AcWing 253 普通平衡树 (treap)
题目链接:https://www.acwing.com/problem/content/submission/code_detail/2916478/
普通旋转 \(treap\) 的重要操作就是 \(zig zag\)
以及用堆的性质维持树的平衡
旋转 \(treap\)
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<iostream>
#include<cmath>
#include<stack>
#include<queue>
#include<ctime>
using namespace std;
typedef long long ll;
const int maxn = 100010;
const int INF = 0x7fffffff;
int n, tot = 0, rt;
struct Treap{
int l, r;
int val, dat;
int cnt, sz;
} t[maxn];
int New(int val){
t[++tot].val = val;
t[tot].dat = rand();
t[tot].cnt = t[tot].sz = 1;
return tot;
}
void pushup(int p){
t[p].sz = t[t[p].l].sz + t[t[p].r].sz + t[p].cnt;
}
void build(){
New(-INF), New(INF);
rt = 1, t[1].r = 2;
pushup(rt);
}
void zig(int &p){
int q = t[p].l;
t[p].l = t[q].r, t[q].r = p;
p = q;
pushup(t[p].r); pushup(p);
}
void zag(int &p){
int q = t[p].r;
t[p].r = t[q].l, t[q].l = p;
p = q;
pushup(t[p].l); pushup(p);
}
void insert(int &p, int val){
if(p == 0){
p = New(val);
return;
}
if(t[p].val == val){
t[p].cnt++;
pushup(p);
return;
}
if(val < t[p].val){
insert(t[p].l, val);
if(t[p].dat < t[t[p].l].dat) zig(p);
}
else {
insert(t[p].r, val);
if(t[p].dat < t[t[p].r].dat) zag(p);
}
pushup(p);
}
void remove(int &p, int val){
if(p == 0) return;
if(t[p].val == val){
if (t[p].cnt > 1) {
t[p].cnt--;
pushup(p);
return;
}
if(t[p].l || t[p].r) {
if (t[p].r == 0 || t[t[p].l].dat > t[t[p].r].dat) {
zig(p), remove(t[p].r, val);
}
else {
zag(p), remove(t[p].l, val);
}
pushup(p);
}
else p = 0; return;
}
val < t[p].val ? remove(t[p].l, val) : remove(t[p].r, val);
pushup(p);
}
int GetRankByVal(int p, int val){
if(!p) return 0;
if(t[p].val == val){
return t[t[p].l].sz + 1;
}
if(val < t[p].val) return GetRankByVal(t[p].l, val);
else return GetRankByVal(t[p].r, val) + t[t[p].l].sz + t[p].cnt;
}
int GetValByRank(int p, int rank){
if(!p) return INF;
if(t[t[p].l].sz >= rank) return GetValByRank(t[p].l, rank);
if(t[t[p].l].sz + t[p].cnt >= rank) return t[p].val;
else return GetValByRank(t[p].r, rank - t[t[p].l].sz - t[p].cnt);
}
int GetPre(int val){
int ans = 1; // -INF
int p = rt;
while(p){
if(t[p].val == val){
if(t[p].l){
p = t[p].l;
while(t[p].r) p = t[p].r;
ans = p;
}
break;
}
if(t[p].val < val && t[p].val > t[ans].val) ans = p;
p = val < t[p].val ? t[p].l : t[p].r;
}
return t[ans].val;
}
int GetNext(int val){
int ans = 2; // INF
int p = rt;
while(p){
if(t[p].val == val){
if(t[p].r){
p = t[p].r;
while(t[p].l) p = t[p].l;
ans = p;
}
break;
}
if(t[p].val > val && t[p].val < t[ans].val) ans = p;
p = val < t[p].val ? t[p].l : t[p].r;
}
return t[ans].val;
}
ll read(){ ll s=0,f=1; char ch=getchar(); while(ch<'0' || ch>'9'){ if(ch=='-') f=-1; ch=getchar(); } while(ch>='0' && ch<='9'){ s=s*10+ch-'0'; ch=getchar(); } return s*f; }
int main(){
srand(time(0));
build();
n = read();
int op, x;
for(int i = 1; i <= n; ++i){
op = read(), x = read();
switch (op){
case 1:
insert(rt, x);
break;
case 2:
remove(rt, x);
break;
case 3:
printf("%d\n", GetRankByVal(rt, x) - 1);
break;
case 4:
printf("%d\n", GetValByRank(rt, x + 1));
break;
case 5:
printf("%d\n", GetPre(x));
break;
case 6:
printf("%d\n", GetNext(x));
break;
}
}
return 0;
}