摘要: Private Action proCB = null; public void AsyncLoadScene(string sceneName, Action loaded) { loadingWnd.SetWndState(); AsyncOperation sceneAsync = Scene 阅读全文
posted @ 2021-06-23 10:31 T驱动 阅读(41) 评论(0) 推荐(0) 编辑
摘要: //状态机接口 Public interface IState{ Void Enter(EntityBase entity,params object[] args); } //不同状态继承状态机 Public class StateAttack:Istate{ Public void Enter( 阅读全文
posted @ 2021-06-23 09:57 T驱动 阅读(51) 评论(0) 推荐(0) 编辑