【Loading Assets from AssetBundles】
1、LoadAsset
GameObject gameObject = loadedAssetBundle.LoadAsset<GameObject>(assetName);
2、LoadAssetAsync
AssetBundleRequest request = loadedAssetBundleObject.LoadAssetAsync<GameObject>(assetName); yield return request; var loadedAsset = request.asset;
3、LoadAllAssets
Unity.Object[] objectArray = loadedAssetBundle.LoadAllAssets();
4、LoadAllAssetsAsync
AssetBundleRequest request = loadedAssetBundle.LoadAllAssetsAsync(); yield return request; var loadedAssets = request.allAssets;