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【Go Programming Language 3】 1、These two statements declare a struct type called and a variable called that Employee dilbert is an instance of an Emplo 阅读全文
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【Go Programming Language 2】 1、In Go, the sign of the remainder is always the same as the sign of the dividend, so -5%3 and -5%-3 are both -2. The beha 阅读全文
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【Go Programming Language】 1、go run %filename 可以直接编译并运行一个文件,期间不会产生临时文件。例如 main.go。 2、Package Go code is organized into packages, which are similar to l 阅读全文
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【How to: Create a C/C++ Union by Using Attributes (C#)】 1、you can create what is known as a union in C/C++ by using the StructLayout(LayoutKind.Explic 阅读全文
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【Game Engine Architecture 13】 1、describe an arbitrary signal x[n] as a linear combination of unit impulse。 每个信号都可以用 unit impulse 来表示,即原始的每一个数值 x[] 与 q 阅读全文
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【Game Engine Architecture 12】 1、the field of physics is vast, and what most of today’s game engines call “physics” is more accurately described as a r 阅读全文
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【Colorimetry】 1、Example of Spectral Power Distribution Application An example of the spectral power distribution of light from common objects shows th 阅读全文
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【Understanding the managed heap】 1、common problem faced by many Unity developers is the unexpected expansion of the managed heap。 2、The “managed heap” 阅读全文
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【C# File API】 1、System.IO.File Provides static methods for the creation, copying, deletion, moving, and opening of a single file, and aids in the crea 阅读全文
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【Game Engine Architecture 11】 1、three most-common techniques used in modern game engines. 1)Cel Animation 2)Rigid Hierarchical Animation 3)Per-Vertex 阅读全文
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【Game Engine Architecture 10】 1、Full-Screen Antialiasing (FSAA) also known as super-sampled antialiasing (SSAA)。 the scene is rendered into a frame bu 阅读全文
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【Game Engine Architecture 8】 1、Differences across Operating Systems • UNIX uses a forward slash (/) as its path component separator, while DOS and old 阅读全文
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【Game Engine Architecture 7】 1、SRT Transformations When a quaternion is combined with a translation vector and a scale factor (either a scalar for uni 阅读全文
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【Game Engine Architecture 6】 1、Data-Parallel Computations A GPU is a specialized coprocessor designed specifically to accelerate those computations th 阅读全文
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【Game Engine Architecture 5】 1、Memory Ordering Semantics These mysterious and vexing problems can only occur on a multicore machine with a multilevel 阅读全文
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【Game Engine Architecture 4】 1、a model of multiple semi-independent flows of control simply matches the problem better than a single flow-of-control d 阅读全文
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【Game Engine Architecture 3】 1、Computing performance—typically measured in millions of instructions per second (MIPS) or floating-point operations per 阅读全文
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【Game Engine Architecture 1】 1、This book is really just the beginning of a fascinating and potentially lifelong journey. We’ll focus primarily on the 阅读全文
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【C++/CLI】 A C++/CLI application or component uses extensions to C++ syntax (as allowed by the C++ Specification) to enable interaction between .NET an 阅读全文
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【Guide to building OGRE】 1、Preparing the build environment You should now create a build directory for Ogre somewhere outside Ogre's sources. This is 阅读全文