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【Culling & Depth Testing】 Culling is an optimization that does not render polygons facing away from the viewer. All polygons have a front and a back ... 阅读全文
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【Pass】 The Pass block causes the geometry of an object to be rendered once. Pass相当于如下的OpenGL调用序列: 1) glXXX -> ... glXXX -> glDrawElement* , 这是Pass1 2) 阅读全文
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【glTexGen】 Rather than having to explicitly provide a texture coordinate for each vertex, we can use texture coordinate generation (texgen) functions... 阅读全文
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【UsePass】 The UsePass command uses named passes from another shader.[Syntax] UsePass"Shader/Name" Inserts all passes with a given name from a given... 阅读全文
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【Texture Combiner】 After the basic vertex lighting has been calculated, textures are applied. In ShaderLab this is done usingSetTexturecommand. SetT... 阅读全文
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【使用Windows绘图合成多张图】 1、点击图片右键选择打开方式→选择画图工具打开图片。 2、这时图片可以改变外框大小,将外框尽量弄大些。 3、点击编辑选中下拉菜单中的粘贴来源,选择需要增加进来的图片。 4、将合成好的图片保存。参考:http://wenku.baidu.com/link?... 阅读全文
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【Color, Material, Lighting】 The material and lighting parameters are used to control the built-in vertex lighting. Vertex lighting is the standard Di... 阅读全文