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glTexGen

  Rather than having to explicitly provide a texture coordinate for each vertex, we can use texture coordinate generation (texgen) functions to have OpenGL automatically compute texture coordinates.

  This uses the function glTexGen, and the glEnable modes GL_TEXTURE_GEN_S & GL_TEXTURE_GEN_T.

planeCoefficients = [ 1, 0, 0, 0 ]
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR)
glTexGenfv(GL_S, GL_OBJECT_PLANE, planeCoefficients)
glEnable(GL_TEXTURE_GEN_S)

glBegin(GL_QUADS)
glVertex3f(-3.25, -1, 0)
glVertex3f(-1.25, -1, 0)
glVertex3f(-1.25, 1, 0)
glVertex3f(-3.25, 1, 0)
glEnd()

  

API说明

  

  coord:Specifies a texture coordinate. Must be one of GL_SGL_TGL_R, or GL_Q.

  pname:Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE.

  param:Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEARGL_EYE_LINEARGL_SPHERE_MAPGL_NORMAL_MAP, or GL_REFLECTION_MAP.

参考:

1、http://resumbrae.com/ub/dms424_s05/10/print.html

2、https://www.opengl.org/sdk/docs/man2/xhtml/glTexGen.xml

posted on 2014-07-23 19:11  Tekkaman  阅读(1855)  评论(0编辑  收藏  举报