使用基于TCP协议的 Socket 编程模拟实现用户登陆功能
》》服务器端
public class Server {
public static void main(String[] args) {
try {
//创建一个服务器端Socket,即ServerSocket,指定绑定端口,并监听此端口
ServerSocket serverSocket = new ServerSocket(8800);
System.out.println("*****服务器即将启动,等待客户端的连接*****");
//调用accept()方法开始监听,等待客户端的连接
Socket socket = serverSocket.accept();
//获取输入流,并读取客户端信息
InputStream is = socket.getInputStream(); //字节输入流
InputStreamReader isr = new InputStreamReader(is); //将字节流转换为字符流
BufferedReader br = new BufferedReader(isr); //为输入流添加缓存
String info = null;
while((info = br.readLine()) != null){
System.out.println("我是服务器,客户端说:" + info);
}
socket.shutdownInput(); //关闭输入流
//响应客户端的请求
//获取字节输出流,并向客户端发送信息
OutputStream os = socket.getOutputStream();
PrintWriter pw = new PrintWriter(os); //将字节输出流包装成打印流
pw.write("登陆成功,欢迎您!");
pw.flush(); //刷新缓存
socket.shutdownOutput();
serverSocket.close(); //关闭资源
} catch (IOException e) {
e.printStackTrace();
}
}
}
》》客户端
public class Client {
public static void main(String[] args) {
try {
//创建客户端Socket,指定服务器地址的端口
Socket socket =new Socket("localhost",8800);
//获取输出流,向服务器端发送信息
OutputStream os = socket.getOutputStream(); //字节输出流
PrintWriter pw = new PrintWriter(os); //将字节输出流包装为打印流
pw.write("用户名:admin;密码:123");
pw.flush();
socket.shutdownOutput(); //关闭输出流
System.out.println("****客户端已发出请求,等待服务器端的反馈*****");
//接受服务器端的反馈
//获取输入流,并读取服务端的反馈
InputStream is = socket.getInputStream(); //字节流
InputStreamReader isr = new InputStreamReader(is); //将字节流转换为字符输入流
BufferedReader br = new BufferedReader(isr); //为输入流添加缓存流
String info = null;
while ( (info = br.readLine()) != null ) {
System.out.println("我是客户端,服务器端说:" + info);
}
socket.shutdownInput(); //关闭输入流
socket.close(); //关闭资源
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
注意:启动的时候一定要先启动服务端。
使用多线程实现多客户端登陆
》》服务器端
public class ServerThread extends Thread {
//和本线程相关的 Socket
Socket socket = null;
public ServerThread(Socket socket){
this.socket = socket;
}
//线程执行操作,响应客户端的请求
@Override
public void run() {
try {
//获取输入流,并读取客户端的信息
InputStream is = socket.getInputStream(); //字节流
InputStreamReader isr = new InputStreamReader(is); //将字节输入流转换为字符输入流
BufferedReader br = new BufferedReader(isr); //为字符流添加缓存
String info = null;
while((info = br.readLine()) != null){ //循环读取客户的信息
System.out.println("我是服务器,客户端说:" + info);
}
socket.shutdownInput(); //关闭输入流
//获取字节输出流,并向客户端发送信息
OutputStream os = socket.getOutputStream();
PrintWriter pw = new PrintWriter(os);
pw.write("登陆成功,欢迎您!");
pw.flush();
socket.shutdownOutput(); //关闭输出流
socket.close(); //关闭资源流
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
try {
//创建一个服务器端 Socket,即ServerSocket,指定绑定的端口,并监听此端口
ServerSocket serverSocket = new ServerSocket(8800);
Socket socket = null;
System.out.println("*****客户端已启动,等待客户端的连接*****");
//循环监听等待客户端的连接
while(true){
//调用 accept()方法开始监听,等待客户端的连接
socket = serverSocket.accept();
//创建一个新的线程
ServerThread serverThread = new ServerThread(socket);
serverThread.start(); //
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
》》客户端
public class Client {
public static void main(String[] args) {
try {
//创建客户端Socket,指定服务器地址的端口
Socket socket =new Socket("localhost",8800);
//获取输出流,向服务器端发送信息
OutputStream os = socket.getOutputStream(); //字节输出流
PrintWriter pw = new PrintWriter(os); //将字节输出流包装为打印流
//pw.write("用户名:admin;密码:123");
pw.write("用户名:szj;密码:123");
pw.flush();
socket.shutdownOutput(); //关闭输出流
System.out.println("****客户端已发出请求,等待服务器端的反馈*****");
//接受服务器端的反馈
//获取输入流,并读取服务端的反馈
InputStream is = socket.getInputStream(); //字节流
InputStreamReader isr = new InputStreamReader(is); //将字节流转换为字符输入流
BufferedReader br = new BufferedReader(isr); //为输入流添加缓存流
String info = null;
while ( (info = br.readLine()) != null ) {
System.out.println("我是客户端,服务器端说:" + info);
}
socket.shutdownInput(); //关闭输入流
socket.close(); //关闭资源
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
基于 UDP 的 Socket
》》服务端
public class UDPServer {
public static void main(String[] args) throws IOException {
//创建服务器端DatagramSocket,指定端口
DatagramSocket socket = new DatagramSocket(8800);
//创建数据报,用于接收客户端的数据
byte[] data = new byte[1024]; //创建字节数组,指定接收的数据报大小
DatagramPacket packet = new DatagramPacket(data, data.length);
System.out.println("*****服务器已经启动,等待客户端发送数据*****");
//接收客户端发送的数据
socket.receive(packet); //此方法在接收到数据报之前会一直阻塞
//读取数据
String info = new String(data,0,packet.getLength());
System.out.println("我是服务器,客户端说:" + info);
/**
* 向客户端响应数据
*/
//定义客户端的地址、端口号、数据
InetAddress address = packet.getAddress();
int port = packet.getPort();
byte[] data1 = "欢迎您!".getBytes();
//创建数据报,包含响应的数据信息
DatagramPacket packet1 =new DatagramPacket(data1, data1.length, address, port);
//响应客户端
socket.send(packet1);
socket.close(); //关闭资源
}
}
》》客户端
public class UDPClient {
public static void main(String[] args) throws IOException {
InetAddress address = InetAddress.getByName("localhost");
int port = 8800;
byte[] data = "用户名:admin;密码:123".getBytes();
//创建数据报,包含发送的数据信息
DatagramPacket packet = new DatagramPacket(data,data.length,address,port);
//创建DatagramSocket对象
DatagramSocket socket =new DatagramSocket();
//向服务器发送数据报
socket.send(packet);
System.out.println("*****我是客户端,等待服务器的响应*****");
/**
* 接收服务器端的响应数据
*/
//创建数据报,用于接收服务器响应的数据
byte[] data2 =new byte[1024];
DatagramPacket packet1 = new DatagramPacket(data2, data2.length);
//接收服务器响应的数据
socket.receive(packet1);
//读取数据
String info = new String(data2,0,packet1.getLength());
System.out.println("我是客户端,服务器说:" + info);
socket.close(); //关闭资源
}
}