平衡二叉树.vc6.0
#include<iostream.h>
typedef struct nd
{
int bf;
int n;
struct nd *lch;
struct nd *rch;
}btnode,*pbtnode;
class bltree
{
private:
pbtnode root;
public:
bltree()
{
root=0;
int i;
bool taller;
cout<<"enter the node:0 is the endl:"<<endl;
cin>>i;
while(i)
{
Insert(root,i,taller);
cin>>i;
}
}
void l_rotate(pbtnode &rt)
{
pbtnode lc=rt->rch;
rt->rch=lc->lch;
lc->lch=rt;
rt=lc;
}
void r_rotate(pbtnode &rt)
{
pbtnode rc=rt->lch;
rt->lch=rc->rch;
rc->rch=rt;
rt=rc;
}
void leftbanlance(pbtnode &rt)
{
pbtnode lc=rt->lch;
switch(lc->bf)
{
case 1:
rt->bf=lc->bf=0;
r_rotate(rt);
break;
case -1:
pbtnode rc=lc->rch;
switch(rc->bf)
{
case 1:
rt->bf=-1;
lc->bf=0;
break;
case -1:
rt->bf=1;
lc->bf=0;
break;
}
rc->bf=0;
l_rotate(lc);
r_rotate(rt);
break;
}
}
void rightbanlance(pbtnode &rt)
{
pbtnode rc=rt->rch;
switch(rc->bf)
{
case 1:
{
pbtnode lc=rc->lch;
switch(lc->bf)
{
case 1:
rt->bf=0;
rc->bf=-1;
break;
case -1:
rt->bf=1;
rc->bf=0;
break;
}
lc->bf=0;
r_rotate(lc);
l_rotate(rt);
break;
}
case -1:
rt->bf=rt->bf=0;
l_rotate(rt);
break;
}
}
bool Insert(pbtnode &rt,int i,bool &taller)
{
if(!rt)
{
rt=new btnode;
rt->n=i;
rt->lch=rt->rch=0;
rt->bf=0;
taller=true;
}
else
{
if(rt->n==i)
{
taller=false;
cout<<"it already in here!/n";
return taller;
}
if(i<rt->n)
{
if(!Insert(rt->lch,i,taller))
return 0;
if(taller)
{
switch(rt->bf)
{
case 1:
leftbanlance(rt);
taller=false;
break;
case 0:
rt->bf=-1;
taller=true;
break;
case -1:
rt->bf=0;
taller=false;
break;
}
}
}
else
{
if(!(Insert(rt->rch,i,taller)))
return 0;
if(taller)
{
switch(rt->bf)
{
case 1:
rt->bf=0;
taller=false;
break;
case 0:
rt->bf=-1;
taller=true;
break;
case -1:
rightbanlance(rt);
taller=false;
break;
}
}
}
}
return 1;
}
void Inorder(pbtnode rt)
{
if(rt)
{
Inorder(rt->lch);
cout<<rt->n<<" ";
Inorder(rt->rch);
}
}
void print()
{
Inorder(root);
}
};
void main()
{
bltree bt;
bt.print();
}