代码改变世界

设计模式(5)--工厂模式

2016-11-03 00:15  sylar_liang  阅读(243)  评论(1编辑  收藏  举报
//5.工厂模式
//ver1
//回顾简单工厂模式
class OperationFactory
{
public:
	static Operation createOperation(char chOper)
	{
		Operation * op = NULL;
		switch(chOper)
		{
		case '+':
			op = new OperationAdd();
			break;
		case '-':
			op = new OperationSub();
			break;
		default:
			break;
		}
		return *op;
	}
};

void main11()
{
	Operation oper;
	oper = OperationFactory::createOperation('+');
	oper.SetNumberA(1.1);
	oper.SetNumberB(2.2);
	double result = oper.GetResult();
}

//工厂模式: 
//工厂接口
class Operation
{
public:
	Operation(){}
	~Operation(){}
protected:
	double _NumberA;
	double _NumberB;
public:
	void SetNumberA(double A)
	{
		_NumberA = A;
	}
	double GetNumberA()
	{
		return _NumberA;
	}
	void SetNumberB(double B)
	{
		_NumberB = B;
	}
	double GetNumberB()
	{
		return _NumberB;
	}

	virtual double GetResult()
	{
		double result = 0;
		return result;
	}
};

class OperationAdd : public Operation
{
public:
	virtual double GetResult()
	{
		double result = _NumberA + _NumberB;
		return result;
	}
};

class OperationSub : public Operation
{
public:
	virtual double GetResult()
	{
		double result = _NumberA - _NumberB;
		return result;
	}
};

class IFactory
{
public:
	virtual Operation CreateOperation()
	{
		Operation * po = NULL;
		return *po;
	}
};

class AddFactory : public IFactory
{
public:
	virtual Operation CreateOperation()
	{
		Operation * po = new OperationAdd();
		return *po;
	}
};

class SubFactory : public IFactory
{
public:
	virtual Operation CreateOperation()
	{
		Operation * po = new OperationSub();
		return *po;
	}
};

void main1()
{
	IFactory * pif = new AddFactory();
	Operation po = pif->CreateOperation();
	po.SetNumberA(1.1);
	po.SetNumberB(2.2);
	double result = po.GetResult();
}

 

//简单工厂模式的最大优点在于工厂类中包含了必要的逻辑判断,根据客户端的选择条件动态实例化相关的类,
//对于客户端来说,去除了与具体产品的依赖。

//工厂模式,定义一个用于创建对象的接口,让子类决定实例化哪一个类。工厂方法使一个类的实例化延迟到其子类。
//工厂模式实现时,客户端需要决定实例化哪一个工厂来实现运算类,选择判断的问题还是存在,也就是说,工厂方式把
//简单工厂的内部逻辑判断移到了客户端代码来进行。你想要加功能,本来是改工厂类,现在是改客户端。

 

//5.工厂模式
//ver2
class LeiFeng
{
public:
	void Sweep()
	{
		//打扫
	}

	void Wash()
	{
		//洗衣
	}
};

//学习雷锋大学生
class Undergraduate : public LeiFeng
{

};

//志愿者
class Volunteer : public LeiFeng
{

};

//简单雷锋工厂
class SimpleFactory
{
public:
	static LeiFeng CreateLeiFeng(char cType)
	{
		LeiFeng * plf = NULL;
		switch (cType)
		{
		case '1': //大学生
			plf = new Undergraduate();
			break;
		case '2': //志愿者
			plf = new Volunteer();
			break;
		default:
			break;
		}
		return *plf;
	}
};

void main21()
{
	LeiFeng stuA = SimpleFactory::CreateLeiFeng('1');
	stuA.Sweep();
	LeiFeng volA = SimpleFactory::CreateLeiFeng('2');
	volA.Wash();
}

//雷锋工厂
class IFactory
{
public:
	//IFactory(){}
	LeiFeng CreateLeiFeng()
	{
		LeiFeng * plf = new LeiFeng();
		return *plf;
	}
};

//大学生工厂
class UndergraduateFactory : public IFactory
{
public:
	//UndergraduateFactory(){}
	LeiFeng CreateLeiFeng()
	{
		LeiFeng *plf = new Undergraduate();
		return *plf;
	}
};

//志愿者工厂
class VolunteerFactory : public IFactory
{
public:
	//VolunteerFactory(){}
	LeiFeng CreateLeiFeng()
	{
		LeiFeng * plf = new Volunteer();
		return *plf;
	}
};

void main22()
{
	IFactory * pf = new UndergraduateFactory();
	LeiFeng stu = pf->CreateLeiFeng();
	stu.Sweep();
	stu.Wash();
}

 

//工厂模式客服了简单工厂违背开放-封闭原则的缺点,又保持了封装对象创建过程的优点。
//缺点:每加一个产品,就需要加一个产品工厂的类,增加了额外的开发量。