using System;
//
//程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)
//要求:
//1.要有联动性,老鼠和主人的行为是被动的。
//2.考虑可扩展性,猫的叫声可能引起其他联动效应。
//
//要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。2. 对老鼠和主人进行抽象
//评分标准:
//<1>.构造出Cat、Mouse、Master三个类,并能使程序运行
//<2>从Mouse和Master中提取抽象
//<3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。
namespace cmdText
{
/**//// <summary>
/// EventCat 的摘要说明。
/// </summary>
public delegate void SubEventHandler();
public abstract class Subject
{
public event SubEventHandler SubEvent;
protected void FireAway()
{
if (this.SubEvent != null)
this.SubEvent();
}
}
public class Cat : Subject
{
public void Cry()
{
Console.WriteLine("cat cryed.");
this.FireAway();
}
}
public abstract class Observer
{
public Observer(Subject sub)
{
sub.SubEvent += new SubEventHandler(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject sub) : base(sub)
{
this.name = name;
}
public override void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject sub) : base(sub){}
public override void Response()
{
Console.WriteLine("host waken");
}
}
class Class
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
Console.Read();
}
}
}