设计模式-抽象工厂

抽象工厂:创建对象,创建一组密不可分的对象

创建产品簇,多个对象是个整体,不可分割

工厂+约束

倾斜的可扩展性设计,增加产品很麻烦

/// <summary>
/// 一个工厂负责一些产品的创建
/// 产品簇
/// 单一职责就是创建完整的产品簇
/// 
/// 继承抽象类后,必须显式的override父类的抽象方法
/// </summary>
public abstract class FactoryAbstract
{
    public abstract IRace CreateRace();
    public abstract IArmy CreateArmy();
    public abstract IHero CreateHero();
    public abstract IResource CreateResource();

    //public abstract ILuck CreateLuck();
}
 /// <summary>
 /// 一个工厂负责一些产品的创建
 /// </summary>
 public class HumanFactory : FactoryAbstract
 {
     public override IRace CreateRace()
     {
         return new Human();
     }

     public override IArmy CreateArmy()
     {
         return new HumanArmy();
     }
     public override IHero CreateHero()
     {
         return new HumanHero();
     }
     public override IResource CreateResource()
     {
         return new HumanResource();
     }
 }
 /// <summary>
 /// 一个工厂负责一些产品的创建
 /// </summary>
 public class ORCFactory : FactoryAbstract
 {
     public override IRace CreateRace()
     {
         return new ORC();
     }

     public override IArmy CreateArmy()
     {
         return new ORCArmy();
     }
     public override IHero CreateHero()
     {
         return new ORCHero();
     }
     public override IResource CreateResource()
     {
         return new ORCResource();
     }
 }
 /// <summary>
 /// 一个工厂负责一些产品的创建
 /// </summary>
 public class UndeadFactory : FactoryAbstract
 {
     public override IRace CreateRace()
     {
         return new Undead();
     }

     public override IArmy CreateArmy()
     {
         return new UndeadArmy();
     }
     public override IHero CreateHero()
     {
         return new UndeadHero();
     }
     public override IResource CreateResource()
     {
         return new UndeadResource();
     }
 }
 {
     IRace race = new Undead();
     IArmy army = new UndeadArmy();
     IHero hero = new UndeadHero();
     IResource resource = new UndeadResource();
     //1 对象转移,屏蔽细节,让使用者更轻松
     //2 对象簇的工厂
 }
 {

     //System.Data.SqlClient.SqlClientFactory
     FactoryAbstract undeadFactory = new UndeadFactory();
     IRace race = undeadFactory.CreateRace();// new Undead();
     IArmy army = undeadFactory.CreateArmy();//new UndeadArmy();
     IHero hero = undeadFactory.CreateHero();//new UndeadHero();
     IResource resource = undeadFactory.CreateResource();//new UndeadResource();
 }
 {
     FactoryAbstract humanFactory = new HumanFactory();
     IRace race = humanFactory.CreateRace();
     IArmy army = humanFactory.CreateArmy();
     IHero hero = humanFactory.CreateHero();
     IResource resource = humanFactory.CreateResource();
 }

 {
     FactoryAbstract humanFactory = new ORCFactory();
     IRace race = humanFactory.CreateRace();
     IArmy army = humanFactory.CreateArmy();
     IHero hero = humanFactory.CreateHero();
     IResource resource = humanFactory.CreateResource();
 }

 

/// <summary>
/// War3种族之一
/// </summary>
public class Human : IRace
{
    public Human(int id, DateTime dateTime, string reamrk)
    { }
    public Human()
    { }

    public void ShowKing()
    {
        Console.WriteLine("The King of {0} is {1}", this.GetType().Name, "Sky");
    }
}

public class HumanArmy : IArmy
{

    public void ShowArmy()
    {
        Console.WriteLine("The Army of {0} is {1}", this.GetType().Name, "footman,火枪,骑士,狮鹫");
    }
}

public class HumanHero : IHero
{
    public void ShowHero()
    {
        Console.WriteLine("The Army of {0} is {1}", this.GetType().Name, "大法师、山丘、圣骑士、血法师");
    }
}
public class HumanResource : IResource
{

    public void ShowResource()
    {
        Console.WriteLine("The Army of {0} is {1}", this.GetType().Name, "1000G1000W");
    }
}
View Code

 

posted @ 2019-09-19 17:11  冰乐  阅读(273)  评论(0编辑  收藏  举报