android 实现流媒体播放远程mp3文件代码
package com.shadow.util;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.net.URLConnection;
import java.util.ArrayList;
import java.util.List;
import com.shadow.service.AudioPlayService.LocalBinder;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
import android.media.MediaPlayer;
import android.os.Binder;
import android.os.Handler;
import android.os.IBinder;
import android.util.Log;
import android.widget.Button;
import android.widget.ImageButton;
import android.widget.ProgressBar;
import android.widget.TextView;
import android.widget.Toast;
/**
* MediaPlayer does not yet support streaming from external URLs so this class provides a pseudo-streaming function
* by downloading the content incrementally & playing as soon as we get enough audio in our temporary storage.
*/
public class StreamingMediaPlayer extends Service{
private static final int INTIAL_KB_BUFFER = 96*10/8;//assume 96kbps*10secs/8bits per byte
private TextView textStreamed;
private ImageButton playButton;
private ProgressBar progressBar;
// Track for display by progressBar
private long mediaLengthInKb, mediaLengthInSeconds;
private int totalKbRead = 0;
// Create Handler to call View updates on the main UI thread.
private final Handler handler = new Handler();
private MediaPlayer mediaPlayer;
private File downloadingMediaFile;
private boolean isInterrupted;
private Context context;
private int counter = 0;
private static Runnable r;
private static Thread playerThread;
private LocalBinder localBinder = new LocalBinder();
private MediaPlayer player;
private boolean isPause = false; //播放器是否处于暂停状态
private boolean isSame = false; //所点播歌曲是否是当前播放歌曲
private Integer position = -1; //设置播放标记
private List<String> music_name; //歌曲列表
private List<String> music_path;
public StreamingMediaPlayer(Context context,TextView textStreamed, ImageButton playButton, Button streamButton,ProgressBar progressBar)
{
this.context = context;
this.textStreamed = textStreamed;
this.playButton = playButton;
this.progressBar = progressBar;
}
/**
* Progressivly download the media to a temporary location and update the MediaPlayer as new content becomes available.
*/
public void startStreaming(final String mediaUrl, long mediaLengthInKb, long mediaLengthInSeconds) throws IOException {
this.mediaLengthInKb = mediaLengthInKb;
this.mediaLengthInSeconds = mediaLengthInSeconds;
r = new Runnable() {
public void run() {
try {
Log.i("downloadAudioIncrement", "downloadAudioIncrement");
downloadAudioIncrement(mediaUrl);
} catch (IOException e) {
Log.e(getClass().getName(), "Unable to initialize the MediaPlayer for fileUrl=" + mediaUrl, e);
return;
}
}
};
playerThread = new Thread(r);
playerThread.start();
//new Thread(r).start();
}
/**
* Download the url stream to a temporary location and then call the setDataSource
* for that local file
*/
public void downloadAudioIncrement(String mediaUrl) throws IOException {
URLConnection cn = new URL(mediaUrl).openConnection();
cn.addRequestProperty("User-Agent","NSPlayer/10.0.0.4072 WMFSDK/10.0");
cn.connect();
InputStream stream = cn.getInputStream();
if (stream == null) {
Log.e(getClass().getName(), "Unable to create InputStream for mediaUrl:" + mediaUrl);
}
downloadingMediaFile = new File(context.getCacheDir(),"downloadingMedia.dat");
// Just in case a prior deletion failed because our code crashed or something, we also delete any previously
// downloaded file to ensure we start fresh. If you use this code, always delete
// no longer used downloads else you'll quickly fill up your hard disk memory. Of course, you can also
// store any previously downloaded file in a separate data cache for instant replay if you wanted as well.
if (downloadingMediaFile.exists()) {
downloadingMediaFile.delete();
}
FileOutputStream out = new FileOutputStream(downloadingMediaFile);
byte buf[] = new byte[16384];
int totalBytesRead = 0, incrementalBytesRead = 0;
do {
int numread = stream.read(buf);
if (numread <= 0)
break;
out.write(buf, 0, numread);
totalBytesRead += numread;
incrementalBytesRead += numread;
totalKbRead = totalBytesRead/1000;
testMediaBuffer();
fireDataLoadUpdate();
} while (validateNotInterrupted());
stream.close();
if (validateNotInterrupted()) {
fireDataFullyLoaded();
}
}
private boolean validateNotInterrupted() {
if (isInterrupted) {
if (mediaPlayer != null) {
mediaPlayer.pause();
//mediaPlayer.release();
}
return false;
} else {
return true;
}
}
/**
* Test whether we need to transfer buffered data to the MediaPlayer.
* Interacting with MediaPlayer on non-main UI thread can causes crashes to so perform this using a Handler.
*/
private void testMediaBuffer() {
Runnable updater = new Runnable() {
public void run() {
if (mediaPlayer == null) {
// Only create the MediaPlayer once we have the minimum buffered data
if ( totalKbRead >= INTIAL_KB_BUFFER) {
try {
startMediaPlayer();
} catch (Exception e) {
Log.e(getClass().getName(), "Error copying buffered conent.", e);
}
}
} else if ( mediaPlayer.getDuration() - mediaPlayer.getCurrentPosition() <= 1000 ){
// NOTE: The media player has stopped at the end so transfer any existing buffered data
// We test for < 1second of data because the media player can stop when there is still
// a few milliseconds of data left to play
transferBufferToMediaPlayer();
}
}
};
handler.post(updater);
}
private void startMediaPlayer() {
try {
File bufferedFile = new File(context.getCacheDir(),"playingMedia" + (counter++) + ".dat");
// We double buffer the data to avoid potential read/write errors that could happen if the
// download thread attempted to write at the same time the MediaPlayer was trying to read.
// For example, we can't guarantee that the MediaPlayer won't open a file for playing and leave it locked while
// the media is playing. This would permanently deadlock the file download. To avoid such a deadloack,
// we move the currently loaded data to a temporary buffer file that we start playing while the remaining
// data downloads.
moveFile(downloadingMediaFile,bufferedFile);
Log.e(getClass().getName(),"Buffered File path: " + bufferedFile.getAbsolutePath());
Log.e(getClass().getName(),"Buffered File length: " + bufferedFile.length()+"");
mediaPlayer = createMediaPlayer(bufferedFile);
// We have pre-loaded enough content and started the MediaPlayer so update the buttons & progress meters.
mediaPlayer.start();
startPlayProgressUpdater();
playButton.setEnabled(true);
} catch (IOException e) {
Log.e(getClass().getName(), "Error initializing the MediaPlayer.", e);
return;
}
}
public void pausePlayer(){
try {
getMediaPlayer().pause();
} catch (Exception e) {
e.printStackTrace();
}
}
public void startPlayer(){
getMediaPlayer().start();
}
public void stopPlayer(){
getMediaPlayer().stop();
}
/**
* 根据文件创建一个mediaplayer对象
*/
private MediaPlayer createMediaPlayer(File mediaFile)
throws IOException {
MediaPlayer mPlayer = new MediaPlayer();
mPlayer.setOnErrorListener(
new MediaPlayer.OnErrorListener() {
public boolean onError(MediaPlayer mp, int what, int extra) {
Log.e(getClass().getName(), "Error in MediaPlayer: (" + what +") with extra (" +extra +")" );
return false;
}
});
// It appears that for security/permission reasons, it is better to pass a FileDescriptor rather than a direct path to the File.
// Also I have seen errors such as "PVMFErrNotSupported" and "Prepare failed.: status=0x1" if a file path String is passed to
// setDataSource(). So unless otherwise noted, we use a FileDescriptor here.
FileInputStream fis = new FileInputStream(mediaFile);
mPlayer.setDataSource(fis.getFD());
mPlayer.prepare();
return mPlayer;
}
package com.shadow.util;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.net.URLConnection;
import java.util.ArrayList;
import java.util.List;
import com.shadow.service.AudioPlayService.LocalBinder;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
import android.media.MediaPlayer;
import android.os.Binder;
import android.os.Handler;
import android.os.IBinder;
import android.util.Log;
import android.widget.Button;
import android.widget.ImageButton;
import android.widget.ProgressBar;
import android.widget.TextView;
import android.widget.Toast;
/**
* MediaPlayer does not yet support streaming from external URLs so this class provides a pseudo-streaming function
* by downloading the content incrementally & playing as soon as we get enough audio in our temporary storage.
*/
public class StreamingMediaPlayer extends Service{
private static final int INTIAL_KB_BUFFER = 96*10/8;//assume 96kbps*10secs/8bits per byte
private TextView textStreamed;
private ImageButton playButton;
private ProgressBar progressBar;
// Track for display by progressBar
private long mediaLengthInKb, mediaLengthInSeconds;
private int totalKbRead = 0;
// Create Handler to call View updates on the main UI thread.
private final Handler handler = new Handler();
private MediaPlayer mediaPlayer;
private File downloadingMediaFile;
private boolean isInterrupted;
private Context context;
private int counter = 0;
private static Runnable r;
private static Thread playerThread;
private LocalBinder localBinder = new LocalBinder();
private MediaPlayer player;
private boolean isPause = false; //播放器是否处于暂停状态
private boolean isSame = false; //所点播歌曲是否是当前播放歌曲
private Integer position = -1; //设置播放标记
private List<String> music_name; //歌曲列表
private List<String> music_path;
public StreamingMediaPlayer(Context context,TextView textStreamed, ImageButton playButton, Button streamButton,ProgressBar progressBar)
{
this.context = context;
this.textStreamed = textStreamed;
this.playButton = playButton;
this.progressBar = progressBar;
}
/**
* Progressivly download the media to a temporary location and update the MediaPlayer as new content becomes available.
*/
public void startStreaming(final String mediaUrl, long mediaLengthInKb, long mediaLengthInSeconds) throws IOException {
this.mediaLengthInKb = mediaLengthInKb;
this.mediaLengthInSeconds = mediaLengthInSeconds;
r = new Runnable() {
public void run() {
try {
Log.i("downloadAudioIncrement", "downloadAudioIncrement");
downloadAudioIncrement(mediaUrl);
} catch (IOException e) {
Log.e(getClass().getName(), "Unable to initialize the MediaPlayer for fileUrl=" + mediaUrl, e);
return;
}
}
};
playerThread = new Thread(r);
playerThread.start();
//new Thread(r).start();
}
/**
* Download the url stream to a temporary location and then call the setDataSource
* for that local file
*/
public void downloadAudioIncrement(String mediaUrl) throws IOException {
URLConnection cn = new URL(mediaUrl).openConnection();
cn.addRequestProperty("User-Agent","NSPlayer/10.0.0.4072 WMFSDK/10.0");
cn.connect();
InputStream stream = cn.getInputStream();
if (stream == null) {
Log.e(getClass().getName(), "Unable to create InputStream for mediaUrl:" + mediaUrl);
}
downloadingMediaFile = new File(context.getCacheDir(),"downloadingMedia.dat");
// Just in case a prior deletion failed because our code crashed or something, we also delete any previously
// downloaded file to ensure we start fresh. If you use this code, always delete
// no longer used downloads else you'll quickly fill up your hard disk memory. Of course, you can also
// store any previously downloaded file in a separate data cache for instant replay if you wanted as well.
if (downloadingMediaFile.exists()) {
downloadingMediaFile.delete();
}
FileOutputStream out = new FileOutputStream(downloadingMediaFile);
byte buf[] = new byte[16384];
int totalBytesRead = 0, incrementalBytesRead = 0;
do {
int numread = stream.read(buf);
if (numread <= 0)
break;
out.write(buf, 0, numread);
totalBytesRead += numread;
incrementalBytesRead += numread;
totalKbRead = totalBytesRead/1000;
testMediaBuffer();
fireDataLoadUpdate();
} while (validateNotInterrupted());
stream.close();
if (validateNotInterrupted()) {
fireDataFullyLoaded();
}
}
private boolean validateNotInterrupted() {
if (isInterrupted) {
if (mediaPlayer != null) {
mediaPlayer.pause();
//mediaPlayer.release();
}
return false;
} else {
return true;
}
}
/**
* Test whether we need to transfer buffered data to the MediaPlayer.
* Interacting with MediaPlayer on non-main UI thread can causes crashes to so perform this using a Handler.
*/
private void testMediaBuffer() {
Runnable updater = new Runnable() {
public void run() {
if (mediaPlayer == null) {
// Only create the MediaPlayer once we have the minimum buffered data
if ( totalKbRead >= INTIAL_KB_BUFFER) {
try {
startMediaPlayer();
} catch (Exception e) {
Log.e(getClass().getName(), "Error copying buffered conent.", e);
}
}
} else if ( mediaPlayer.getDuration() - mediaPlayer.getCurrentPosition() <= 1000 ){
// NOTE: The media player has stopped at the end so transfer any existing buffered data
// We test for < 1second of data because the media player can stop when there is still
// a few milliseconds of data left to play
transferBufferToMediaPlayer();
}
}
};
handler.post(updater);
}
private void startMediaPlayer() {
try {
File bufferedFile = new File(context.getCacheDir(),"playingMedia" + (counter++) + ".dat");
// We double buffer the data to avoid potential read/write errors that could happen if the
// download thread attempted to write at the same time the MediaPlayer was trying to read.
// For example, we can't guarantee that the MediaPlayer won't open a file for playing and leave it locked while
// the media is playing. This would permanently deadlock the file download. To avoid such a deadloack,
// we move the currently loaded data to a temporary buffer file that we start playing while the remaining
// data downloads.
moveFile(downloadingMediaFile,bufferedFile);
Log.e(getClass().getName(),"Buffered File path: " + bufferedFile.getAbsolutePath());
Log.e(getClass().getName(),"Buffered File length: " + bufferedFile.length()+"");
mediaPlayer = createMediaPlayer(bufferedFile);
// We have pre-loaded enough content and started the MediaPlayer so update the buttons & progress meters.
mediaPlayer.start();
startPlayProgressUpdater();
playButton.setEnabled(true);
} catch (IOException e) {
Log.e(getClass().getName(), "Error initializing the MediaPlayer.", e);
return;
}
}
public void pausePlayer(){
try {
getMediaPlayer().pause();
} catch (Exception e) {
e.printStackTrace();
}
}
public void startPlayer(){
getMediaPlayer().start();
}
public void stopPlayer(){
getMediaPlayer().stop();
}
/**
* 根据文件创建一个mediaplayer对象
*/
private MediaPlayer createMediaPlayer(File mediaFile)
throws IOException {
MediaPlayer mPlayer = new MediaPlayer();
mPlayer.setOnErrorListener(
new MediaPlayer.OnErrorListener() {
public boolean onError(MediaPlayer mp, int what, int extra) {
Log.e(getClass().getName(), "Error in MediaPlayer: (" + what +") with extra (" +extra +")" );
return false;
}
});
// It appears that for security/permission reasons, it is better to pass a FileDescriptor rather than a direct path to the File.
// Also I have seen errors such as "PVMFErrNotSupported" and "Prepare failed.: status=0x1" if a file path String is passed to
// setDataSource(). So unless otherwise noted, we use a FileDescriptor here.
FileInputStream fis = new FileInputStream(mediaFile);
mPlayer.setDataSource(fis.getFD());
mPlayer.prepare();
return mPlayer;
}
/**
* 把缓存转化成mediaplay对象
* Transfer buffered data to the MediaPlayer.
* NOTE: Interacting with a MediaPlayer on a non-main UI thread can cause thread-lock and crashes so
* this method should always be called using a Handler.
*/
private void transferBufferToMediaPlayer() {
try {
// First determine if we need to restart the player after transferring data...e.g. perhaps the user pressed pause
boolean wasPlaying = mediaPlayer.isPlaying();
int curPosition = mediaPlayer.getCurrentPosition();
// Copy the currently downloaded content to a new buffered File. Store the old File for deleting later.
File oldBufferedFile = new File(context.getCacheDir(),"playingMedia" + counter + ".dat");
File bufferedFile = new File(context.getCacheDir(),"playingMedia" + (counter++) + ".dat");
// This may be the last buffered File so ask that it be delete on exit. If it's already deleted, then this won't mean anything. If you want to
// keep and track fully downloaded files for later use, write caching code and please send me a copy.
bufferedFile.deleteOnExit();
moveFile(downloadingMediaFile,bufferedFile);
// Pause the current player now as we are about to create and start a new one. So far (Android v1.5),
// this always happens so quickly that the user never realized we've stopped the player and started a new one
mediaPlayer.pause();
// Create a new MediaPlayer rather than try to re-prepare the prior one.
mediaPlayer = createMediaPlayer(bufferedFile);
mediaPlayer.seekTo(curPosition);
// Restart if at end of prior buffered content or mediaPlayer was previously playing.
// NOTE: We test for < 1second of data because the media player can stop when there is still
// a few milliseconds of data left to play
boolean atEndOfFile = mediaPlayer.getDuration() - mediaPlayer.getCurrentPosition() <= 1000;
if (wasPlaying || atEndOfFile){
mediaPlayer.start();
}
// Lastly delete the previously playing buffered File as it's no longer needed.
oldBufferedFile.delete();
}catch (Exception e) {
Log.e(getClass().getName(), "Error updating to newly loaded content.", e);
}
}
private void fireDataLoadUpdate() {
Runnable updater = new Runnable() {
public void run() {
//textStreamed.setText((totalKbRead + " Kb read"));
float loadProgress = ((float)totalKbRead/(float)mediaLengthInKb);
//progressBar.setSecondaryProgress((int)(loadProgress*100));
}
};
handler.post(updater);
}
private void fireDataFullyLoaded() {
Runnable updater = new Runnable() {
public void run() {
transferBufferToMediaPlayer();
// Delete the downloaded File as it's now been transferred to the currently playing buffer file.
downloadingMediaFile.delete();
//textStreamed.setText(("Audio full loaded: " + totalKbRead + " Kb read"));
}
};
handler.post(updater);
}
//TODO 这个方法应该可以控制歌曲的播放
public MediaPlayer getMediaPlayer() {
return mediaPlayer;
}
public void startPlayProgressUpdater() {
float progress = (((float)mediaPlayer.getCurrentPosition()/1000)/mediaLengthInSeconds);
progressBar.setProgress((int)(progress*100));
if (mediaPlayer.isPlaying()) {
Runnable notification = new Runnable() {
public void run() {
startPlayProgressUpdater();
}
};
handler.postDelayed(notification,1000);
}
}
public void interrupt() {
playButton.setEnabled(false);
isInterrupted = true;
validateNotInterrupted();
}
/**
* Move the file in oldLocation to newLocation.
*/
public void moveFile(File oldLocation, File newLocation)
throws IOException {
if ( oldLocation.exists( )) {
BufferedInputStream reader = new BufferedInputStream( new FileInputStream(oldLocation) );
BufferedOutputStream writer = new BufferedOutputStream( new FileOutputStream(newLocation, false));
try {
byte[] buff = new byte[8192];
int numChars;
while ( (numChars = reader.read( buff, 0, buff.length ) ) != -1) {
writer.write( buff, 0, numChars );
}
} catch( IOException ex ) {
throw new IOException("IOException when transferring " + oldLocation.getPath() + " to " + newLocation.getPath());
} finally {
try {
if ( reader != null ){
writer.close();
reader.close();
}
} catch( IOException ex ){
Log.e(getClass().getName(),"Error closing files when transferring " + oldLocation.getPath() + " to " + newLocation.getPath() );
}
}
} else {
throw new IOException("Old location does not exist when transferring " + oldLocation.getPath() + " to " + newLocation.getPath() );
}
}
/**
* 獲取service中的播放器对象
* @return 播放器对象
*/
public MediaPlayer getPlayer() {
return this.player;
}
@Override
public void onStart(Intent intent, int startId) {
super.onStart(intent, startId);
/**
* 1.现在需要的就是做从PlayActivity里获取歌曲列表,和歌曲路径,歌曲手名
* 并存放到各个集合里
* 2.之后就是对对这些数组进行处理
*/
music_name = new ArrayList<String>();
music_path = new ArrayList<String>();
String info = intent.getStringExtra("info");
//songPath = intent.getStringExtra("songPath");
Toast.makeText(getApplicationContext(), "歌曲播放异常", Toast.LENGTH_SHORT).show();
player = new MediaPlayer();
try {
playMusic(info);
} catch (Exception e) {
Toast.makeText(getApplicationContext(), "歌曲播放异常", Toast.LENGTH_SHORT).show();
e.printStackTrace();
}
}
//播放音乐
private void playMusic(String info) throws Exception {
if ("play".equals(info)) {
if (isPause) {// 暂停后,继续播放
player.start();
isPause = false;
} else if (isSame) {// 如果现在播放和与所点播歌曲时同一首,继续播放所选歌曲
player.start();
} else {// 点播某一首歌曲
play();
}
} else if ("pause".equals(info)) {
player.pause();// 暂停
isPause = true;
} else if ("before".equals(info)) {
playBefore();// 播放上一首
} else if ("after".equals(info)) {
playAfter();// 播放下一首
}
}
private void play() throws Exception {
//TODO 获取歌曲路径
try {
Log.i("playtest", "playtest");
// myApp.setPlaying_position(position); //设置歌曲 当前的播放标记
player.reset();
//player.setDataSource(songPath);
player.start();
//musicName = music_name.get(position);
} catch (Exception e) {
e.printStackTrace();
}
}
private void playBefore() throws Exception {
if (position == 0) {
position = music_name.size() - 1;
} else {
position--;
}
play();
}
private void playAfter() throws Exception {
if (position == 0) {
position = music_name.size() + 1;
} else {
position++;
}
play();
}
public class LocalBinder extends Binder {
public StreamingMediaPlayer getService() {
return StreamingMediaPlayer.this;
}
}
@Override
public void onDestroy() {
super.onDestroy();
}
@Override
public boolean onUnbind(Intent intent) {
return super.onUnbind(intent);
}
@Override
public IBinder onBind(Intent intent) {
return localBinder;
}
}