akka-typed(3) - PersistentActor has EventSourcedBehavior
akka-typed中已经没有PersistentActor了。取而代之的是带有EventSourcedBehavior的actor,也就是一种专门支持EventSource模式的actor。EventSource的原理和作用在之前的博客里已经有了比较详细的介绍,这里就不再重复了。本篇直接从EventsourcedBehavior actor的具体应用开始介绍。支持EventSource应用的基本数据类型包括 指令Command, 事件Event,状态State。EventSourcing其实就是一个有限状态机fsm finite-state-machine,执行Command,产生Event,改变State,终而复始。下面是一个简单的EventSource类型定义:
trait CborSerializable {}
object Cart {
case class Item(name: String, price: Double)
sealed trait Command extends CborSerializable
sealed trait Event
//commands
case class AddItem(item: Item) extends Command
case object PayCart extends Command
//event
case class ItemAdded(item: Item) extends Event
case object CartPaid extends Event
//state
case class CartLoad(load: Set[Item] = Set.empty)
val commandHandler: (CartLoad, Command) => Effect[Event,CartLoad] = { (state, cmd) =>
cmd match {
case AddItem(item) =>
Effect.persist(ItemAdded(item))
case PayCart =>
Effect.persist(CartPaid)
}
}
val eventHandler: (CartLoad,Event) => CartLoad = { (state,evt) =>
evt match {
case ItemAdded(item) =>
val sts = state.copy(load = state.load+item)
println(s"current cart loading: ${sts}")
sts
case CartPaid =>
val sts = state.copy(load = Set.empty)
println(s"current cart loading: ${sts.load}")
sts
}
}
def apply(): Behavior[Command] = EventSourcedBehavior[Command,Event,CartLoad](
persistenceId = PersistenceId("10","1012"),
emptyState = CartLoad(),
commandHandler = commandHandler,
eventHandler = eventHandler
)
}
object EventSource extends App {
import Cart._
val cart = ActorSystem(Cart(),"shopping-cart")
cart ! Cart.AddItem(Item("banana",11.20))
cart ! Cart.AddItem(Item("watermelon",4.70))
scala.io.StdIn.readLine()
cart.terminate()
}
首先要搞清楚几件事:EvenSourcedBehavior定义了一个actor。从Behavior[Command]这个结果类型来看,这个actor可以接收并处理Command类型的消息。既然是个actor那么应该具备了receiveMessage,receiveSignal这两项基本能力,但我们又不用自己来定义这些功能。怎么回事呢?看看EventSourcedBehavior的源代码吧:
object EventSourcedBehavior {
...
def apply[Command, Event, State](
persistenceId: PersistenceId,
emptyState: State,
commandHandler: (State, Command) => Effect[Event, State],
eventHandler: (State, Event) => State): EventSourcedBehavior[Command, Event, State] = {
val loggerClass = LoggerClass.detectLoggerClassFromStack(classOf[EventSourcedBehavior[_, _, _]], logPrefixSkipList)
EventSourcedBehaviorImpl(persistenceId, emptyState, commandHandler, eventHandler, loggerClass)
}
...
}
这个EventSourcedBehavior就是某种Behavior。它的所有特殊功能看来应该是在EventSourcedBehaviorsImpl里实现的:
private[akka] final case class EventSourcedBehaviorImpl[Command, Event, State](
persistenceId: PersistenceId,
emptyState: State,
commandHandler: EventSourcedBehavior.CommandHandler[Command, Event, State],
eventHandler: EventSourcedBehavior.EventHandler[State, Event],
loggerClass: Class[_],
...
) extends EventSourcedBehavior[Command, Event, State] {
...
Behaviors
.supervise {
Behaviors.setup[Command] { _ =>
val eventSourcedSetup = new BehaviorSetup(
ctx.asInstanceOf[ActorContext[InternalProtocol]],
persistenceId,
emptyState,
commandHandler,
eventHandler,
WriterIdentity.newIdentity(),
actualSignalHandler,
tagger,
eventAdapter,
snapshotAdapter,
snapshotWhen,
recovery,
retention,
holdingRecoveryPermit = false,
settings = settings,
stashState = stashState)
// needs to accept Any since we also can get messages from the journal
// not part of the user facing Command protocol
def interceptor: BehaviorInterceptor[Any, InternalProtocol] = new BehaviorInterceptor[Any, InternalProtocol] {
import BehaviorInterceptor._
override def aroundReceive(
ctx: typed.TypedActorContext[Any],
msg: Any,
target: ReceiveTarget[InternalProtocol]): Behavior[InternalProtocol] = {
val innerMsg = msg match {
case res: JournalProtocol.Response => InternalProtocol.JournalResponse(res)
case res: SnapshotProtocol.Response => InternalProtocol.SnapshotterResponse(res)
case RecoveryPermitter.RecoveryPermitGranted => InternalProtocol.RecoveryPermitGranted
case internal: InternalProtocol => internal // such as RecoveryTickEvent
case cmd: Command @unchecked => InternalProtocol.IncomingCommand(cmd)
}
target(ctx, innerMsg)
}
override def aroundSignal(
ctx: typed.TypedActorContext[Any],
signal: Signal,
target: SignalTarget[InternalProtocol]): Behavior[InternalProtocol] = {
if (signal == PostStop) {
eventSourcedSetup.cancelRecoveryTimer()
// clear stash to be GC friendly
stashState.clearStashBuffers()
}
target(ctx, signal)
}
override def toString: String = "EventSourcedBehaviorInterceptor"
}
Behaviors.intercept(() => interceptor)(RequestingRecoveryPermit(eventSourcedSetup)).narrow
}
}
.onFailure[JournalFailureException](supervisionStrategy)
}
EventSourcedBehaviorImpl还是一种Behavior[Command],它又是通过一个BehaviorInterceptor实现的。BehaviorInterceptor.aroundReceive和BehaviorInterceptor.aroundSignal可以代替receiveMessage和receiveSignal的工作,这点从这两个函数的结果类型可以得到一些验证:
/* @tparam Outer The outer message type – the type of messages the intercepting behavior will accept
* @tparam Inner The inner message type - the type of message the wrapped behavior accepts
*
* @see [[BehaviorSignalInterceptor]]
*/
abstract class BehaviorInterceptor[Outer, Inner](val interceptMessageClass: Class[Outer]) {
import BehaviorInterceptor._
...
/**
* Intercept a message sent to the running actor. Pass the message on to the next behavior
* in the stack by passing it to `target.apply`, return `Behaviors.same` without invoking `target`
* to filter out the message.
*
* @return The behavior for next message or signal
*/
def aroundReceive(ctx: TypedActorContext[Outer], msg: Outer, target: ReceiveTarget[Inner]): Behavior[Inner]
/**
* Override to intercept a signal sent to the running actor. Pass the signal on to the next behavior
* in the stack by passing it to `target.apply`.
*
* @return The behavior for next message or signal
*
* @see [[BehaviorSignalInterceptor]]
*/
def aroundSignal(ctx: TypedActorContext[Outer], signal: Signal, target: SignalTarget[Inner]): Behavior[Inner]
...
}
另外,对于EventSourcedBehavior来说,收到Command, 处理Command方式应该是通过外部提供的这个commandHandler来实现才是最值得注意的:
final class HandlingCommands(state: RunningState[S])
extends AbstractBehavior[InternalProtocol](setup.context)
with WithSeqNrAccessible {
def onMessage(msg: InternalProtocol): Behavior[InternalProtocol] = msg match {
case IncomingCommand(c: C @unchecked) => onCommand(state, c)
case JournalResponse(r) => onDeleteEventsJournalResponse(r, state.state)
case SnapshotterResponse(r) => onDeleteSnapshotResponse(r, state.state)
case get: GetState[S @unchecked] => onGetState(get)
case _ => Behaviors.unhandled
}
override def onSignal: PartialFunction[Signal, Behavior[InternalProtocol]] = {
case PoisonPill =>
if (isInternalStashEmpty && !isUnstashAllInProgress) Behaviors.stopped
else new HandlingCommands(state.copy(receivedPoisonPill = true))
case signal =>
if (setup.onSignal(state.state, signal, catchAndLog = false)) this
else Behaviors.unhandled
}
def onCommand(state: RunningState[S], cmd: C): Behavior[InternalProtocol] = {
val effect = setup.commandHandler(state.state, cmd)
applyEffects(cmd, state, effect.asInstanceOf[EffectImpl[E, S]]) // TODO can we avoid the cast?
}
...
}
上面这段代码已经足够说明了。根据commandHandler和eventHandler的函数类型可以得出EventSourcedBehavior处理流程 (State, Command) => (State, Event) => new State, 最终输出new State:
object EventSourcedBehavior {
type CommandHandler[Command, Event, State] = (State, Command) => Effect[Event, State]
type EventHandler[State, Event] = (State, Event) => State
...
}
commandHandler返回Effect[Event,State]类型结果,也就是说处理Command过程就是产生Event过程,下面是Effect的各种选项:
object Effect {
/**
* Persist a single event
*
* Side effects can be chained with `thenRun`
*/
def persist[Event, State](event: Event): EffectBuilder[Event, State] = Persist(event)
/**
* Persist multiple events
*
* Side effects can be chained with `thenRun`
*/
def persist[Event, A <: Event, B <: Event, State](evt1: A, evt2: B, events: Event*): EffectBuilder[Event, State] =
persist(evt1 :: evt2 :: events.toList)
/**
* Persist multiple events
*
* Side effects can be chained with `thenRun`
*/
def persist[Event, State](events: im.Seq[Event]): EffectBuilder[Event, State] =
PersistAll(events)
/**
* Do not persist anything
*
* Side effects can be chained with `thenRun`
*/
def none[Event, State]: EffectBuilder[Event, State] = PersistNothing.asInstanceOf[EffectBuilder[Event, State]]
/**
* This command is not handled, but it is not an error that it isn't.
*
* Side effects can be chained with `thenRun`
*/
def unhandled[Event, State]: EffectBuilder[Event, State] = Unhandled.asInstanceOf[EffectBuilder[Event, State]]
/**
* Stop this persistent actor
* Side effects can be chained with `thenRun`
*/
def stop[Event, State](): EffectBuilder[Event, State] =
none.thenStop()
/**
* Stash the current command. Can be unstashed later with [[Effect.unstashAll]].
*
* Note that the stashed commands are kept in an in-memory buffer, so in case of a crash they will not be
* processed. They will also be discarded if the actor is restarted (or stopped) due to that an exception was
* thrown from processing a command or side effect after persisting. The stash buffer is preserved for persist
* failures if a backoff supervisor strategy is defined with [[EventSourcedBehavior.onPersistFailure]].
*
* Side effects can be chained with `thenRun`
*/
def stash[Event, State](): ReplyEffect[Event, State] =
Stash.asInstanceOf[EffectBuilder[Event, State]].thenNoReply()
/**
* Unstash the commands that were stashed with [[Effect.stash]].
*
* It's allowed to stash messages while unstashing. Those newly added
* commands will not be processed by this `unstashAll` effect and have to be unstashed
* by another `unstashAll`.
*
* @see [[EffectBuilder.thenUnstashAll]]
*/
def unstashAll[Event, State](): Effect[Event, State] =
CompositeEffect(none.asInstanceOf[EffectBuilder[Event, State]], SideEffect.unstashAll[State]())
/**
* Send a reply message to the command. The type of the
* reply message must conform to the type specified by the passed replyTo `ActorRef`.
*
* This has the same semantics as `cmd.replyTo.tell`.
*
* It is provided as a convenience (reducing boilerplate) and a way to enforce that replies are not forgotten
* when the `EventSourcedBehavior` is created with [[EventSourcedBehavior.withEnforcedReplies]]. When
* `withEnforcedReplies` is used there will be compilation errors if the returned effect isn't a [[ReplyEffect]].
* The reply message will be sent also if `withEnforcedReplies` isn't used, but then the compiler will not help
* finding mistakes.
*/
def reply[ReplyMessage, Event, State](replyTo: ActorRef[ReplyMessage])(
replyWithMessage: ReplyMessage): ReplyEffect[Event, State] =
none[Event, State].thenReply[ReplyMessage](replyTo)(_ => replyWithMessage)
/**
* When [[EventSourcedBehavior.withEnforcedReplies]] is used there will be compilation errors if the returned effect
* isn't a [[ReplyEffect]]. This `noReply` can be used as a conscious decision that a reply shouldn't be
* sent for a specific command or the reply will be sent later.
*/
def noReply[Event, State]: ReplyEffect[Event, State] =
none.thenNoReply()
}
接着用handleEvent来根据产生的Event更新State,如下:
@tailrec def applyEffects(
msg: Any,
state: RunningState[S],
effect: Effect[E, S],
sideEffects: immutable.Seq[SideEffect[S]] = Nil): Behavior[InternalProtocol] = {
if (setup.log.isDebugEnabled && !effect.isInstanceOf[CompositeEffect[_, _]])
setup.log.debugN(
s"Handled command [{}], resulting effect: [{}], side effects: [{}]",
msg.getClass.getName,
effect,
sideEffects.size)
effect match {
case CompositeEffect(eff, currentSideEffects) =>
// unwrap and accumulate effects
applyEffects(msg, state, eff, currentSideEffects ++ sideEffects)
case Persist(event) =>
// apply the event before persist so that validation exception is handled before persisting
// the invalid event, in case such validation is implemented in the event handler.
// also, ensure that there is an event handler for each single event
val newState = state.applyEvent(setup, event)
val eventToPersist = adaptEvent(event)
val eventAdapterManifest = setup.eventAdapter.manifest(event)
val newState2 = internalPersist(setup.context, msg, newState, eventToPersist, eventAdapterManifest)
val shouldSnapshotAfterPersist = setup.shouldSnapshot(newState2.state, event, newState2.seqNr)
persistingEvents(newState2, state, numberOfEvents = 1, shouldSnapshotAfterPersist, sideEffects)
case PersistAll(events) =>
if (events.nonEmpty) {
// apply the event before persist so that validation exception is handled before persisting
// the invalid event, in case such validation is implemented in the event handler.
// also, ensure that there is an event handler for each single event
var seqNr = state.seqNr
val (newState, shouldSnapshotAfterPersist) = events.foldLeft((state, NoSnapshot: SnapshotAfterPersist)) {
case ((currentState, snapshot), event) =>
seqNr += 1
val shouldSnapshot =
if (snapshot == NoSnapshot) setup.shouldSnapshot(currentState.state, event, seqNr) else snapshot
(currentState.applyEvent(setup, event), shouldSnapshot)
}
val eventsToPersist = events.map(evt => (adaptEvent(evt), setup.eventAdapter.manifest(evt)))
val newState2 = internalPersistAll(setup.context, msg, newState, eventsToPersist)
persistingEvents(newState2, state, events.size, shouldSnapshotAfterPersist, sideEffects)
} else {
// run side-effects even when no events are emitted
tryUnstashOne(applySideEffects(sideEffects, state))
}
case _: PersistNothing.type =>
tryUnstashOne(applySideEffects(sideEffects, state))
case _: Unhandled.type =>
import akka.actor.typed.scaladsl.adapter._
setup.context.system.toClassic.eventStream
.publish(UnhandledMessage(msg, setup.context.system.toClassic.deadLetters, setup.context.self.toClassic))
tryUnstashOne(applySideEffects(sideEffects, state))
case _: Stash.type =>
stashUser(IncomingCommand(msg))
tryUnstashOne(applySideEffects(sideEffects, state))
}
}
好了,基本原理都在这了,再挖下去会更肮脏。为上面的例子设了个运行环境,主要是测试persistence-cassandra-plugin的正确设置,如下:
build.sbt
name := "learn-akka-typed" version := "0.1" scalaVersion := "2.13.1" scalacOptions in Compile ++= Seq("-deprecation", "-feature", "-unchecked", "-Xlog-reflective-calls", "-Xlint") javacOptions in Compile ++= Seq("-Xlint:unchecked", "-Xlint:deprecation") val AkkaVersion = "2.6.5" val AkkaPersistenceCassandraVersion = "1.0.0" libraryDependencies ++= Seq( "com.typesafe.akka" %% "akka-cluster-sharding-typed" % AkkaVersion, "com.typesafe.akka" %% "akka-persistence-typed" % AkkaVersion, "com.typesafe.akka" %% "akka-persistence-query" % AkkaVersion, "com.typesafe.akka" %% "akka-serialization-jackson" % AkkaVersion, "com.typesafe.akka" %% "akka-persistence-cassandra" % AkkaPersistenceCassandraVersion, "com.typesafe.akka" %% "akka-slf4j" % AkkaVersion, "ch.qos.logback" % "logback-classic" % "1.2.3" )
application.conf
akka.actor.allow-java-serialization = on akka { loglevel = DEBUG actor { serialization-bindings { "com.learn.akka.CborSerializable" = jackson-cbor } } # use Cassandra to store both snapshots and the events of the persistent actors persistence { journal.plugin = "akka.persistence.cassandra.journal" snapshot-store.plugin = "akka.persistence.cassandra.snapshot" } } akka.persistence.cassandra { # don't use autocreate in production journal.keyspace = "poc" journal.keyspace-autocreate = on journal.tables-autocreate = on snapshot.keyspace = "poc_snapshot" snapshot.keyspace-autocreate = on snapshot.tables-autocreate = on } datastax-java-driver { basic.contact-points = ["192.168.11.189:9042"] basic.load-balancing-policy.local-datacenter = "datacenter1" }