OC category如何注入新的属性(property)

利用OC Runtime

在.h中

@interface NSObject (LaserUnicorn)

@property (nonatomic, strong) LaserUnicorn *laserUnicorn;

@end

在.m中

#import <objc/runtime.h>

static void * LaserUnicornPropertyKey = &LaserUnicornPropertyKey;

@implementation NSObject (LaserUnicorn)

- (LaserUnicorn *)laserUnicorn {
    return objc_getAssociatedObject(self, LaserUnicornPropertyKey);
}

- (void)setLaserUnicorn:(LaserUnicorn *)unicorn {
    objc_setAssociatedObject(self, LaserUnicornPropertyKey, unicorn, OBJC_ASSOCIATION_RETAIN_NONATOMIC); 
}

@end

  更简洁的方式,试用@selector(nameOfGetter)

- (LaserUnicorn *)laserUnicorn {
    return objc_getAssociatedObject(self, @selector(laserUnicorn));
}

- (void)setLaserUnicorn:(LaserUnicorn *)unicorn {
    objc_setAssociatedObject(self, @selector(laserUnicorn), unicorn, OBJC_ASSOCIATION_RETAIN_NONATOMIC); 
}

  

posted @ 2016-01-29 17:47  凸^_^凸  阅读(233)  评论(0编辑  收藏  举报