iOS——xcodeproj脚本
Ruby脚本设置Xcode
xcodeproj脚本常用操作:
require 'xcodeproj'
# 移除Group下所有
def removeBuildPhaseFilesRecursively(aTarget, aGroup)
aGroup.files.each do |file|
if file.real_path.to_s.end_with?(".m", ".mm", ".cpp") then
aTarget.source_build_phase.remove_file_reference(file)
elsif file.real_path.to_s.end_with?(".plist") then
aTarget.resources_build_phase.remove_file_reference(file)
end
end
aGroup.groups.each do |group|
removeBuildPhaseFilesRecursively(aTarget, group)
end
end
# 添加文件
def addfiles (direc, current_group, main_target)
Dir.glob(direc) do |item|
next if item == '.' or item == '.DS_Store'
if File.directory?(item)
new_folder = File.basename(item)
created_group = current_group.new_group(new_folder)
addfiles("#{item}/*", created_group, main_target)
else
i = current_group.new_file(item)
if item.include? ".m" or item.include? ".mm" or item.include? ".swift"
main_target.add_file_references([i])
end
end
end
end
# 设置build setting
def buildset(project)
# 遍历配置
project.targets[0].build_configurations.each do |config|
puts config.name # Debug / Release
#获得build settings
build_settings = config.build_settings
#build_settings是一个哈希,里面是一个个配置
# build_settings.each do |key,value|
# # print key, " == ", value, "\n"
# # 可在这里进行设置证书等操作,常用的如下:
# end
build_settings["ENABLE_BITCODE"] = "NO" # 快手广告取消设置bitcode
end
end
# 脚本入口
path = File.join(File.dirname(__FILE__), "./Unity-iPhone.xcodeproj")
project = Xcodeproj::Project.open(path)
project.targets.each do |target|
puts target.name
end
# 获取以项目命名的Target
target = project.targets.first
unityClassGroup = project.main_group.find_subpath(File.join('Classes'), true)
unityClassGroup.set_source_tree('SOURCE_ROOT')
# if !unityClassGroup.empty? then
# removeBuildPhaseFilesRecursively(target, unityClassGroup)
# unityClassGroup.clear()
# end
# 要复制的文件夹
filesDic = '/Users/UserName/Desktop/ExampleFolder'
addfiles("#{filesDic}/*", unityClassGroup, target)
buildset(project)
project.save
执行脚本:
ruby xcodeproj.rb