using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace MiniCafe.Util
{
/// <summary>
/// internal helper class
/// </summary>
internal class Helpers
{
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("coredll")]
public static extern bool PlaySound(string szSound, IntPtr hMod,PlaySoundFlags flags);
}
/// <summary>
/// sound class to play a file
/// </summary>
public class Sound
{
public static void Play(string strFileName)
{
Helpers.PlaySound(strFileName, IntPtr.Zero,
Helpers.PlaySoundFlags.SND_FILENAME | Helpers.PlaySoundFlags.SND_ASYNC);
}
}
}
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace MiniCafe.Util
{
/// <summary>
/// internal helper class
/// </summary>
internal class Helpers
{
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("coredll")]
public static extern bool PlaySound(string szSound, IntPtr hMod,PlaySoundFlags flags);
}
/// <summary>
/// sound class to play a file
/// </summary>
public class Sound
{
public static void Play(string strFileName)
{
Helpers.PlaySound(strFileName, IntPtr.Zero,
Helpers.PlaySoundFlags.SND_FILENAME | Helpers.PlaySoundFlags.SND_ASYNC);
}
}
}