The Game Loop
摘要:1 #define MAXIMUM_FRAME_RATE 1202 #define MINIMUM_FRAME_RATE 303 #define UPDATE_INTERVAL (1.0 / MAXIMUM_FRAME_RATE)4 #define MAX_CYCLES_PER_FRAME (MAXIMUM_FRAME_RATE / MINIMUM_FRAME_RATE)5 - (void)gameLoop {6 static double lastFrameTime = 0.0f;7 static double cyclesLeftOver = 0.0f;8 double cur...
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