Tekkaman

导航

 

GraphicsTier

1、enum GraphicsTier

  

2、enum ShaderQuality

  

3、enum BuildTargetGroup

  

4、EditorGraphicsSettings.SetTierSettings

  public static void SetTierSettings(BuildTargetGroup target, Rendering.GraphicsTier tier, Rendering.TierSettings settings);

  Please note that if PlatformShaderSettings set to different tiers are not identical, then tier variants will be generated for the shader even if #pragma hardware_tier_variants is missing.

5、Shader Hardware Variants

  To enable the generation of shader hardware variants, add #pragma hardware_tier_variants renderer, where renderer is one of the available renderering platforms:

  

  

 

参考:

1、https://docs.unity3d.com/ScriptReference/Rendering.GraphicsTier.html

 

posted on 2018-02-22 13:20  Tekkaman  阅读(307)  评论(0编辑  收藏  举报