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  代码只是示例了虚函数的一些应用,并不是说在该场景下这样用最好,甚至于说,几乎不会出现这样的用法。但这可以让初学者加深对虚函数的理解。

//继承多个接口,但是有相同的方法
#include <iostream>

class IHello
{
public:
  virtual void Say()=0;
};

class IWorld
{
public:
  virtual void Say()=0;
};

class MHello:public IHello
{
public:
  void Say(){cout<<"Hello";}
};

class MWorld:public IWorld
{
public:
  void Say(){cout<<"World"<<endl;}
};

class CObject:public MHello,public MWorld
{

};

int main()
{
  CObject 0;
  IHello& ih=0;
  IWorld& iw=0;
  ih.Say();
  iw.Say();
  return 0;
}

//两个平行类,通过被继承,虚函数,将下一个动作传到另一个类,V形转发
#include <iostream>
using namespace std;

class Hello
{
public:
  void Say(){cout<<"Hello";nextH();}
  virtual void nextH(){}
};

class World
{
public:
  void Say(){cout<<"World";nextW();}
  virtual void nextW(){}
};

class CObject:public Hello,public World
{
public:
  void nextH()
  {
    World::Say();
  }
  void nextW()
  {
    ;
  }
};

int main()
{
  CObject o;
  o.Hello::Say();
  return 0;
}
//受到上面平行类的启发,利用菱形继承,提供数据,实现一个switch,处理类似平行的
//但是对每个平行类要有不同签名的调用下一个的虚函数,并且在CObject中对这个处理过程进行编码
#include <iostream>
using namespace std;

class Data
{
public:
  int value;
};

class Case1:public virtual Data
{
public:
  void process(){if(value==1){cout<<1<<endl;} else next1();}
  virtual void next1(){}
};

class Case2:public virtual Data
{
public:
  void process(){if(value==2){cout<<2<<endl;} else next2();}
  virtual void next2(){}
};

class Default:public virtual Data
{
public:
  void process(){cout<<"default"<<endl;}
};

class CObject:public Case1,public Case2,public Default
{
public:
  void next1()
  {
    Case2::process();
  }
  void next2()
  {
    Default::process();
  }
};

int main()
{
  CObject 0;
  for(int i=0;i<4;++i)
  {
    o.value=i;
    o.Case1::process();
  }
  return 0;
}

 

//想到责任链模式,也实现了一个 //但是一个处理者知道下一个处理者 #include <iostream> using namespace std; class MsgProcessor { public: MsgProcessor(MsgProcessor* next=NULL):next_(next){} virtual void process(int msg)=0; virtual void dispatch(int msg) { if(next_) next_->process(msg); } MsgProcessor* next_; }; class Handler1:public MsgProcessor { public: Handler1(MsgProcessor* next=NULL):MsgProcessor(next) { } void process(int msg) { if(msg==1) { cout<<1<<endl; } else { dispatch(msg); } } }; class Handler2:public MsgProcessor { public: Handler2(MsgProcessor* next=NULL):MsgProcessor(next) { } void process(int msg) { if(msg==2) { cout<<2<<endl; } else { dispatch(msg); } } }; class HandlerDefault:public MsgProcessor { public: HandlerDefault(MsgProcessor* next=NULL):MsgProcessor(next) { } void process(int msg) { cout<<"default"<<endl; } }; int main() { HandlerDefault dft; Handler2 h2(&dft); Handler1 h1(&h2); for(int i=0;i<4;i++) { h1.process(i); } return 0; }

//修饰器模式,好看一点,把终止结点和非终止节点分开了
#include <iostream>
using namespace std;

class Component
{
public:
  virtual void process(int msg)=0;
};

class CaseDefault:public Component
{
public:
  void process(int msg)
  {
    cout<<"default"<<endl;
  }
};

class CaseNormal:public Component
{
public:
  CaseNormal(Component* next=NULL):next_(next)
  {
  }
  virtual void process(int msg)
  {
    if(next_) next_->process(msg);
  }
  Component* next_;
};

class Case1:public CaseNormal
{
public:
  Case1(Component* next=NULL):CaseNormal(next)
  {
  }
  void process(int msg)
  {
    if(msg==1)
    {
      cout<<1<<endl;
    }
    else
    {
      CaseNormal::process(msg);
    }
  }
};

class Case2:public CaseNormal
{
public:
  Case2(Component* next=NULL):CaseNormal(next)
  {
  }
  void process(int msg)
  {
    if(msg==2)
    {
      cout<<2<<endl;
    }
    else
    {
      CaseNormal::process(msg);
    }
  }
};

int main()
{
  CaseDefault dft;
  Case2 c2(&dft);
  Case1 c1(&c2);
  for(int i=0;i<4;++i)
  {
    c1.process(i);
  }
  return 0;
}
posted on 2010-01-28 15:22  妮妮啊...  阅读(251)  评论(0编辑  收藏  举报