【three.js练习程序】旋转、缩放场景
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ceshi</title> <script type="text/javascript" src=".\build\three.js"></script> <script src=".\examples\js\controls\TrackballControls.js"></script> <script src=".\examples\js\controls\DragControls.js"></script> <style> body { margin: 0; overflow: hidden; } </style> </head> <body> <!-- 作为Three.js渲染器输出元素 --> <div id="WebGL-output"> </div> <!-- 第一个 Three.js 样例代码 --> <script type="text/javascript"> var cube = new Array(100); var rotx = new Array(100); var roty = new Array(100); var rotz = new Array(100); var camera, scene, renderer; var controls; var id = null; var fov = 45; var near = 0.1; var far = 1000; init(); function init() { scene = new THREE.Scene(); //创建场景 camera = new THREE.PerspectiveCamera(fov, window.innerWidth / window.innerHeight, near, far); //创建摄像机 camera.position.x = 100; camera.position.y = 100; camera.position.z = 100; camera.lookAt(scene.position); renderer = new THREE.WebGLRenderer(); //创建一个WebGL渲染器并设置其大小 renderer.setClearColor(new THREE.Color(0x000000)); renderer.setSize(window.innerWidth, window.innerHeight); var axes = new THREE.AxisHelper(200); //创建三轴表示 scene.add(axes); controls = new THREE.TrackballControls(camera); //创建场景旋转缩放事件 controls.rotateSpeed = 2.5; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; for (var i = 0; i < 100; i++) { //随机创建100个正方体 var geometry = new THREE.BoxGeometry(5, 5, 5); for (var j = 0; j < geometry.faces.length; j += 2) { var hex = Math.random() * 0xffffff; geometry.faces[j].color.setHex(hex); geometry.faces[j + 1].color.setHex(hex); } rotx[i] = Math.random() * 0.05; roty[i] = Math.random() * 0.05; rotz[i] = Math.random() * 0.05; var material = new THREE.MeshBasicMaterial({ vertexColors: 0xff0000 }); cube[i] = new THREE.Mesh(geometry, material); cube[i].position.x = Math.random() * 100 - 50; cube[i].position.y = Math.random() * 100 - 50; cube[i].position.z = Math.random() * 100 - 50; scene.add(cube[i]); } id = setInterval(render, 33); } function render() { controls.update(); for (var i = 0; i < 100; i++) { cube[i].rotation.x += rotx[i]; cube[i].rotation.y += roty[i]; cube[i].rotation.z += rotz[i]; } renderer.render(scene, camera); } document.getElementById("WebGL-output").appendChild(renderer.domElement); </script> </body> </html>