摘要:
Private Action proCB = null; public void AsyncLoadScene(string sceneName, Action loaded) { loadingWnd.SetWndState(); AsyncOperation sceneAsync = Scene 阅读全文
摘要:
//状态机接口 Public interface IState{ Void Enter(EntityBase entity,params object[] args); } //不同状态继承状态机 Public class StateAttack:Istate{ Public void Enter( 阅读全文