装饰者模式
何为装饰者模式?
装饰者模式以对客户端透明的方式扩展对象的功能,是继承关系的一个替代方案,提供比继承更多的灵活性。动态地给对象添加功能;
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/*
* 由SharpDevelop创建。
* 用户: 秦仕川
* 日期: 2013-2-2
* 时间: 16:22
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
namespace 装饰者模式
{
/// <summary>
/// Description of Duck.
/// </summary>
public class Animal
{
private string _AnimalName;
public string AnimalName {
get { return _AnimalName; }
set { _AnimalName = value; }
}
public void Walk(){
Console.WriteLine(this.AnimalName+"Walk");
}
public virtual void DecaratorMethod(){
}
}
public class WaterDuck:Animal{
public WaterDuck(){
this.AnimalName="水鸭子";
}
}
public class WildDuck:Animal{
public WildDuck(){
this.AnimalName="野鸭子";
}
}
public class Fish:Animal{
public Fish(){
this.AnimalName="鱼";
}
}
public class FlyDecarator:Animal{
private Animal _animal;
public FlyDecarator(Animal an){
_animal=an;
}
public override void DecaratorMethod(){
_animal.DecaratorMethod();
Console.WriteLine("fly");
}
}
public class SwimDecarator:Animal{
private Animal _animal;
public SwimDecarator(Animal an){
_animal=an;
}
public override void DecaratorMethod(){
_animal.DecaratorMethod();
Console.WriteLine("Swim");
}
}
}
* 由SharpDevelop创建。
* 用户: 秦仕川
* 日期: 2013-2-2
* 时间: 16:22
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
namespace 装饰者模式
{
/// <summary>
/// Description of Duck.
/// </summary>
public class Animal
{
private string _AnimalName;
public string AnimalName {
get { return _AnimalName; }
set { _AnimalName = value; }
}
public void Walk(){
Console.WriteLine(this.AnimalName+"Walk");
}
public virtual void DecaratorMethod(){
}
}
public class WaterDuck:Animal{
public WaterDuck(){
this.AnimalName="水鸭子";
}
}
public class WildDuck:Animal{
public WildDuck(){
this.AnimalName="野鸭子";
}
}
public class Fish:Animal{
public Fish(){
this.AnimalName="鱼";
}
}
public class FlyDecarator:Animal{
private Animal _animal;
public FlyDecarator(Animal an){
_animal=an;
}
public override void DecaratorMethod(){
_animal.DecaratorMethod();
Console.WriteLine("fly");
}
}
public class SwimDecarator:Animal{
private Animal _animal;
public SwimDecarator(Animal an){
_animal=an;
}
public override void DecaratorMethod(){
_animal.DecaratorMethod();
Console.WriteLine("Swim");
}
}
}
装饰类,去装饰对象,一层装饰一层,达到功能添加的效果.
using System;
namespace 装饰者模式
{
class Program
{
public static void Main(string[] args)
{
Fish fish=new Fish();
SwimDecarator sw=new SwimDecarator(fish);
sw.DecaratorMethod();
WildDuck wd=new WildDuck();
SwimDecarator swd=new SwimDecarator(wd);
FlyDecarator fly=new FlyDecarator(swd);
fly.DecaratorMethod();
Console.Write("Press any key to continue . . . ");
Console.ReadKey(true);
}
}
}
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