贪吃蛇
import pygame import random # 初始化 pygame.init() # 游戏界面宽高和方块大小 WINDOW_WIDTH = 800 WINDOW_HEIGHT = 1080 CELL_SIZE = 20 # 颜色定义 WHITE = (255, 255, 255) BLACK = (0, 0, 0) GREEN = (0, 255, 0) RED = (255, 0, 0) # 创建游戏界面 pygame.display.set_caption("大东牌-贪吃蛇") screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) # 创建时钟对象,控制游戏帧率 clock = pygame.time.Clock() # 蛇的初始位置 snake_head_x = WINDOW_WIDTH / 2 // CELL_SIZE * CELL_SIZE snake_head_y = WINDOW_HEIGHT / 2 // CELL_SIZE * CELL_SIZE # 食物的初始位置 food_x = random.randint(0, WINDOW_WIDTH // CELL_SIZE - 1) * CELL_SIZE food_y = random.randint(0, WINDOW_HEIGHT // CELL_SIZE - 1) * CELL_SIZE # 蛇的初始长度、方向和速度 snake_length = 3 snake_direction = "right" snake_speed = CELL_SIZE # 存储蛇身体的各个方块坐标的列表 snake_body = [(snake_head_x - i * CELL_SIZE, snake_head_y) for i in range(snake_length)] # 游戏主循环 while True: # 检测事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP and snake_direction != "down": snake_direction = "up" elif event.key == pygame.K_DOWN and snake_direction != "up": snake_direction = "down" elif event.key == pygame.K_LEFT and snake_direction != "right": snake_direction = "left" elif event.key == pygame.K_RIGHT and snake_direction != "left": snake_direction = "right" # 更新蛇头位置 if snake_direction == "up": snake_head_y -= snake_speed elif snake_direction == "down": snake_head_y += snake_speed elif snake_direction == "left": snake_head_x -= snake_speed elif snake_direction == "right": snake_head_x += snake_speed # 判断是否吃到食物 if snake_head_x == food_x and snake_head_y == food_y: # 食物坐标重置 food_x = random.randint(0, WINDOW_WIDTH // CELL_SIZE - 1) * CELL_SIZE food_y = random.randint(0, WINDOW_HEIGHT // CELL_SIZE - 1) * CELL_SIZE # 蛇长度增加1 snake_length += 1 # 将新的蛇身体块加入列表 snake_body.append((snake_body[-1][0], snake_body[-1][1])) # 判断蛇头是否撞到边界或撞到自己 if ( snake_head_x < 0 or snake_head_x >= WINDOW_WIDTH or snake_head_y < 0 or snake_head_y >= WINDOW_HEIGHT ): # 游戏结束 pygame.quit() quit() if (snake_head_x, snake_head_y) in snake_body[:-1]: # 游戏结束 pygame.quit() quit() # 更新蛇身体坐标 for i in range(snake_length - 1, 0, -1): snake_body[i] = (snake_body[i - 1][0], snake_body[i - 1][1]) snake_body[0] = (snake_head_x, snake_head_y) # 在屏幕上绘制蛇和食物 screen.fill(BLACK) for x, y in snake_body: pygame.draw.rect(screen, GREEN, (x, y, CELL_SIZE, CELL_SIZE)) pygame.draw.rect(screen, RED, (food_x, food_y, CELL_SIZE, CELL_SIZE)) pygame.display.update() # 控制游戏帧率 clock.tick(10)