有性能问题(内存消耗),避免使用Core Graphic
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