神奇的东东
#include<stdlib.h> #include<stdio.h> #include<time.h> //suiji #include<string.h> #include<windows.h> //SLEEP函数 struct Player //玩家结构体,并初始化player { char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; }player={"勇者",50,40,100,100,1,0,0,100}; struct Enemy //怪的结构体,并初始化各种怪 { char name[20]; char wupin[12]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; }strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0}, witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1}, xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2}, big_strongman={"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0}, lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0}, horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1}, bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2}, shitu={"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0}, guai={"\0","\0",0,0,0,0,0,0,0,0,0}; struct Place { int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3; }place={1,2,3,4,5,6,7,8}; int max_exp=0; int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9; int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1; int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0; int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0; char gongname[20]="无",fangname[20]="无"; char proof; void AddWupin(int); int AttackResult(); void BattleAct(); void ChooseWupin(); void DisplayState(); void OrdinaryAct(); int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char *); int main() { int i=0,j=0,k=0; char player_name[21]; SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n"); // sndPlaySound("res\\F005.wav",SND_LOOP); scanf("%s",player_name); strncpy(player.name,player_name,20); if(strcmp(player.name,"Semora勇敢战士")==0) { SlowDisplay("\n 隐身多年的 Semora勇敢战士 啊! 你终于出来了!雅莉萨斯国正需要你的帮助,快去吧!\n\n\n\n\n\n\n 这时,一道白光射出,射到了Semora勇敢战士的身上\n\n\n\n\n\n\n ......\n\n\n\n\n\n\n Semora勇敢战士 吸收能量ing... 随即... 能力觉醒!!!\n\n\n\n\n\n\n"); player.attack=100000; player.defense=100000; player.health=100000; player.max_health=100000; } else { SlowDisplay("\n雅莉萨斯国国王:\n\n\n 勇者,欢迎你来到我的王国!但是,由于我的女儿被抢走了,烦请勇士帮我们一下吧!会有丰厚的报酬哦~~\n\n\n"); printf("%s",player.name); SlowDisplay(" :\n\n\n 您放心好了,我一定帮您把公主救出来!\n\n\n\n 国王大手一挥,你落到了这个世界,开始了拯救公主的征程。\n\n\n\n\n\n\n"); } getchar(); OrdinaryAct(); return 0; } int SuiJi() { srand((unsigned)time(NULL)); return rand()%10; } int SuiJi100() { srand((unsigned)time(NULL)); return rand()%100; } void ChooseWupin() //选择物品 并使用 { printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom); switch(scanf("%d",&choose_number),choose_number) { case 1: if(cao>0) { SlowDisplay("使用止血草,HP增加60\n\n\n"); cao--; if(player.health+60>player.max_health)player.health=player.max_health; else player.health+=60; } else SlowDisplay("没有止血草了\n\n\n"); break; case 2: if(jijiubao>0) { SlowDisplay("使用急救包,HP增加80\n\n\n"); jijiubao--; if(player.health+80>player.max_health)player.health=player.max_health; else player.health+=80; } else SlowDisplay("没有急救包了\n\n\n"); break; case 3: if(baiyao>0) { SlowDisplay("使用云南白药,HP增加120\n\n\n"); baiyao--; if(player.health+120>player.max_health)player.health=player.max_health; else player.health+=120; } else SlowDisplay("没有云南白药了\n\n\n"); break; case 4: if(superbaiyao>0) { SlowDisplay("使用超级云南白药,HP增加200\n\n\n"); superbaiyao--; if(player.health+200>player.max_health)player.health=player.max_health; else player.health+=200; } else SlowDisplay("没有超级云南白药了\n\n\n"); break; case 5: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(boom>0) { SlowDisplay("使用手雷,敌人HP减少100\n\n\n"); boom--; guai.health-=100; AttackResult(); } } else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n"); break; case 6: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(dubiao>0) { SlowDisplay("使用毒标,敌人HP减少200\n\n\n"); dubiao--; guai.health-=200; AttackResult(); } } else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n"); break; case 7: if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 { if(atom_boom>0) { SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n"); atom_boom--; guai.health-=500; AttackResult(); } } else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n"); break; case 0:break; default:printf("ChooseWupin error!\n\n\n"); } } int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级 { if(guai.health<=0) { battle=0; printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp); player.exp+=guai.exp; player.range_exp+=guai.exp; money+=guai.money; s=SuiJi(); if(s<guai.wupinpro) { SlowDisplay("从敌人尸骸中发现"); printf("%s\n\n\n",guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if(strcmp(guai.name,"使徒")==0) { SlowDisplay("神秘老人(神色大变):\n\n\n 什么?你竟然打败了我的使徒?你到底是谁?怎么会这么厉害?\n\n\n"); printf("%s",player.name); SlowDisplay(" : \n\n\n 嘿嘿,反正你也快死了,我就告诉你一条消息吧。我就是传说中的勇者!你想打败我?没门!基于你的“良好”表现,我决定:杀了你,以绝后患!\n\n\n\n\n\n 这时,"); printf("%s",player.name); SlowDisplay("的手里发出一道白光,那白光直直的击中了老人,神秘老人和他手中的巨人之臂双双飞出,不过巨人之臂掉到了 "); printf("%s",player.name); SlowDisplay(" 的脚下,而神秘老人狠狠的撞到了岩石上,一口鲜血喷出......\n\n\n\n\n\n ......\n\n\n\n\n\n "); printf("%s",player.name); SlowDisplay("缓缓的走到神秘老人的面前,说:\n\n\n 现在,用你的生命来偿还吧!\n\n\n\n\n 老人惊恐的瞪着"); printf("%s",player.name); SlowDisplay(",然后化作一道白光,逃走了......\n\n\n\n\n 这时,一个铁笼出现在"); printf("%s",player.name); SlowDisplay("的面前,里面正关着泪流满面的公主。\n\n\n\n公主:\n\n\n 勇士,快来救我!\n\n\n"); printf("%s",player.name); SlowDisplay(" (皱眉头):\n\n\n 我该怎么救你呢?\n\n\n公主:\n\n\n 你把巨人之臂给我就行了。\n\n\n\n\n "); printf("%s",player.name); SlowDisplay("把巨人之臂通过铁笼的缝隙给了公主,公主用巨人之臂把锁的背面捅了两下,锁便开了,公主缓缓的走了出来,跟着你回到了皇宫^_^\n\n\n\n\n"); puts("你完成了救出公主的任务,国王重赏了你!!!"); getchar(); getchar(); exit(0); } return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为 } else { int s=SuiJi(); if((guai.attack+s-player.defense/3)<0) { player.health-=1; printf("%s反击,你的HP减少了 1\n\n",guai.name); } else { player.health-=guai.attack+s-player.defense/3; printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3); } if(player.health<0) { if(strcmp(guai.name,"使徒")==0) { SlowDisplay("神秘老人(奸笑着):\n\n\n 嘿嘿,小子,想对付我的使徒你还嫩了点,现在,我要你的鲜血作为代价......哈哈哈哈哈哈...... \n\n\n"); SlowDisplay("老人手一挥,使徒拿着钢刀冲过来......将刀对准了"); printf("%s",player.name); SlowDisplay("的脖子......然后......刀砍了下来......鲜血四溅......\n\n\n"); battle=0; printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500); money-=player.level*500; player.health=player.max_health/5; SlowDisplay("\n\n\n\n\n\n\n 头好沉啊......怎么回事......我这是在哪里......\n 不对!我不是被使徒杀了吗?怎么复活了?不过把使徒杀了是我的任务!\n\n"); SlowDisplay(" 你得到了国王的庇护,复活了!现在请重新开始任务吧!\n\n"); } else { battle=0; printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500); money-=player.level*500; player.health=player.max_health/5; } OrdinaryAct();////////// return 1; } } return 0; } void AddWupin(int wupin_sign) { switch(wupin_sign) { case 1:fang4n++; break; case 2:fang3n++; break; case 3:fang2n++; break; case 4:strongman_arm=1;break; case 5:gong4n++; break; case 6:gong3n++; break; case 7:gong2n++; break; default:printf("AddWupin error\n\n\n"); } } void WhetherLevelUp() { int i=0,j=0; int l1=player.range_exp/100; int l2=player.range_exp/300; int l3=player.range_exp/600; if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级 { if(l1==1) { printf("%s",player.name); SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l1; player.defense+=2*l1; player.max_health+=20*l1; player.health=player.max_health; player.level+=l1; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100*l1; } } else if(player.level<=40&&l2>0) { if(l2==1) { printf("%s",player.name); SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l2; player.defense+=2*l2; player.max_health+=20*l2; player.health=player.max_health; player.level+=l2; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300*l2; } } else if(l3>0) { if(l3==1) { printf("%s",player.name); SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3*l3; player.defense+=2*l3; player.max_health+=20*l3; player.health=player.max_health; player.level+=l3; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600*l3; } } } void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏) { while(1) { // \(1000); // system("cls"); puts("============================================================================="); printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 0,退出游戏\n\n\n"); puts("============================================================================="); switch(scanf("%d",&choose_number),choose_number) { case 1: //显示移动菜单 SlowDisplay("要去哪里?\n\n\n"); printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1:place_sign=place.bar; //记录目前位置-酒吧 // OrdinaryAct(); break; case 2:place_sign=place.hotel; //进入旅店 SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n"); choose_number=1; switch(scanf("%d",&choose_number),choose_number) { case 1:if(money-200<0) //判断钱是否够 { SlowDisplay("Sorry,你的钱不够~\n\n\n"); } else { SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n"); money-=200; //花费200住店费 player.health=player.max_health; //体力满 } break; case 0:SlowDisplay("下次再来!\n\n\n");break; default:printf("hotel talk error!\n\n\n"); } place_sign=0; break; case 3: place_sign=place.forest1; s=SuiJi(); if(s<7) { battle=1; guai=xiyi; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=witch; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { SlowDisplay("这里安全\n\n\n"); //不用调用OAct函数,会自动执行OAct函数; } break; case 4: place_sign=place.forest2; s=SuiJi(); if(s<7) { battle=1; guai=witch; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=strongman; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { SlowDisplay("这里安全\n\n\n"); } break; case 5: place_sign=place.forest3; s=SuiJi(); if(s<7) { battle=1; guai=strongman; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=big_strongman; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { SlowDisplay("这里安全\n\n\n"); } break; case 6: place_sign=place.grass1; s=SuiJi(); if(s<7) { battle=1; guai=bee; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=horse; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { SlowDisplay("这里安全\n\n\n"); } break; case 7: place_sign=place.grass2; s=SuiJi(); if(s<7) { battle=1; guai=horse; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=lion; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { SlowDisplay("这里安全\n\n\n"); } break; case 8: place_sign=place.grass3; s=SuiJi(); if(s<7) { battle=1; guai=lion; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; if(strongman_arm) { SlowDisplay("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n\n"); printf("%s",player.name); SlowDisplay(" :\n\n\n 你休想!我好不容易才拿到巨人之臂,你别想占我的便宜!\n\n\n神秘老人(脸色阴沉):\n\n\n 既然你这么不识相,那么也别怪我不客气了!使徒,上!\n\n\n\n"); guai=shitu; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else SlowDisplay("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n"); } else { SlowDisplay("这里安全\n\n\n"); } break; default:printf("choose map error!\n\n\n"); } break; case 2: ChooseWupin();break; //显示道具,并可以使用. case 3: //对话选项 if(place_sign==place.bar) { SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板\n\n\n"); //显示对话人物 switch(scanf("%d",&choose_number),choose_number) { case 1: SlowDisplay("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n"); break; case 2: if(fang1n<1&&gong1n<1) { SlowDisplay("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n"); printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name); gong1n++; fang1n++; } else SlowDisplay("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面丛林和草原所吓倒!\n\n\n"); break; case 3: printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n"); choose_number=1; while(choose_number) { switch(scanf("%d",&choose_number),choose_number) { case 1:if(money<25) { SlowDisplay("钱不够!"); } else { if(player.health+20<=player.max_health) { SlowDisplay("HP+20."); money-=25; player.health+=20; } else { SlowDisplay("HP满了"); player.health=player.max_health; } } break; case 2:if(money<80) { SlowDisplay("钱不够!"); } else { if(player.health+50<=player.max_health) { SlowDisplay("HP+50."); money-=80; player.health+=50; } else { SlowDisplay("HP满了"); player.health=player.max_health; } } break; case 3:if(money<150) { SlowDisplay("钱不够!"); } else { if(player.health+100<=player.max_health) { SlowDisplay("HP+100."); money-=150; player.health+=100; } else { SlowDisplay("HP满了"); player.health=player.max_health; } } break; case 0:SlowDisplay("下次在来!\n");break; default:SlowDisplay("输入错误\n\n\n"); } } } } else if(place_sign==place.hotel) SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n"); else SlowDisplay("这里好像没人可以聊天\n\n\n"); break; case 4: DisplayState(); break; //显示状态 case 5: //装备 printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n); printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n); SlowDisplay("选择要装备的武器或防具:\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1:if(gong1n>=1) { SlowDisplay("拿起了匕首\n\n\n"); gong=gong1; strcpy(gongname,"匕首"); } else SlowDisplay("你没有匕首可以装备\n\n\n"); break; case 2:if(gong2n>=1) { SlowDisplay("拿起了长剑\n\n\n"); gong=gong2; strcpy(gongname,"长剑"); } else SlowDisplay("你没有长剑可以装备\n\n\n"); break; case 3:if(gong3n>=1) { SlowDisplay("拿起了碧血剑\n\n\n"); gong=gong3; strcpy(gongname,"碧血剑"); } else SlowDisplay("你没有碧血剑可以装备\n\n\n"); break; case 4:if(gong4n>=1) { SlowDisplay("拿起了绝世好剑\n\n\n"); gong=gong4; strcpy(gongname,"绝世好剑"); } else SlowDisplay("你没有绝世好剑可以装备\n\n\n"); break; case 5:if(fang1n>=1) { SlowDisplay("穿上了布衣\n\n\n"); fang=fang1; strcpy(fangname,"布衣"); } else SlowDisplay("你没有布衣可以装备\n\n\n"); break; case 6:if(fang2>=1) { SlowDisplay("穿上了铁甲\n\n\n"); fang=fang2; strcpy(fangname,"铁甲"); } else SlowDisplay("你没有铁甲可以装备\n\n\n"); break; case 7:if(fang3n>=1) { SlowDisplay("穿上了银甲\n\n\n"); fang=fang3; strcpy(fangname,"银甲"); } else SlowDisplay("你没有银甲可以装备\n\n\n"); break; case 8:if(fang4n>=1) { SlowDisplay("穿上了黄金圣衣\n\n\n"); fang=fang4; strcpy(fangname,"黄金圣衣"); } else SlowDisplay("你没有黄金圣衣可以装备\n\n\n"); break; case 0:SlowDisplay("未更换装备\n\n\n");break; default:printf("change error!"); } break; case 0: SlowDisplay("确定推出游戏?(Y/N)\n\n\n"); getchar(); proof=getchar(); if(proof=='y'||proof=='Y') { SlowDisplay("数据存储中..."); //向文件中更新数据; getchar(); SlowDisplay("按回车退出"); getchar(); return; } else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n"); else SlowDisplay("继续!\n\n\n"); break; default:SlowDisplay("输入错误!\n\n\n"); } } } void DisplayState() { printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health); printf("武器: %s 防具: %s \n\n\n",gongname,fangname); printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money); } void BattleAct() { while(1) { puts("============================================================================="); printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: s=SuiJi(); printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3); guai.health-=player.attack+s+gong-guai.defense/3; if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数 else continue; case 2: ChooseWupin();break; //选择物品,可以使用,战斗中允许使用攻击性物品 case 3:DisplayState();break; //显示状态 case 4: s=SuiJi(); if(s<4) //40%的概率可以逃跑 { printf("%s逃跑了~\n\n\n",player.name); battle=0; return; } else printf("%s逃跑失败!\n\n\n",player.name); break; default:SlowDisplay("输入错误,重新输入!\n\n\n"); } } } void SlowDisplay(char *p) { while(1) { if(*p!=0) printf("%c",*p++); else break; Sleep(100); } }
很神奇