Cocos2d-JS引入资源
以图片为例:
创建项目后,把图片放入res文件夹,修改
app.js
var HelloWorldLayer = cc.Layer.extend({ sprite:null, ctor:function () { ////////////////////////////// // 1. super init first this._super(); //引入资源 var size =cc.winSize; var startBtn=new cc.Sprite(res.start_N_png); this.addChild(startBtn); //放中间 startBtn.setPositionX(size.width/2); startBtn.setPositionY(size.height/2); return true; } }); var HelloWorldScene = cc.Scene.extend({ onEnter:function () { this._super(); var layer = new HelloWorldLayer(); this.addChild(layer); } });
resource.js
var res = { HelloWorld_png : "res/HelloWorld.png", CloseNormal_png : "res/CloseNormal.png", CloseSelected_png : "res/CloseSelected.png", //添加资源 start_N_png:"res/start_N.png" }; var g_resources = []; for (var i in res) { g_resources.push(res[i]); }
运行查看:
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