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Stencil

  The stencil buffer can be used as a general purpose per pixel mask for saving or discarding pixels.

  The stencil buffer is usually an 8 bit integer per pixel. The value can be written to, increment or decremented. Subsequent draw calls can test against the value, to decide if a pixel should be discarded before running the pixel shader.

  Stencil测试在Fragment Shader之前进行。也即光栅化后进行的第一个Test,Stencil-Test过后是ZTest。

[Syntax] 

  Comp, Pass, Fail and ZFail will be applied to the front-facing geometry, unless Cull Front is specified, in which case it's back-facing geometry. You can also explicitly specify the two-sided stencil state by defining CompFront, PassFront, FailFront, ZFailFront (for front-facing geometry), and CompBack, PassBack, FailBack, ZFailBack (for back-facing geometry).

[Comparison Function]

  

[Stencil Operation]

  

[Deferred rendering path]

  to be continued...

参考:file://localhost/Applications/Unity/Unity.app/Contents/Documentation/Documentation/Components/SL-Stencil.html

posted on 2014-07-26 14:41  Tekkaman  阅读(1174)  评论(0编辑  收藏  举报