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【EOS.IO Technical White Paper v2】 Abstract: The EOS.IO software introduces a new blockchain architecture designed to enable vertical and horizontal sc 阅读全文
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【EOS keosd】 The program keosd, located in the eos/build/programs/keosd folder within the EOSIO/eos repository. 如果自行编译 EOSIO/eos 仓库,则 keosd 位于仓库的 eos/b 阅读全文
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【Binary Space Partitioning】 BSP was discovered by John Carmack used BSP trees in Doom and Quake. Although the game Doom is now of some age virtually a 阅读全文
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【HLSL】 1、Direct3D 9 shaders can be designed using shader model 1, shader model 2 and shader model 3; Direct3D 10 shaders can only be designed on shade 阅读全文
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【Velocity Obstacle】 Two circular objects A,B, at time t(0), with velocity V(A),V(B). A represent the robot, and B represent obstacle. Collision Cone: 阅读全文
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【Realtime Rendering 1.1】 1、A linear transform is one that preserves vector addition and scalar multiplication. Specifically, 2、Combining linear transf 阅读全文
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【Realtime Rendering 6】 1、Lighting computations occur in two phases: 1)light phase. used to compute the light’s direction vector l and irradiance contr 阅读全文
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【Real Time Rendering 5】 1、In radiometry, the function that is used to describe how a surface reflects light is called the bidirectional reflectance di 阅读全文
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【Real Time Render 4】 1、Radiometry(辐射测试) deals with the measurement of electromagnetic(电磁) radiation(辐射). Such radiation consists of a flow of photons( 阅读全文
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【Distance Field Technique】 一种小纹理高清放大的技术。 A distance field is generated from a high resolution image, and then stored into a channel of a lower-resolut 阅读全文
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【Parallax Mapping】 Parallax mapping belongs to the family of displacement mapping techniques that displace or offset vertices based on geometrical inf 阅读全文
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【Displacement Mapping】 Displacement Mapping(移位贴图)。 Normal maps的另一个应用是displacement mapping,在这个应用中,细节的增加不再是通过虚拟光照得到的,而是真正的改变模型的vertices。使用displacement m 阅读全文
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【Compute Shader】 1、Similar to regular shaders, compute shaders are Asset files in your project, with a .compute file extension. 1)通过 #pragma kernel 指定 阅读全文
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【Real Time Rendering 2】 1、The light vector l is usually defined pointing in a direction opposite to the direction the light is traveling. 2、The surfac 阅读全文
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【Real Time Rendering 1】 1、RTR是一本导论。官网:http://www.realtimerendering.com。 2、At around 6 fps, a sense of interactivity starts to grow. An application dis 阅读全文