Singleton模式的实现
Singleton模式的实现基于两个要点:
1)不直接用类的构造函数,而另外提供一个Public的静态方法来构造类的实例。通常这个方法取名为Instance。Public保证了它的全局可见性,静态方法保证了不会创建出多余的实例。
2)将类的构造函数设为Private,即将构造函数"隐藏"起来,任何企图使用构造函数创建实例的方法都将报错。这样就阻止了开发人员绕过上面的Instance方法直接创建类的实例。
通过以上两点就可以完全控制类的创建:无论有多少地方需要用到这个类,它们访问的都是类的唯一生成的那个实例。以下C#代码展现了两种实现Singleton模式的方式,开发人员可以根据喜好任选其一。
实现方式一:Singleton.cs
using System; class SingletonDemo { private static SingletonDemo theSingleton = null; private SingletonDemo() {} public static SingletonDemo Instance() { if (null == theSingleton) { theSingleton = new SingletonDemo(); } return theSingleton; } static void Main(string[] args) { SingletonDemo s1 = SingletonDemo.Instance(); SingletonDemo s2 = SingletonDemo.Instance(); if (s1.Equals(s2)) { Console.WriteLine("see, only one instance!"); } } }
与之等价的另外一种实现方式是:Singleton.cs:
using System; class SingletonDemo { private static SingletonDemo theSingleton = new SingletonDemo(); private SingletonDemo() {} public static SingletonDemo Instance() { return theSingleton; } static void Main(string[] args) { SingletonDemo s1 = SingletonDemo.Instance(); SingletonDemo s2 = SingletonDemo.Instance(); if (s1.Equals(s2)) { Console.WriteLine("see, only one instance!"); } } }
编译执行:
Csc Singleton.cs
得到运行结果:
see, only one instance!
//Creational Pattern: SINGLETON
//Implemenation in C#
/*The constructor should be private. Provide a static method, which returns an instance of the class. use a static variable to check whether already one instance is created or not. if already an instance is there , returns a null */
using System;
class SingleInstanceClass
{
private static SingleInstanceClass sic= null;
private static bool instanceFlag = false;
private SingleInstanceClass()
{
}
public static SingleInstanceClass Create()
{
if(! instanceFlag)
{
sic = new SingleInstanceClass();
instanceFlag = true;
return sic;
}
else
{
return null;
}
}
protected void Finalize()
{
instanceFlag = false;
}
}
class MyClient
{
public static void Main()
{
SingleInstanceClass sic1,sic2;
sic1 = SingleInstanceClass.Create();
if(sic1 != null)
Console.WriteLine("OK");
sic2 = SingleInstanceClass.Create();
if(sic2 == null)
Console.WriteLine("NO MORE OBJECTS");
}
}
//Creational Pattern: SINGLETON
//Implemenation in C#
/*The constructor should be private. Provide a static method, which returns an instance of the class. use a static variable to check whether already one instance is created or not. if already an instance is there , returns a null */
using System;
class SingleInstanceClass
{
private static SingleInstanceClass sic= null;
private static bool instanceFlag = false;
private SingleInstanceClass()
{
}
public static SingleInstanceClass Create()
{
if(! instanceFlag)
{
sic = new SingleInstanceClass();
instanceFlag = true;
return sic;
}
else
{
return null;
}
}
protected void Finalize()
{
instanceFlag = false;
}
}
class MyClient
{
public static void Main()
{
SingleInstanceClass sic1,sic2;
sic1 = SingleInstanceClass.Create();
if(sic1 != null)
Console.WriteLine("OK");
sic2 = SingleInstanceClass.Create();
if(sic2 == null)
Console.WriteLine("NO MORE OBJECTS");
}
}