xcode编译错误

错误收集:
1
no matching function for call to `xushu::set(xushu)' 
就是说编译器没有找到签名为 xushu::set(xushu)的函数。要么是函数写错了,要么是调用的时候写错了。

2
cannot call member function 'char* CCAnimation1::format(char*, ...)' without object
要用一个对象来调用函数

3
警告:
control reaches end of non-void function
到了函数结尾还没有返回值 需要有返回值

4
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++ failed with exit code 1


5
duplicate symbol Level::loadData() in /Users/anyanyone/Library/Developer/Xcode/DerivedData/NewBulkNinja-gyytdvkxivkrqkbuxekucuokhbum/Build/Intermediates/NewBulkNinja.build/Debug-iphonesimulator/NewBulkNinja.build/Objects-normal/i386/LevelTime.o and /Users/anyanyone/Library/Developer/Xcode/DerivedData/NewBulkNinja-gyytdvkxivkrqkbuxekucuokhbum/Build/Intermediates/NewBulkNinja.build/Debug-iphonesimulator/NewBulkNinja.build/Objects-normal/i386/Level.o for architecture i386
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++ failed with exit code 1

6.
SIGABRT 一般是过度release 或者 发送 unrecogized selector (调用了不存在的方法)导致
EXC_BAD_ACCESS 是访问已被释放的内存导致

 

7.

fatal error: file '/Applications/Xcode5-DP.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIDynamicAnimator.h' has been modified since the precompiled header '/Users/sumomochuufuku/Library/Developer/Xcode/DerivedData/ModuleCache/2NEVAP7X943D2/UIKit.pcm' was built

note: after modifying system headers, please delete the module cache at '/Users/sumomochuufuku/Library/Developer/Xcode/DerivedData/ModuleCache/2NEVAP7X943D2'

1 error generated.

解决办法:前往 '/Users/sumomochuufuku/Library/Developer/Xcode/DerivedData/ModuleCache/2NEVAP7X943D2 这个文件夹,删除其文件夹中的内容,然后运行app,没问题了,注意不是删除 2NEVAP7X943D2 文件夹,而是其中的内容。然后再  clean下项目就可以了(product  -> clean)

注意:

1)、 sumomochuufuku 是我的用户名,你要改成你自己的。

2)、NEVAP7X943D2 文件夹应该是对应应用的,所以会随着app的不同而改变,要理解并灵活使用。

 

 8.

编译错误:

提示libcurl.a文件  cocos2d-x-2.2.2/cocos2dx/platform/third_party/ios/libraries

libwebsocket.a   cocos2d-x-2.2.2/external/libwebsockets/ios/lib

 

9.

Undefined symbols for architecture i386:

  "GSGGUI_2_0_0::loadLayoutWithDelegate(Json::Value, GSGGUILoadLayoutDelegate*)", referenced from:

      GSGGUILayoutManager::loadLayoutWithFile(cocos2d::CCString*, GSGGUILoadLayoutDelegate*) in GSGGUILayoutManager.o

ld: symbol(s) not found for architecture i386

clang: error: linker command failed with exit code 1 (use -v to see invocation)

 

解决:loadLayoutWithDelegate只有声明没有实现

 

 

 

 

10.

constructor for 'GSGBounceButton' must explicitly initialize the number

 

类声明需要这样初始化

GSGBounceButton::GSGBounceButton():

m_scaleDuration(0),

m_normalScale(0),

m_smallScale(0),

m_verticalPadding(0),

m_horizontalPadding(0),

m_enabled(0)

 

 

11. ambiguous conversion from derived class”GUIParticleNode”to base class ‘coocs2d::CCCopying’

class GUIParticleNode : public CCCopying

这种继承的话 写CCCopying::copyWithZone(NULL);不报错

 

class GUIParticleNode : public CCCopying, CCNode

这样写CCCopying::copyWithZone(NULL);报错

解决:因为class CC_DLL CCNode : public CCObject 

class CC_DLL CCObject : public CCCopying

重复继承了所以报错

 

 

12. 

dynamic_cast<CCObject*>(pDelegate)->retain();

CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, kCCMenuHandlerPriority, true);

报错

解决:

class GSGBounceButton:public CCNode, CCTouchDelegate

改为

class GSGBounceButton:public CCNode, public CCTouchDelegate

默认是私有继承

 

 

13.

call to non-static member function without an object argument

解决方法:

1.)把调用的方法声明为static

2.)把方法所在的类作为第一个继承

 

14.

invalid use of ‘this’ outside of a non-static member function

解决:

方法前面没有加引用域(少了MJTheme::)

CCNode* MJTheme::createNodeFromDictionary(CCDictionary* nodeDef, OFInAppPurchase* sku)

 

 

15.

Undefined symbols for architecture i386:

  "ThemeManager::sharedInstance()", referenced from:

      Game::loadWorld() in Game.o

ld: symbol(s) not found for architecture i386

clang: error: linker command failed with exit code 1 (use -v to see invocation)

 

Undefined symbols for architecture i386:

  "ThemeManager::sharedInstance()", referenced from:

      Game::loadWorld() in Game.o

解决方法一:

在Game::loadWorld()的方法里面调用了ThemeManager::sharedInstance()函数,但是sharedInstance()没有实现

 

 

 

 

 

posted @ 2014-04-02 09:44  六界剑仙  阅读(3040)  评论(0)    收藏  举报