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写了一个整人程序,较简单,有兴趣者可以看看
程序是基于WPF开发的,动态创建对象和动画。
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfApplication1 { /// <summary> /// Window1.xaml 的交互逻辑 /// </summary> public partial class Window1 : Window { Ellipse[] els1, els2; Storyboard std, std2; int theMax = 100; public Window1() { InitializeComponent(); this.Title = "哈哈,看好了"; this.WindowState = WindowState.Maximized; els1 = new Ellipse[theMax]; els2 = new Ellipse[theMax]; for (int n = 0; n < theMax; n++) { els1[n] = new Ellipse(); els1[n].Fill = Brushes.Transparent; els1[n].Stroke = Brushes.Black; els1[n].StrokeThickness = 0.55; els1[n].Width = 0; els1[n].Height = 0; els1[n].HorizontalAlignment = HorizontalAlignment.Center; els1[n].VerticalAlignment = VerticalAlignment.Center; //els1[n].Stretch = Stretch.Fill; this.Root.Children.Add(els1[n]); } for (int s = 0; s < theMax; s++) { els2[s] = new Ellipse(); els2[s].Fill = Brushes.Transparent; els2[s].Stroke = Brushes.Black; els2[s].StrokeThickness = 0.45; //els2[s].Width = 1300; //els2[s].Height = 970; els2[s].Margin = new Thickness(-150); this.Root.Children.Add(els2[s]); } std = new Storyboard(); std.RepeatBehavior = RepeatBehavior.Forever; Duration AllDuration = new Duration(TimeSpan.FromSeconds(1.2)); //std.Duration = AllDuration; for (int k = 0; k < theMax; k++) { DoubleAnimation dan = new DoubleAnimation(); dan.BeginTime = TimeSpan.FromSeconds(0.02 * k); dan.Duration = AllDuration; dan.From = 0; dan.To = 1100; dan.RepeatBehavior = RepeatBehavior.Forever; Storyboard.SetTarget(dan, els1[k]); Storyboard.SetTargetProperty(dan, new PropertyPath("(FrameworkElement.Width)")); std.Children.Add(dan); dan = new DoubleAnimation(); dan.BeginTime = TimeSpan.FromSeconds(0.02 * k); dan.Duration = AllDuration; dan.From = 0; dan.To = 1000; dan.RepeatBehavior = RepeatBehavior.Forever; Storyboard.SetTarget(dan, els1[k]); Storyboard.SetTargetProperty(dan, new PropertyPath("(FrameworkElement.Height)")); std.Children.Add(dan); } //2 std2 = new Storyboard(); std2.RepeatBehavior = RepeatBehavior.Forever; for (int e = 0; e < theMax; e++) { DoubleAnimation dan = new DoubleAnimation(); dan.BeginTime = TimeSpan.FromSeconds(0.05 * e); dan.Duration = AllDuration; dan.From = 1100; dan.To = 0; dan.RepeatBehavior = RepeatBehavior.Forever; Storyboard.SetTarget(dan, els2[e]); Storyboard.SetTargetProperty(dan, new PropertyPath("(FrameworkElement.Width)")); std2.Children.Add(dan); dan = new DoubleAnimation(); dan.BeginTime = TimeSpan.FromSeconds(0.03 * e); dan.Duration = AllDuration; dan.From = 1350; dan.To = 0; dan.RepeatBehavior = RepeatBehavior.Forever; Storyboard.SetTarget(dan, els2[e]); Storyboard.SetTargetProperty(dan, new PropertyPath("(FrameworkElement.Height)")); std2.Children.Add(dan); } this.Loaded += new RoutedEventHandler(Window1_Loaded); } void Window1_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("\n\n注意啊,别把眼睛靠得太近!!\n\n\n"); std.Begin(); std2.Begin(); } } }
posted @
2011-12-10 00:18
东邪独孤
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