摘要: 场景类头文件 using UnityEngine.SceneManagement; AsyncOperation operation; //异步加载类对象 //1.创建场景,运行结束会销毁 Scene scene = SceneManager.CreateScene("001"); //2.加载场景 阅读全文
posted @ 2021-09-30 12:25 番茄玛丽 阅读(208) 评论(0) 推荐(0) 编辑