UDP实现内网到网的点对点发送消息与转发消息

UDP实现内网到网的点对点发送消息与转发消息 与上篇讲到的TCP连接有一点不一样 ,TCP可以一直保持着链接.然后进行通讯. 而UDP发送后,服务器需要接收后立即关闭此消息然后让再次调用监听,立即释放资源.然后再次处于监听状态,我估计这样实现是有问题的.但是我现在也只能这么实现了.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using System.Net;

namespace p2p
{
    public partial class Form1 : Form
    {
        private Thread th;
        private UdpClient tcpl;
        public bool listenerRun = true;
        Socket s;
        //listenerRun为true,表示可以接受连接请求,false则为结束程序

        public Form1()
        {
            InitializeComponent();
        

        }
        public void Stop()
        {
            tcpl.Close();
            th.Abort();//终止线程
            MessageBox.Show("结束监听....");
        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }

        private void button1_Click(object sender, EventArgs e)
        {
           th = new Thread(new ThreadStart(Listen));//新建一个用于监听的线程
           th.Start();//打开新线程
        }

        private void Listen()
        {
            try
            {
                tcpl = new UdpClient(5656);//在5656端口新建一个TcpListener对象
                IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, 5656);
                MessageBox.Show("正在监听中....");
                 while (listenerRun)//开始监听
                 {
                     Byte[] stream = new Byte[80];
                     stream = tcpl.Receive(ref groupEP);
                   
                     MessageBox.Show(groupEP.ToString() + System.Text.Encoding.UTF8.GetString(stream));               
                }
            }
            catch (Exception ex)
            {
             MessageBox.Show(ex.Message);
            }
            
        }

        private void button3_Click(object sender, EventArgs e)
        {
            th = new Thread(new ThreadStart(Send));//新建一个用于监听的线程
            th.Start();//打开新线程
        }

        public void Send()
        {
            try
            {
                 s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                 IPAddress broadcast = IPAddress.Parse("127.0.0.1");
                byte[] sendbuf = Encoding.UTF8.GetBytes("中国人在哪里");
                IPEndPoint ep = new IPEndPoint(broadcast, 5270);
                s.Connect(ep);
                s.SendTo(sendbuf, ep);
                byte[] data = new byte[2048];
                int rect = s.Receive(data);
                byte[] chat = new byte[rect];
                Buffer.BlockCopy(data, 0, chat, 0, rect);
                MessageBox.Show(System.Text.Encoding.Default.GetString(chat));
                s.Close();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);

            }
            finally
            {
              
            }
            
        }

        private void button2_Click(object sender, EventArgs e)
        {
            Stop();
        }

    }
}

服务端代码:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using System.Net;

namespace p2pserver
{
    public partial class Form1 : Form
    {
        private Thread th;
        private UdpClient tcpl;
        public bool listenerRun = true;

        public Form1()
        {
            InitializeComponent();
            this.button2.Enabled = false;
        }
        private void Listen()
        {
            try
            {
                tcpl = new UdpClient(5270);//在5270端口新建一个TcpListener对象
                IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, 5270);
                while (listenerRun)//开始监听
                {
                    string msg = "welcome";
                    Byte[] stream = new Byte[80];
                    stream = tcpl.Receive(ref groupEP);
                    MessageBox.Show(groupEP.ToString() + System.Text.Encoding.UTF8.GetString(stream));
                    byte[] bytesMsg = Encoding.Default.GetBytes(msg);
                    tcpl.Connect(groupEP);
                    tcpl.Send(bytesMsg, bytesMsg.Length);
                    tcpl.Close();
                    Listen();
                
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
            finally
            {
               
            }
        }
        public void Stop()
        {
            try
            {
                tcpl.Close();
                th.Abort();//终止线程
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
      
        private void button1_Click(object sender, EventArgs e)
        {
            this.button1.Enabled = false;
            this.button2.Enabled = true;
            th = new Thread(new ThreadStart(Listen));//新建一个用于监听的线程
            th.Start();//打开新线程
        }

        private void button2_Click(object sender, EventArgs e)
        {
            this.button2.Enabled = false;
            this.button1.Enabled = true;
            Stop();
        }
    }
}

posted @ 2010-03-29 12:54  与时俱进  阅读(1355)  评论(0编辑  收藏  举报
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