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2014年7月26日

摘要: 【Vertex Lit】 Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated at object vertices. It's the fastes... 阅读全文
posted @ 2014-07-26 16:31 Tekkaman 阅读(541) 评论(0) 推荐(0) 编辑
 
摘要: 【lightmapping】 Window -> Lightmapping,即可打开Lightmaping窗口。 生成lightmap的GameObject的对象必须将Lightmap Static钩上。此举告诉Beast,此GameObject可以被Baked。 Make sure ... 阅读全文
posted @ 2014-07-26 16:16 Tekkaman 阅读(1387) 评论(0) 推荐(0) 编辑
 
摘要: 【Stencil】 The stencil buffer can be used as a general purpose per pixel mask for saving or discarding pixels. The stencil buffer is usually an 8 bit... 阅读全文
posted @ 2014-07-26 14:41 Tekkaman 阅读(1178) 评论(0) 推荐(0) 编辑
 
摘要: 【Fog】 Fog parameters are controlled with Fog command. Fogging blends the color of the generated pixels down towards a constant color based on dist... 阅读全文
posted @ 2014-07-26 14:00 Tekkaman 阅读(327) 评论(0) 推荐(0) 编辑
 
摘要: 【Blending】 Blending is used to make transparent objects. When graphics are rendered, after all shaders have executed and all textures have been applie 阅读全文
posted @ 2014-07-26 13:39 Tekkaman 阅读(373) 评论(0) 推荐(0) 编辑