实验五
任务3:
源码:
1 #include <iostream> 2 #include <vector> 3 #include "pets.hpp" 4 5 void test() { 6 using namespace std; 7 8 vector<MachinePets*> pets; 9 10 pets.push_back(new PetCats("miku")); 11 pets.push_back(new PetDogs("da huang")); 12 13 for (auto& ptr : pets) 14 cout << ptr->get_nickname() << " says " << ptr->talk() << endl; 15 } 16 17 int main() { 18 test(); 19 } 20 21 22 23 24 #include<iostream> 25 26 using namespace std; 27 28 class MachinePets { 29 private: 30 string nickname; 31 public: 32 MachinePets(const string&); 33 string get_nickname()const; 34 virtual string talk() = 0; 35 }; 36 MachinePets::MachinePets(const string& str) :nickname{ str } {} 37 string MachinePets::get_nickname()const { 38 return nickname; 39 } 40 41 42 class PetCats :public MachinePets { 43 public: 44 PetCats(const string&); 45 string talk() override; 46 }; 47 string PetCats::talk() { 48 return "miao wu"; 49 } 50 PetCats::PetCats(const string& str):MachinePets(str){} 51 52 class PetDogs :public MachinePets { 53 public: 54 PetDogs(const string&); 55 string talk() override; 56 }; 57 string PetDogs::talk() { 58 return "wang wang"; 59 } 60 PetDogs::PetDogs(const string& str) :MachinePets(str) {}
结果:
任务4:
源码:
1 #include<iostream> 2 3 using namespace std; 4 5 class Film { 6 private: 7 string name; 8 string director; 9 string states; 10 int year; 11 public: 12 Film() {}; 13 Film(string name, string director, string states, int year); 14 friend istream& operator>>(istream& in, Film& film); 15 friend ostream& operator<<(ostream& out, Film& film); 16 friend bool compare_by_year(Film& f1, Film& f2); 17 }; 18 Film::Film(string n, string d, string s, int y): 19 name{n},director{d},states{s},year{y}{} 20 21 istream& operator>>(istream& in, Film& film) { 22 cout << "录入片名:";in >> film.name; 23 cout << "录入导演:";in >> film.director; 24 cout << "录入制片国家/地区:";in >> film.states; 25 cout << "录入上映年份:";in >> film.year; 26 return in; 27 } 28 29 ostream& operator<<(ostream& out, Film& film) { 30 out << film.name + "\t" 31 << film.director + "\t" 32 << film.states + "\t" 33 << film.year; 34 return out; 35 } 36 37 inline bool compare_by_year(Film& f1, Film& f2) { 38 return f1.year < f2.year; 39 } 40 41 42 43 #include "film.hpp" 44 #include <iostream> 45 #include <string> 46 #include <vector> 47 #include <algorithm> 48 49 void test() { 50 using namespace std; 51 52 int n; 53 cout << "输入电影数目: "; 54 cin >> n; 55 56 cout << "录入" << n << "部影片信息" << endl; 57 vector<Film> film_lst; 58 for (int i = 0; i < n; ++i) { 59 Film f; 60 cout << string(20, '-') << "第" << i + 1 << "部影片录入" << string(20, '-') << endl; 61 cin >> f; 62 film_lst.push_back(f); 63 } 64 65 // 按发行年份升序排序 66 sort(film_lst.begin(), film_lst.end(), compare_by_year); 67 68 cout << string(20, '=') + "电影信息(按发行年份)" + string(20, '=') << endl; 69 for (auto& f : film_lst) 70 cout << f << endl; 71 } 72 73 int main() { 74 test(); 75 }
结果:
任务5:
源码:
1 #include<iostream> 2 #include<cmath> 3 4 using namespace std; 5 6 template<typename T> 7 class Complex { 8 private: 9 T real; 10 T imag; 11 public: 12 Complex(); 13 Complex(T r, T i); 14 Complex(Complex<T>& c); 15 T get_real()const; 16 T get_imag()const; 17 void operator+=(Complex<T>& c); 18 19 template<typename A> 20 friend ostream& operator<<(ostream& out, const Complex<A>& c); 21 22 template<typename A> 23 friend istream& operator>>(istream& in, Complex<A>& c); 24 25 template<typename A> 26 friend Complex<A> operator+(const Complex<A>& c1, const Complex<A>& c2); 27 28 template<typename A> 29 friend bool operator==(const Complex<A>& c1, const Complex<A>& c2); 30 }; 31 32 template<typename T> 33 Complex<T>::Complex(){} 34 35 template<typename T> 36 Complex<T>::Complex(T r, T i) :real{ r }, imag{ i } {} 37 38 template<typename T> 39 Complex<T>::Complex(Complex& c) { 40 real = c.get_real(); 41 imag = c.get_imag(); 42 } 43 44 template<typename T> 45 void Complex<T>::operator+=(Complex<T>& c) { 46 real += c.get_real(); 47 imag += c.get_imag(); 48 } 49 50 template<typename T> 51 T Complex<T>::get_real() const { 52 return real; 53 } 54 55 template<typename T> 56 T Complex<T>::get_imag() const { 57 return imag; 58 } 59 60 template<typename T> 61 ostream& operator<<(ostream& out, const Complex<T>& c) { 62 if (c.imag > 0) { 63 out << c.real << '+' << c.imag << 'i'; 64 } 65 else if (c.imag < 0) { 66 out << c.real << c.imag << 'i'; 67 } 68 else { 69 out << c.real; 70 } 71 return out; 72 } 73 74 template<typename T> 75 istream& operator>>(istream& in, Complex<T>& c) { 76 in >> c.real >> c.imag; 77 return in; 78 } 79 80 template<typename T> 81 Complex<T> operator+(const Complex<T>& c1, const Complex<T>& c2) { 82 Complex<T> t(c1.real + c2.real, c1.imag + c2.imag); 83 return t; 84 } 85 86 template<typename T> 87 bool operator==(const Complex<T>& c1, const Complex<T>& c2) { 88 return (c1.real == c2.real && c1.imag == c2.imag); 89 } 90 91 92 93 #include "Complex.hpp" 94 #include <iostream> 95 96 using std::cin; 97 using std::cout; 98 using std::endl; 99 using std::boolalpha; 100 101 void test1() { 102 Complex<int> c1(2, -5), c2(c1); 103 104 cout << "c1 = " << c1 << endl; 105 cout << "c2 = " << c2 << endl; 106 cout << "c1 + c2 = " << c1 + c2 << endl; 107 108 c1 += c2; 109 cout << "c1 = " << c1 << endl; 110 cout << boolalpha << (c1 == c2) << endl; 111 } 112 113 void test2() { 114 Complex<double> c1, c2; 115 cout << "Enter c1 and c2: "; 116 cin >> c1 >> c2; 117 cout << "c1 = " << c1 << endl; 118 cout << "c2 = " << c2 << endl; 119 120 cout << "c1.real = " << c1.get_real() << endl; 121 cout << "c1.imag = " << c1.get_imag() << endl; 122 } 123 124 int main() { 125 cout << "自定义类模板Complex测试1: " << endl; 126 test1(); 127 128 cout << endl; 129 130 cout << "自定义类模板Complex测试2: " << endl; 131 test2(); 132 }
结果:
任务6:
源码:
1 #pragma once 2 class Date { 3 private: 4 int year; 5 int month; 6 int day; 7 int totalDays; 8 public: 9 Date(int year, int month, int day); 10 int getYear()const { return year; } 11 int getMonth()const { return month; } 12 int getDay()const { return day; } 13 int getMaxDay()const; 14 bool isLeapYear()const { 15 return (year % 4 == 0 && year % 100 != 0) || year % 400 == 0; 16 } 17 void show() const; 18 int operator-(const Date& date)const { 19 return totalDays - date.totalDays; 20 } 21 };
1 #pragma once 2 #include"date.h" 3 #include"accumulator.h" 4 #include<string> 5 using namespace std; 6 class Account { 7 private: 8 string id; 9 double balance; 10 static double total; 11 protected: 12 Account(const Date& date, const string& id); 13 void record(const Date& date, double amount, const string& desc); 14 void error(const string& msg) const; 15 public:const string& getId() { return id; } 16 double getBalance()const { return balance; } 17 static double getTotal() { return total; } 18 virtual void deposit(const Date& date, double amount, const string& desc) = 0; 19 virtual void withdraw(const Date& date, double amount, const string& desc) = 0; 20 virtual void settle(const Date& date) = 0; 21 virtual void show()const; 22 }; 23 class SavingsAccount :public Account { 24 private: 25 Accumulator acc; 26 double rate; 27 public: 28 SavingsAccount(const Date& date, const string& id, double rate); 29 double getRate() const { return rate; } 30 void deposit(const Date& date, double amount, const string& desc); 31 void withdraw(const Date& date, double amount, const string& desc); 32 void settle(const Date& date); 33 }; 34 class CreditAccount :public Account { 35 private: 36 Accumulator acc; 37 double credit; 38 double rate; 39 double fee; 40 double getDebt()const { 41 double balance = getBalance(); 42 return(balance < 0 ? balance : 0); 43 } 44 public:CreditAccount(const Date& date, const string& id, double credit, double rate, double fee); 45 double getCredit()const { return credit; } 46 double getRate()const { return rate; } 47 double getFee() const { return fee; } 48 double getAvailableCredit()const { 49 if (getBalance() < 0)return credit + getBalance(); 50 else return credit; 51 } 52 void deposit(const Date& date, double amount, const string& desc); 53 void withdraw(const Date& date, double amount, const string& desc); 54 void settle(const Date& date); 55 void show()const; 56 };
1 #pragma once 2 #include "date.h" 3 class Accumulator { 4 private: 5 Date lastDate; 6 double value; 7 double sum; 8 public: 9 Accumulator(const Date& date, double value) :lastDate(date), value(value), sum{ 0 } {} 10 double getSum(const Date& date) const { 11 return sum + value * (date - lastDate); 12 } 13 void change(const Date& date, double value) { 14 sum = getSum(date); 15 lastDate = date; 16 this->value = value; 17 } 18 void reset(const Date& date, double value) { 19 lastDate = date; 20 this->value = value; 21 sum = 0; 22 } 23 };
1 #include"date.h" 2 #include<iostream> 3 #include<cstdlib> 4 using namespace std; 5 namespace { 6 const int DAYS_BEFIRE_MONTH[] = { 0,31,59,90,120,151,181,212,243,273,304 ,334,365 }; 7 } 8 Date::Date(int year, int month, int day) :year(year), month(month), day(day) { 9 if (day <= 0 || day > getMaxDay()) { 10 cout << "Invalid date: "; 11 show(); 12 cout << endl; 13 exit(1); 14 } 15 int years = year - 1; 16 totalDays = years * 365 + years / 4 - years / 100 + years / 400 + DAYS_BEFIRE_MONTH[month - 1] + day; 17 if (isLeapYear() && month > 2) totalDays++; 18 } 19 int Date::getMaxDay()const { 20 if (isLeapYear() && month == 2) 21 return 29; 22 else return DAYS_BEFIRE_MONTH[month] - DAYS_BEFIRE_MONTH[month - 1]; 23 } 24 void Date::show()const { 25 cout << getYear() << "-" << getMonth() << "-" << getDay(); 26 }
1 #include "account.h" 2 #include <cmath> 3 #include<iostream> 4 using namespace std; 5 double Account::total = 0; 6 Account::Account(const Date& date, const string& id) :id(id), balance(0) { 7 date.show(); 8 cout << "\t#" << id << "created" << endl; 9 } 10 void Account::record(const Date& date, double amount, const string& desc) { 11 amount = floor(amount * 100 + 0.5) / 100; 12 balance += amount; 13 total += amount; 14 date.show(); 15 cout << "\t#" << id << "\t" << amount << "\t" << balance << "\t" << desc << endl; 16 } 17 void Account::show()const { cout << id << "\tBalance:" << balance; } 18 void Account::error(const string& msg)const { 19 cout << "Error(#" << id << "):" << msg << endl; 20 } 21 SavingsAccount::SavingsAccount(const Date& date, const string& id, double rate) :Account(date, id), rate(rate), acc(date, 0) {} 22 void SavingsAccount::deposit(const Date& date, double amount, const string& desc) { 23 record(date, amount, desc); 24 acc.change(date, getBalance()); 25 } 26 void SavingsAccount::withdraw(const Date& date, double amount, const string& desc) { 27 if (amount > getBalance()) { 28 error("not enough money"); 29 } 30 else { 31 record(date, -amount, desc); 32 acc.change(date, getBalance()); 33 } 34 } 35 void SavingsAccount::settle(const Date& date) { 36 if (date.getMonth() == 1) { 37 double interest = acc.getSum(date) * rate / (date - Date(date.getYear() - 1, 1, 1)); 38 if (interest != 0) record(date, interest, "interest"); 39 acc.reset(date, getBalance()); 40 } 41 } 42 CreditAccount::CreditAccount(const Date& date, const string& id, double credit, double rate, double fee) :Account(date, id), credit(credit), rate(rate), fee(fee), acc(date, 0) {} 43 void CreditAccount::deposit(const Date& date, double amount, const string& desc) { 44 record(date, amount, desc); 45 acc.change(date, getDebt()); 46 } 47 void CreditAccount::withdraw(const Date& date, double amount, const string& desc) { 48 if (amount - getBalance() > credit) { 49 error("not enouogh credit"); 50 } 51 else { 52 record(date, -amount, desc); 53 acc.change(date, getDebt()); 54 } 55 } 56 void CreditAccount::settle(const Date& date) { 57 double interest = acc.getSum(date) * rate; 58 if (interest != 0) record(date, interest, "interest"); 59 if (date.getMonth() == 1)record(date, -fee, "annual fee"); 60 acc.reset(date, getDebt()); 61 } 62 void CreditAccount::show()const { 63 Account::show(); 64 cout << "\tAvailable credit:" << getAvailableCredit(); 65 }
1 #include"account.h" 2 #include<iostream> 3 using namespace std; 4 int main() { 5 Date date(2008, 11, 1); 6 SavingsAccount sa1(date, "S3755217", 0.015); 7 SavingsAccount sa2(date, "02342342", 0.015); 8 CreditAccount ca(date, "C5392394", 10000, 0.0005, 50); 9 Account* accounts[] = { &sa1,&sa2,&ca }; 10 const int n = sizeof(accounts) / sizeof(Account*); 11 cout << "(d)deposit (w)withdraw (s)show (c)change day (n)next month (e)exit" << endl; 12 char cmd; 13 do { 14 date.show(); 15 cout << "\tTotal:" << Account::getTotal() << "\tcommand>"; 16 int index, day; 17 double amount; 18 string desc; 19 cin >> cmd; 20 switch (cmd) { 21 case 'd': 22 cin >> index >> amount; 23 getline(cin, desc); 24 accounts[index]->deposit(date, amount, desc); 25 break; 26 27 case 'w': 28 cin >> index >> amount; 29 getline(cin, desc); 30 accounts[index]->withdraw(date, amount, desc); 31 break; 32 case 's': 33 for (int i = 0; i < n; i++) { 34 cout << "[" << i << "]"; 35 accounts[i]->show(); 36 cout << endl; 37 } 38 break; 39 40 case 'c': 41 cin >> day; 42 if (day < date.getDay()) { 43 cout << "You cannot specify a previous day"; 44 } 45 else if (day > date.getMaxDay()) 46 cout << "Invalid day"; 47 else date = Date(date.getYear(), date.getMonth(), day); 48 break; 49 case 'n': 50 if (date.getMonth() == 12) 51 date = Date(date.getYear() + 1, 1, 1); 52 else date = Date(date.getYear(), date.getMonth() + 1, 1); 53 for (int i = 0; i < n; i++) { 54 accounts[i]->settle(date); 55 } 56 break; 57 } 58 } while (cmd != 'e'); 59 return 0; 60 }
结果:
任务7:
player.h
1 //======================= 2 // player.h 3 //======================= 4 #include<string> 5 using std::string; 6 // The base class of player 7 // including the general properties and methods related to a character 8 9 #ifndef _PLAYER 10 #define _PLAYER 11 12 #include <iomanip> // use for setting field width 13 #include <time.h> // use for generating random factor 14 #include "container.h" 15 16 enum job 17 { 18 sw, 19 ar, 20 mg 21 }; /* define 3 jobs by enumerate type 22 sword man, archer, mage */ 23 class player 24 { 25 friend void showinfo(player& p1, player& p2); 26 friend class swordsman; 27 28 protected: 29 int HP, HPmax, MP, MPmax, AP, DP, speed, EXP, LV; 30 // General properties of all characters 31 string name; // character name 32 job role; /* character's job, one of swordman, archer and mage, 33 as defined by the enumerate type */ 34 container bag; // character's inventory 35 36 public: 37 virtual bool attack(player& p) = 0; // normal attack 38 virtual bool specialatt(player& p) = 0; // special attack 39 virtual void isLevelUp() = 0; // level up judgement 40 /* Attention! 41 These three methods are called "Pure virtual functions". 42 They have only declaration, but no definition. 43 The class with pure virtual functions are called "Abstract class", which can only be used to inherited, but not to constructor objects. 44 The detailed definition of these pure virtual functions will be given in subclasses. */ 45 46 void reFill(); // character's HP and MP resume 47 bool death(); // report whether character is dead 48 void isDead(); // check whether character is dead 49 bool useHeal(); // consume heal, irrelevant to job 50 bool useMW(); // consume magic water, irrelevant to job 51 void transfer(player& p); // possess opponent's items after victory 52 void showRole(); // display character's job 53 54 private: 55 bool playerdeath; // whether character is dead, doesn't need to be accessed or inherited 56 }; 57 58 #endif
swardsman.h
1 //======================= 2 // swordsman.h 3 //======================= 4 5 // Derived from base class player 6 // For the job Swordsman 7 8 #include "player.h" 9 class swordsman : public player // subclass swordsman publicly inherited from base player 10 { 11 public: 12 swordsman(int lv_in = 1, string name_in = "Not Given"); 13 // constructor with default level of 1 and name of "Not given" 14 void isLevelUp(); 15 bool attack(player& p); 16 bool specialatt(player& p); 17 /* These three are derived from the pure virtual functions of base class 18 The definition of them will be given in this subclass. */ 19 void AI(player& p); // Computer opponent 20 };
container.h
1 //======================= 2 // container.h 3 //======================= 4 5 // The so-called inventory of a player in RPG games 6 // contains two items, heal and magic water 7 8 #ifndef _CONTAINER 9 // Conditional compilation 10 #define _CONTAINER 11 12 class container // Inventory 13 { 14 protected: 15 int numOfHeal; // number of heal 16 int numOfMW; // number of magic water 17 public: 18 container(); // constuctor 19 void set(int heal_n, int mw_n); // set the items numbers 20 int nOfHeal(); // get the number of heal 21 int nOfMW(); // get the number of magic water 22 void display(); // display the items; 23 bool useHeal(); // use heal 24 bool useMW(); // use magic water 25 }; 26 27 #endif
player.cpp
1 //======================= 2 // player.cpp 3 //======================= 4 #include"player.h" 5 #include<iostream> 6 #include<iomanip> 7 using std::setw; 8 using std::cout; 9 using std::endl; 10 // character's HP and MP resume 11 void player::reFill() 12 { 13 HP = HPmax; // HP and MP fully recovered 14 MP = MPmax; 15 } 16 17 // report whether character is dead 18 bool player::death() 19 { 20 return playerdeath; 21 } 22 23 // check whether character is dead 24 void player::isDead() 25 { 26 if (HP <= 0) // HP less than 0, character is dead 27 { 28 cout << name << " is Dead." << endl; 29 system("pause"); 30 playerdeath = 1; // give the label of death value 1 31 } 32 } 33 34 // consume heal, irrelevant to job 35 bool player::useHeal() 36 { 37 if (bag.nOfHeal() > 0) 38 { 39 HP = HP + 100; 40 if (HP > HPmax) // HP cannot be larger than maximum value 41 HP = HPmax; // so assign it to HPmax, if necessary 42 cout << name << " used Heal, HP increased by 100." << endl; 43 bag.useHeal(); // use heal 44 system("pause"); 45 return 1; // usage of heal succeed 46 } 47 else // If no more heal in bag, cannot use 48 { 49 cout << "Sorry, you don't have heal to use." << endl; 50 system("pause"); 51 return 0; // usage of heal failed 52 } 53 } 54 55 // consume magic water, irrelevant to job 56 bool player::useMW() 57 { 58 if (bag.nOfMW() > 0) 59 { 60 MP = MP + 100; 61 if (MP > MPmax) 62 MP = MPmax; 63 cout << name << " used Magic Water, MP increased by 100." << endl; 64 bag.useMW(); 65 system("pause"); 66 return 1; // usage of magic water succeed 67 } 68 else 69 { 70 cout << "Sorry, you don't have magic water to use." << endl; 71 system("pause"); 72 return 0; // usage of magic water failed 73 } 74 } 75 76 // possess opponent's items after victory 77 void player::transfer(player& p) 78 { 79 cout << name << " got" << p.bag.nOfHeal() << " Heal, and " << p.bag.nOfMW() << " Magic Water." << endl; 80 system("pause"); 81 // set the character's bag, get opponent's items 82 bag.set(bag.nOfHeal() + p.bag.nOfHeal(), bag.nOfMW() + p.bag.nOfMW()); 83 84 } 85 86 // display character's job 87 void player::showRole() 88 { 89 switch (role) 90 { 91 case sw: 92 cout << "Swordsman"; 93 break; 94 case ar: 95 cout << "Archer"; 96 break; 97 case mg: 98 cout << "Mage"; 99 break; 100 default: 101 break; 102 } 103 } 104 105 // display character's job 106 void showinfo(player& p1, player& p2) 107 { 108 system("cls"); 109 cout << "##############################################################" << endl; 110 cout << "# Player" << setw(10) << p1.name << " LV. " << setw(3) << p1.LV 111 << " # Opponent" << setw(10) << p2.name << " LV. " << setw(3) << p2.LV << " #" << endl; 112 cout << "# HP " << setw(3) << (p1.HP <= 999 ? p1.HP : 999) << '/' << setw(3) << (p1.HPmax <= 999 ? p1.HPmax : 999) 113 << " | MP " << setw(3) << (p1.MP <= 999 ? p1.MP : 999) << '/' << setw(3) << (p1.MPmax <= 999 ? p1.MPmax : 999) 114 << " # HP " << setw(3) << (p2.HP <= 999 ? p2.HP : 999) << '/' << setw(3) << (p2.HPmax <= 999 ? p2.HPmax : 999) 115 << " | MP " << setw(3) << (p2.MP <= 999 ? p2.MP : 999) << '/' << setw(3) << (p2.MPmax <= 999 ? p2.MPmax : 999) << " #" << endl; 116 cout << "# AP " << setw(3) << (p1.AP <= 999 ? p1.AP : 999) 117 << " | DP " << setw(3) << (p1.DP <= 999 ? p1.DP : 999) 118 << " | speed " << setw(3) << (p1.speed <= 999 ? p1.speed : 999) 119 << " # AP " << setw(3) << (p2.AP <= 999 ? p2.AP : 999) 120 << " | DP " << setw(3) << (p2.DP <= 999 ? p2.DP : 999) 121 << " | speed " << setw(3) << (p2.speed <= 999 ? p2.speed : 999) << " #" << endl; 122 cout << "# EXP" << setw(7) << p1.EXP << " Job: " << setw(7); 123 p1.showRole(); 124 cout << " # EXP" << setw(7) << p2.EXP << " Job: " << setw(7); 125 p2.showRole(); 126 cout << " #" << endl; 127 cout << "--------------------------------------------------------------" << endl; 128 p1.bag.display(); 129 cout << "##############################################################" << endl; 130 }
swardsman.cpp
1 //======================= 2 // swordsman.cpp 3 //======================= 4 #include"swordsman.h" 5 #include<iostream> 6 #include<string> 7 using std::string; 8 using std::cout; 9 using std::endl; 10 // constructor. default values don't need to be repeated here 11 swordsman::swordsman(int lv_in, string name_in) 12 { 13 role = sw; // enumerate type of job 14 LV = lv_in; 15 name = name_in; 16 17 // Initialising the character's properties, based on his level 18 HPmax = 150 + 8 * (LV - 1); // HP increases 8 point2 per level 19 HP = HPmax; 20 MPmax = 75 + 2 * (LV - 1); // MP increases 2 points per level 21 MP = MPmax; 22 AP = 25 + 4 * (LV - 1); // AP increases 4 points per level 23 DP = 25 + 4 * (LV - 1); // DP increases 4 points per level 24 speed = 25 + 2 * (LV - 1); // speed increases 2 points per level 25 26 playerdeath = 0; 27 EXP = LV * LV * 75; 28 bag.set(lv_in, lv_in); 29 } 30 31 void swordsman::isLevelUp() 32 { 33 if (EXP >= LV * LV * 75) 34 { 35 LV++; 36 AP += 4; 37 DP += 4; 38 HPmax += 8; 39 MPmax += 2; 40 speed += 2; 41 cout << name << " Level UP!" << endl; 42 cout << "HP improved 8 points to " << HPmax << endl; 43 cout << "MP improved 2 points to " << MPmax << endl; 44 cout << "Speed improved 2 points to " << speed << endl; 45 cout << "AP improved 4 points to " << AP << endl; 46 cout << "DP improved 5 points to " << DP << endl; 47 system("pause"); 48 isLevelUp(); // recursively call this function, so the character can level up multiple times if got enough exp 49 } 50 } 51 52 bool swordsman::attack(player& p) 53 { 54 double HPtemp = 0; // opponent's HP decrement 55 double EXPtemp = 0; // player obtained exp 56 double hit = 1; // attach factor, probably give critical attack 57 srand((unsigned)time(NULL)); // generating random seed based on system time 58 59 // If speed greater than opponent, you have some possibility to do double attack 60 if ((speed > p.speed) && (rand() % 100 < (speed - p.speed))) // rand()%100 means generates a number no greater than 100 61 { 62 HPtemp = (int)((1.0 * AP / p.DP) * AP * 5 / (rand() % 4 + 10)); // opponent's HP decrement calculated based their AP/DP, and uncertain chance 63 cout << name << "'s quick strike hit " << p.name << ", " << p.name << "'s HP decreased " << HPtemp << endl; 64 p.HP = int(p.HP - HPtemp); 65 EXPtemp = (int)(HPtemp * 1.2); 66 } 67 68 // If speed smaller than opponent, the opponent has possibility to evade 69 if ((speed < p.speed) && (rand() % 50 < 1)) 70 { 71 cout << name << "'s attack has been evaded by " << p.name << endl; 72 system("pause"); 73 return 1; 74 } 75 76 // 10% chance give critical attack 77 if (rand() % 100 <= 10) 78 { 79 hit = 1.5; 80 cout << "Critical attack: "; 81 } 82 83 // Normal attack 84 HPtemp = (int)((1.0 * AP / p.DP) * AP * 5 / (rand() % 4 + 10)); 85 cout << name << " uses bash, " << p.name << "'s HP decreases " << HPtemp << endl; 86 EXPtemp = (int)(EXPtemp + HPtemp * 1.2); 87 p.HP = (int)(p.HP - HPtemp); 88 cout << name << " obtained " << EXPtemp << " experience." << endl; 89 EXP = (int)(EXP + EXPtemp); 90 system("pause"); 91 return 1; // Attack success 92 } 93 94 bool swordsman::specialatt(player& p) 95 { 96 if (MP < 40) 97 { 98 cout << "You don't have enough magic points!" << endl; 99 system("pause"); 100 return 0; // Attack failed 101 } 102 else 103 { 104 MP -= 40; // consume 40 MP to do special attack 105 106 // 10% chance opponent evades 107 if (rand() % 100 <= 10) 108 { 109 cout << name << "'s leap attack has been evaded by " << p.name << endl; 110 system("pause"); 111 return 1; 112 } 113 114 double HPtemp = 0; 115 double EXPtemp = 0; 116 // double hit=1; 117 // srand(time(NULL)); 118 HPtemp = (int)(AP * 1.2 + 20); // not related to opponent's DP 119 EXPtemp = (int)(HPtemp * 1.5); // special attack provides more experience 120 cout << name << " uses leap attack, " << p.name << "'s HP decreases " << HPtemp << endl; 121 cout << name << " obtained " << EXPtemp << " experience." << endl; 122 p.HP = (int)(p.HP - HPtemp); 123 EXP = (int)(EXP + EXPtemp); 124 system("pause"); 125 } 126 return 1; // special attack succeed 127 } 128 129 // Computer opponent 130 void swordsman::AI(player& p) 131 { 132 if ((HP < (int)((1.0 * p.AP / DP) * p.AP * 1.5)) && (HP + 100 <= 1.1 * HPmax) && (bag.nOfHeal() > 0) && (HP > (int)((1.0 * p.AP / DP) * p.AP * 0.5))) 133 // AI's HP cannot sustain 3 rounds && not too lavish && still has heal && won't be killed in next round 134 { 135 useHeal(); 136 } 137 else 138 { 139 if (MP >= 40 && HP > 0.5 * HPmax && rand() % 100 <= 30) 140 // AI has enough MP, it has 30% to make special attack 141 { 142 specialatt(p); 143 p.isDead(); // check whether player is dead 144 } 145 else 146 { 147 if (MP < 40 && HP > 0.5 * HPmax && bag.nOfMW()) 148 // Not enough MP && HP is safe && still has magic water 149 { 150 useMW(); 151 } 152 else 153 { 154 attack(p); // normal attack 155 p.isDead(); 156 } 157 } 158 } 159 }
container.cpp
1 //======================= 2 // container.cpp 3 //======================= 4 #include"container.h" 5 #include<iostream> 6 using std::cout; 7 using std::endl; 8 // default constructor initialise the inventory as empty 9 container::container() 10 { 11 set(0, 0); 12 } 13 14 // set the item numbers 15 void container::set(int heal_n, int mw_n) 16 { 17 numOfHeal = heal_n; 18 numOfMW = mw_n; 19 } 20 21 // get the number of heal 22 int container::nOfHeal() 23 { 24 return numOfHeal; 25 } 26 27 // get the number of magic water 28 int container::nOfMW() 29 { 30 return numOfMW; 31 } 32 33 // display the items; 34 void container::display() 35 { 36 cout << "Your bag contains: " << endl; 37 cout << "Heal(HP+100): " << numOfHeal << endl; 38 cout << "Magic Water (MP+80): " << numOfMW << endl; 39 } 40 41 // use heal 42 bool container::useHeal() 43 { 44 numOfHeal--; 45 return 1; // use heal successfully 46 } 47 48 // use magic water 49 bool container::useMW() 50 { 51 numOfMW--; 52 return 1; // use magic water successfully 53 }
main.cpp
//======================= // main.cpp //======================= // main function for the RPG style game #include <iostream> #include <string> using namespace std; #include "swordsman.h" #include"player.h" int main() { string tempName; bool success = 0; // flag for storing whether operation is successful cout << "Please input player's name: "; cin >> tempName; // get player's name from keyboard input player* human = NULL; // use pointer of base class, convenience for polymorphism int tempJob; // temp choice for job selection do { cout << "Please choose a job: 1 Swordsman, 2 Archer, 3 Mage" << endl; cin >> tempJob; system("cls"); // clear the screen switch (tempJob) { case 1: human = new swordsman(1, tempName); // create the character with user inputted name and job success = 1; // operation succeed break; default: break; // In this case, success=0, character creation failed } } while (success != 1); // so the loop will ask user to re-create a character int tempCom; // temp command inputted by user int nOpp = 0; // the Nth opponent for (int i = 1; nOpp < 5; i += 2) // i is opponent's level { nOpp++; system("cls"); cout << "STAGE" << nOpp << endl; cout << "Your opponent, a Level " << i << " Swordsman." << endl; system("pause"); swordsman enemy(i, "Warrior"); // Initialise an opponent, level i, name "Junior" human->reFill(); // get HP/MP refill before start fight while (!human->death() && !enemy.death()) // no died { success = 0; while (success != 1) { showinfo(*human, enemy); // show fighter's information cout << "Please give command: " << endl; cout << "1 Attack; 2 Special Attack; 3 Use Heal; 4 Use Magic Water; 0 Exit Game" << endl; cin >> tempCom; switch (tempCom) { case 0: cout << "Are you sure to exit? Y/N" << endl; char temp; cin >> temp; if (temp == 'Y' || temp == 'y') return 0; else break; case 1: success = human->attack(enemy); human->isLevelUp(); enemy.isDead(); break; case 2: success = human->specialatt(enemy); human->isLevelUp(); enemy.isDead(); break; case 3: success = human->useHeal(); break; case 4: success = human->useMW(); break; default: break; } } if (!enemy.death()) // If AI still alive enemy.AI(*human); else // AI died { cout << "YOU WIN" << endl; human->transfer(enemy); // player got all AI's items } if (human->death()) { system("cls"); cout << endl << setw(50) << "GAME OVER" << endl; delete human; // player is dead, program is getting to its end, what should we do here? system("pause"); return 0; } } } delete human; // You win, program is getting to its end, what should we do here? system("cls"); cout << "Congratulations! You defeated all opponents!!" << endl; system("pause"); return 0; }