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使用gamequery做JS游戏(乒乓球游戏)

现在jquery比较流行,用js做游戏的也越来越多了,虽然现在html5出来了,但实际上要用html5做点啥出来还是得靠javascript,所以学好js是非常重要的。我建议大家先学会些基础的JS,再学jquery,这样会更好接受些新的东西.今天我们要试着做个js经典游戏,打乒乓球的游戏,这款游戏大概是我做得最多次的了,我有用过xna、flash、js都做过同一款。先上张截图,不然大伙还不知道是什么东西.

 

 它的演示地址是:http://www.lovewebgames.com/demo/gamepingbang/

采用的技术是jquery+gamequery, jquery大家都知道是什么了,本文重点介绍下gamequery,gamequery是一款jquery插件,它的官方网址是:

http://gamequery.onaluf.org/ ,它的作用是为了更容易的开发JS小游戏,大家可以去它网站上看下,有很多案例了,包括JS版的拳皇。

 语言组织能力有点差,就不多说了,上代码吧!

 

    <script>
        
var game=function(){
            
var private={};
            private.PLAYGROUND_WIDTH
=300;
            private.PLAYGROUND_HEIGHT
=400;
            private.status
=-1;
            private.speed
=30;

            
var get=function(key){
                
return private[key];
            }
            
var set=function(key,val){
                private[key]
=val;
            }
            
var playground;
            
return{
                init:
function(){
                    $(
"#gradeinfo").remove();
                    playground
=$("#playground").playground({height:get("PLAYGROUND_HEIGHT"),width:get("PLAYGROUND_WIDTH"),RefreshRate:get("speed") });
                    $(
'#playground').css('width', get('PLAYGROUND_WIDTH'));
                    $(
'#playground').css('height', get('PLAYGROUND_HEIGHT'));                    
                    $(
'#playground').css('position''relative');
                    $(
'#playground').css('border''1px solid #ccc');
                    
this.initBall();
                    
this.initPlayer();
                    $(
"#sceengraph").css("visibility","visible");
                    $(
'#player').get(0).gameQuery.score = 0;
                    
var classObj = this;
                    $().playground().registerCallback(
function(){
                        
var status = get('status');
                            
if (status > 0) {                            
                                classObj.renderBall();
                            }
                    },get(
"speed"));
                },
                initBall:
function(){
                    $(
"#ball").remove();
                    playground.addSprite(
'ball', { animation:$.gameQuery.Animation( { imageURL:"./blank.gif" } ), width:10, height:10 });
                    $(
'#ball').get(0).gameQuery.velX = 4;
                    $(
'#ball').get(0).gameQuery.velY = 4;
                    $(
"#ball").css("top", get('PLAYGROUND_HEIGHT')-20)
                    $(
"#ball").css("left", (get('PLAYGROUND_WIDTH')-10)/2)
                },
                initPlayer:
function(){
                    $(
"#player").remove();
                    playground.addSprite(
"player",{ animation:$.gameQuery.Animation( { imageURL:"./blank.gif" } ),width:50, height:8,posx:(get('PLAYGROUND_WIDTH')-50)/2,posy:get('PLAYGROUND_HEIGHT')-10});
                    $("#player").addClass("player");
                },
                renderBall:
function(){                    
                    
var ballPosition = $('#ball').position();                
                    
var PLAYGROUND_WIDTH = get('PLAYGROUND_WIDTH');
                    
var PLAYGROUND_HEIGHT = get('PLAYGROUND_HEIGHT');
                    ballPosition.top
-=$('#ball').get(0).gameQuery.velY;
                    ballPosition.left
+=$('#ball').get(0).gameQuery.velX;
                    $(
'#ball').css('top', ballPosition.top);
                    $(
'#ball').css('left', ballPosition.left);                    
                    
if (ballPosition.top <= 0) {
                        $(
'#ball').get(0).gameQuery.velY = -$('#ball').get(0).gameQuery.velY;
                    }
                    
if(ballPosition.left<=0 || ballPosition.left+$('#ball').width()>=PLAYGROUND_WIDTH){
                        $(
'#ball').get(0).gameQuery.velX = -$('#ball').get(0).gameQuery.velX;
                    }
                    $(
"#ball").collision("#player").each(function(){                
                        $(
'#ball').get(0).gameQuery.velY = -$('#ball').get(0).gameQuery.velY;
                        $(
'#player').get(0).gameQuery.score++;
                    });
                    
if(ballPosition.top+$('#ball').height() >= PLAYGROUND_HEIGHT){
                        playground.addSprite(
"gradeinfo",{width:100,height:80,posx:100,posy:100});
                        $(
"#gradeinfo").html("游戏结束!<br/>得分:"+$('#player').get(0).gameQuery.score);
                            set(
'status'-1);
                    }
                },
                pause:
function(){
                    
if(get('status')==0){
                        set(
'status',1);
                    }
else{
                        set(
'status',0);
                    }
                },
                keyDownHandler: 
function(evt) {
                        
// console.log(evt);
                        var thisObj = this;
                        
switch(evt.keyCode) {
                            
case 13:
                                
if (get('status'== -1) {
                                    
this.start();
                                } 
else {
                                    
this.pause();
                                }
                                
break;
                            
case 37:
                                
if (! this.moveStaus) {
                                    
this.moveStaus = window.setInterval( function() { thisObj.movePlayer('#player'-4); }, 20);
                                }
                                
break;
                            
case 39:
                                
if (! this.moveStaus) {
                                    
this.moveStaus = window.setInterval( function() { thisObj.movePlayer('#player'4); }, 20);
                                }
                                
break;
                        }
                    },
                keyUpHandler:
function(evt){
                    window.clearInterval(
this.moveStaus);
                    
this.moveStaus=null;
                },
                movePlayer:
function(player, dir){
                        
if (get('status'== 1) {
                            
var pos = $(player).position();
                            
var newPos = pos.left+dir;
                            
if (newPos > 0 && newPos+$(player).width() < get('PLAYGROUND_WIDTH')) {
                                $(player).css(
'left', newPos);
                            }
                        }
                },
                start:
function(){
                        
if (get('status'== -1) {
                            set(
'status'1);
                            $().playground().startGame(
function(){
                                $(
"#welcome").remove();
                            });
                        }    
                }
            }
        }()
        $(
function(){
            game.init();
            $(document).keydown(
function(evt){
                game.keyDownHandler(evt);
            });
            $(document).keyup(
function(evt){
                game.keyUpHandler(evt);
            });
        });
        
</script>

然后我们来开始讲解:

首先是playground,此函数定义要用于显示游戏 div,这里定义的是300*400,第三个参数是刷新率,默认是30.

 

playground.addSprite就是在游戏场景里添加精灵,这款游戏主要是一个小球,一个板。就这样,游戏算是完成一半了,然后给精灵加上速度,jquery对象的gameQuery.obj就可以了,这里写的是$().gameQuery.velX,再然后是调用renderBall进行球运动,再监视按键控制板的运动,最后就是检测碰撞。

球与板的碰撞,球与墙面的碰撞, gamequery提供有一个方法来检测,collision(filter),如:

 

$("#ball").collision("#player").each(function(){                
                        $(
'#ball').get(0).gameQuery.velY = -$('#ball').get(0).gameQuery.velY;
                        $(
'#player').get(0).gameQuery.score++;
                    });
这里碰撞后就改变了Y轴的方向.

 

 

http://gamequery.onaluf.org/api.php
在这里,可以看到它的API,基本上游戏该有的它都有了,看下例子就明白了,是不是很简单?由于这东西是几年前做的,我也讲不清楚了,有兴趣的可以研究下。这里还有教程:http://gamequery.onaluf.org/tutorials/1/

 

 

 

 

posted @ 2011-07-29 12:26  田想兵  阅读(3148)  评论(13编辑  收藏  举报
联系QQ:55342775,QQ技术群:5678537,70210212,77813547 个人网站:http://www.lovewebgames.com 邮箱:55342775@qq.com