381. Insert Delete GetRandom O(1) - Duplicates allowed

Design a data structure that supports all following operations in average O(1) time.

Note: Duplicate elements are allowed.

 

  1. insert(val): Inserts an item val to the collection.
  2. remove(val): Removes an item val from the collection if present.
  3. getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.

 

Example:

// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection();

// Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1);

// Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1);

// Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2);

// getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom();

// Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1);

// getRandom should return 1 and 2 both equally likely.
collection.getRandom();
错误代码:主要原因是相同值的删除时会导致原先的顺序发生改变,导致每次碰到重复的时候都会只操作最后一个。
错误用例:

["RandomizedCollection","insert","insert","insert","insert","insert","insert","remove","remove","remove","remove","getRandom","getRandom","getRandom","getRandom","getRandom","getRandom","getRandom","getRandom","getRandom","getRandom"]
[[],[10],[10],[20],[20],[30],[30],[10],[10],[30],[30],[],[],[],[],[],[],[],[],[],[]]

class RandomizedCollection {
public:
    /** Initialize your data structure here. */
    RandomizedCollection() {
        
    }
    
    /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
    bool insert(int val) {
        nums.emplace_back(val);
        hashTable[val].emplace_back(nums.size()-1);
        return hashTable[val].size()==1;
    }
    
    /** Removes a value from the collection. Returns true if the collection contained the specified element. */
    bool remove(int val) {
        if(hashTable.find(val)==hashTable.end())return false;
        int last=nums.back();
        if(val!=last){  // Reduce redundant access.
            nums[hashTable[val].back()]=last;
            hashTable[last].back()=hashTable[val].back();
        }
        hashTable[val].pop_back();
        nums.pop_back();
        if(hashTable[val].size()==0)hashTable.erase(val);
        return true;
    }
    
    /** Get a random element from the collection. */
    int getRandom() {
        return nums[rand()%nums.size()];
    }
private:
    unordered_map<int,vector<int> >hashTable;
    vector<int>nums;
};

/**
 * Your RandomizedCollection object will be instantiated and called as such:
 * RandomizedCollection obj = new RandomizedCollection();
 * bool param_1 = obj.insert(val);
 * bool param_2 = obj.remove(val);
 * int param_3 = obj.getRandom();
 */

正确解法:

class RandomizedCollection {
public:
    /** Initialize your data structure here. */
    RandomizedCollection() {
        
    }
    
    /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
    bool insert(int val) {
        hashTable[val].emplace_back(nums.size());
        nums.emplace_back(val,hashTable[val].size()-1);
        return hashTable[val].size()==1;
    }
    
    /** Removes a value from the collection. Returns true if the collection contained the specified element. */
    bool remove(int val) {
        if(hashTable.find(val)==hashTable.end())return false;
        auto last=nums.back();
        hashTable[last.first][last.second]=hashTable[val].back();
        nums[hashTable[val].back()]=last;
        hashTable[val].pop_back();
        nums.pop_back();
        if(hashTable[val].size()==0)hashTable.erase(val);
        return true;
    }
    
    /** Get a random element from the collection. */
    int getRandom() {
        return nums[rand()%nums.size()].first;
    }
private:
    unordered_map<int, vector<int> >hashTable;
    vector<pair<int, int> >nums;
};

/**
 * Your RandomizedCollection object will be instantiated and called as such:
 * RandomizedCollection obj = new RandomizedCollection();
 * bool param_1 = obj.insert(val);
 * bool param_2 = obj.remove(val);
 * int param_3 = obj.getRandom();
 */

 

 

 

 
posted @ 2017-04-11 20:06  Tsunami_lj  阅读(137)  评论(0编辑  收藏  举报