#define win 0
#define mac 1
#include <iostream>
using namespace std;
class button
{
public:
button(){}
virtual ~button(){}
virtual void showbutton()=0;
};
class winbutton : public button
{
public:
winbutton(){}
virtual ~winbutton(){}
void showbutton(){cout<<"win button"<<endl;}
};
class macbutton : public button
{
public:
macbutton(){}
virtual ~macbutton(){}
void showbutton(){cout<<"mac button"<<endl;}
};
class text
{
public:
text(){}
virtual ~text(){}
virtual void showtext()=0;
};
class wintext : public text
{
public:
wintext(){}
virtual ~wintext(){}
void showtext(){cout<<"win text"<<endl;}
};
class mactext : public text
{
public:
mactext(){}
virtual ~mactext(){}
void showtext(){cout<<"mac text"<<endl;}
};
class abstractfactory
{
public:
abstractfactory(){}
virtual ~abstractfactory(){}
virtual button *createbutton()=0;
virtual text *createtext()=0;
};
class winfactory : public abstractfactory
{
public:
winfactory(){}
virtual ~winfactory(){}
button *createbutton(){return new winbutton;}
text *createtext(){return new wintext;}
};
class macfactory : public abstractfactory
{
public:
macfactory(){}
virtual ~macfactory(){}
button *createbutton(){return new macbutton;}
text *createtext(){return new mactext;}
};
int main()
{
abstractfactory *fc=new winfactory;
button *bt=fc->createbutton();
text *tx=fc->createtext();
bt->showbutton();
tx->showtext();
delete bt;
delete tx;
delete fc;
fc=new macfactory;
bt=fc->createbutton();
tx=fc->createtext();
bt->showbutton();
tx->showtext();
delete bt;
delete tx;
delete fc;
system("pause");
return 0;
}