canvas 笔记整理

canvas 调试辅助背景网格线

 

样式

 <style>
.canvas-container{ position: relative; width:601px; height: 601px; margin: 10px auto;}
.canvas-container.show-grid:before {
    content: "";
    height: 10px;
    width: 100%;
    display: block;
    background-repeat-y: no-repeat;
    position: absolute;
    background-image: linear-gradient(90deg,#bbb 1px,transparent 0),linear-gradient(90deg,#ddd 1px,transparent 0);
    background-size: 100px 15px,4px 5px
}
.canvas-container.show-grid:after {
    content: "";
    height: 100%;
    width: 10px;
    display: block;
    background-repeat-x: no-repeat;
    position: absolute;
    top: 0;
    background-image: linear-gradient(#bbb 1px,transparent 0),linear-gradient(#ddd 1px,transparent 0);
    background-size: 15px 100px,5px 4px
}

.canvas-container.show-grid[data-zoom="100"] {
    background-image: linear-gradient(#eee 1px,transparent 0),
	linear-gradient(90deg,#eee 1px,transparent 0),
	linear-gradient(#f5f5f5 1px,transparent 0),
	linear-gradient(90deg,#f5f5f5 1px,transparent 0)
}
 .canvas-container.show-grid[data-zoom="100"] {
     background-size: 100px 100px,100px 100px,20px 20px,20px 20px;
 }

</style>

  

canvas 判断点是否在多边形内部

射线法判断点是否在多边形内部

 /**
   * @description 射线法判断点是否在多边形内部
   * @param {Object} p 待判断的点,格式:{ x: X坐标, y: Y坐标 }
   * @param {Array} poly 多边形顶点,数组成员的格式同 p
   * @return {String} 点 p 和多边形 poly 的几何关系
   */
  function rayCasting(p, poly) {
    var px = p.x,
        py = p.y,
        flag = false

    for(var i = 0, l = poly.length, j = l - 1; i < l; j = i, i++) {
      var sx = poly[i].x,
          sy = poly[i].y,
          tx = poly[j].x,
          ty = poly[j].y

      // 点与多边形顶点重合
      if((sx === px && sy === py) || (tx === px && ty === py)) {
        return 'on'
      }

      // 判断线段两端点是否在射线两侧
      if((sy < py && ty >= py) || (sy >= py && ty < py)) {
        // 线段上与射线 Y 坐标相同的点的 X 坐标
        var x = sx + (py - sy) * (tx - sx) / (ty - sy)

        // 点在多边形的边上
        if(x === px) {
          return 'on'
        }

        // 射线穿过多边形的边界
        if(x > px) {
          flag = !flag
        }
      }
    }

    // 射线穿过多边形边界的次数为奇数时点在多边形内
    return flag ? 'in' : 'out'
  }

回转数法实现 判断点是否在多边形内部

/**
   * @description 回转数法判断点是否在多边形内部
   * @param {Object} p 待判断的点,格式:{ x: X坐标, y: Y坐标 }
   * @param {Array} poly 多边形顶点,数组成员的格式同 p
   * @return {String} 点 p 和多边形 poly 的几何关系
   */
  function windingNumber(p, poly) {
    var px = p.x,
        py = p.y,
        sum = 0

    for(var i = 0, l = poly.length, j = l - 1; i < l; j = i, i++) {
      var sx = poly[i].x,
          sy = poly[i].y,
          tx = poly[j].x,
          ty = poly[j].y

      // 点与多边形顶点重合或在多边形的边上
      if((sx - px) * (px - tx) >= 0 && (sy - py) * (py - ty) >= 0 && (px - sx) * (ty - sy) === (py - sy) * (tx - sx)) {
        return 'on'
      }

      // 点与相邻顶点连线的夹角
      var angle = Math.atan2(sy - py, sx - px) - Math.atan2(ty - py, tx - px)

      // 确保夹角不超出取值范围(-π 到 π)
      if(angle >= Math.PI) {
        angle = angle - Math.PI * 2
      } else if(angle <= -Math.PI) {
        angle = angle + Math.PI * 2
      }

      sum += angle
    }

    // 计算回转数并判断点和多边形的几何关系
    return Math.round(sum / Math.PI) === 0 ? 'out' : 'in'
  }

参考:

http://www.html-js.com/article/1538

isPointInPath()方法
定义与用法:  isPointInPath()方法返回true,如果给定的点的坐标位于路径之内的话(包括路径的边),否则返回 false。
语法:  context.isPointInPath(x,y);//其中x,y分别是给定点的横、纵坐标
isPointInStroke()
是 Canvas 2D API 用于检测某点是否在路径的描边线上的方法。返回值是一个布尔值,当这个点在路径的描边线上,则返回true,否则返回false。

 结合 isPointInPath,然后判断 点与边界重合,这样兼容点在线上的点击事件;

 

 

canvas Retina 屏幕优化

/**
 * HiDPI Canvas Polyfill (1.0.9)
 *
 * Author: Jonathan D. Johnson (http://jondavidjohn.com)
 * Homepage: https://github.com/jondavidjohn/hidpi-canvas-polyfill
 * Issue Tracker: https://github.com/jondavidjohn/hidpi-canvas-polyfill/issues
 * License: Apache 2.0
*/
;(function(prototype) {
 
    var pixelRatio = (function(context) {
            var backingStore = context.backingStorePixelRatio ||
                        context.webkitBackingStorePixelRatio ||
                        context.mozBackingStorePixelRatio ||
                        context.msBackingStorePixelRatio ||
                        context.oBackingStorePixelRatio ||
                        context.backingStorePixelRatio || 1;
 
            return (window.devicePixelRatio || 1) / backingStore;
        })(prototype),
 
        forEach = function(obj, func) {
            for (var p in obj) {
                if (obj.hasOwnProperty(p)) {
                    func(obj[p], p);
                }
            }
        },
 
        ratioArgs = {
            'fillRect': 'all',
            'clearRect': 'all',
            'strokeRect': 'all',
            'moveTo': 'all',
            'lineTo': 'all',
            'arc': [0,1,2],
            'arcTo': 'all',
            'bezierCurveTo': 'all',
            'isPointinPath': 'all',
            'isPointinStroke': 'all',
            'quadraticCurveTo': 'all',
            'rect': 'all',
            'translate': 'all',
            'createRadialGradient': 'all',
            'createLinearGradient': 'all'
        };
 
    if (pixelRatio === 1) return;
 
    forEach(ratioArgs, function(value, key) {
        prototype[key] = (function(_super) {
            return function() {
                var i, len,
                    args = Array.prototype.slice.call(arguments);
 
                if (value === 'all') {
                    args = args.map(function(a) {
                        return a * pixelRatio;
                    });
                }
                else if (Array.isArray(value)) {
                    for (i = 0, len = value.length; i < len; i++) {
                        args[value[i]] *= pixelRatio;
                    }
                }
 
                return _super.apply(this, args);
            };
        })(prototype[key]);
    });
 
     // Stroke lineWidth adjustment
    prototype.stroke = (function(_super) {
        return function() {
            this.lineWidth *= pixelRatio;
            _super.apply(this, arguments);
            this.lineWidth /= pixelRatio;
        };
    })(prototype.stroke);
 
    // Text
    //
    prototype.fillText = (function(_super) {
        return function() {
            var args = Array.prototype.slice.call(arguments);
 
            args[1] *= pixelRatio; // x
            args[2] *= pixelRatio; // y
 
            this.font = this.font.replace(
                /(\d+)(px|em|rem|pt)/g,
                function(w, m, u) {
                    return (m * pixelRatio) + u;
                }
            );
 
            _super.apply(this, args);
 
            this.font = this.font.replace(
                /(\d+)(px|em|rem|pt)/g,
                function(w, m, u) {
                    return (m / pixelRatio) + u;
                }
            );
        };
    })(prototype.fillText);
 
    prototype.strokeText = (function(_super) {
        return function() {
            var args = Array.prototype.slice.call(arguments);
 
            args[1] *= pixelRatio; // x
            args[2] *= pixelRatio; // y
 
            this.font = this.font.replace(
                /(\d+)(px|em|rem|pt)/g,
                function(w, m, u) {
                    return (m * pixelRatio) + u;
                }
            );
 
            _super.apply(this, args);
 
            this.font = this.font.replace(
                /(\d+)(px|em|rem|pt)/g,
                function(w, m, u) {
                    return (m / pixelRatio) + u;
                }
            );
        };
    })(prototype.strokeText);
})(CanvasRenderingContext2D.prototype);
;(function(prototype) {
    prototype.getContext = (function(_super) {
        return function(type) {
            var backingStore, ratio,
                context = _super.call(this, type);
 
            if (type === '2d') {
 
                backingStore = context.backingStorePixelRatio ||
                            context.webkitBackingStorePixelRatio ||
                            context.mozBackingStorePixelRatio ||
                            context.msBackingStorePixelRatio ||
                            context.oBackingStorePixelRatio ||
                            context.backingStorePixelRatio || 1;
 
                ratio = (window.devicePixelRatio || 1) / backingStore;
 
                if (ratio > 1) {
                    this.style.height = this.height + 'px';
                    this.style.width = this.width + 'px';
                    this.width *= ratio;
                    this.height *= ratio;
                }
            }
 
            return context;
        };
    })(prototype.getContext);
})(HTMLCanvasElement.prototype);

  

 

jcanvascript.js类库 备份

/*!
 * jCanvaScript JavaScript Library v 1.5.18
 * http://jcscript.com/
 *
 * Copyright 2012, Alexander Savin
 * Dual licensed under the MIT or GPL Version 2 licenses.
 */
(function (window, undefined) {
    var canvases = [],
        m = Math,
        m_pi = m.PI,
        pi2 = m_pi * 2,
        lastCanvas = 0, lastLayer = 0,
        underMouse = false,
        underMouseLayer = false,
        regHasLetters = /[A-z]+?/,
        regNumsWithMeasure = /\d.\w\w/,
        FireFox = window.navigator.userAgent.match(/Firefox\/\w+\.\w+/i),
        radian = 180 / m_pi,
        m_max = m.max,
        m_min = m.min,
        m_cos = m.cos,
        m_sin = m.sin,
        m_floor = m.floor,
        m_round = m.round,
        m_abs = m.abs,
        m_pow = m.pow,
        m_sqrt = m.sqrt,
        fps = 1000 / 60,
        requestAnimFrame = (function () {
            return window.requestAnimationFrame ||
                window.webkitRequestAnimationFrame ||
                window.mozRequestAnimationFrame ||
                window.oRequestAnimationFrame ||
                window.msRequestAnimationFrame ||
                function (callback, element) {
                    return setTimeout(callback, fps);
                }
        })(),
        cancelRequestAnimFrame = (function () {
            return window.cancelAnimationFrame ||
                window.webkitCancelRequestAnimationFrame ||
                window.mozCancelRequestAnimationFrame ||
                window.oCancelRequestAnimationFrame ||
                window.msCancelRequestAnimationFrame ||
                clearTimeout
        })();
    if (FireFox != "" && FireFox !== null)
        var FireFox_lt_7 = (parseInt(FireFox[0].split(/[ \/\.]/i)[1]) < 7);

    function findById(i, j, stroke) {
        var objs = canvases[i].layers[j].objs,
            grdntsnptrns = canvases[i].layers[j].grdntsnptrns,
            objsLength = objs.length,
            grdntsnptrnsLength = grdntsnptrns.length;
        stroke = stroke.slice(1);
        for (var k = 0; k < objsLength; k++)
            if (objs[k].optns.id == stroke)return objs[k];
        for (k = 0; k < grdntsnptrnsLength; k++)
            if (grdntsnptrns[k].optns.id == stroke)return grdntsnptrns[k];
        return false;
    }

    function findByName(i, j, myGroup, stroke) {
        var objs = canvases[i].layers[j].objs,
            grdntsnptrns = canvases[i].layers[j].grdntsnptrns,
            strokes = stroke.slice(1).split('.');
        findByNames(myGroup, strokes, objs);
        findByNames(myGroup, strokes, grdntsnptrns);
        return myGroup;
        function findByNames(myGroup, strokes, objs){
            var objsLength = objs.length,
                names, l, k, m;
            for (k = 0; k < objsLength; k++) {
                names = objs[k]._name.split(' ');
                if(strokes.length > names.length){
                    continue;
                }
                var strokesClone = strokes.concat();
                for(l = 0; l < names.length; l++){
                    for(m = 0; m < strokesClone.length; m++){
                        if (names[l] === strokesClone[m]) {
                            strokesClone.splice(m, 1);
                            m--;
                            continue;
                        }
                    }
                    if(!strokesClone.length){
                        myGroup.elements.push(objs[k]);
                        break;
                    }
                }
            }
        }
    }

    function findByCanvasAndLayer(i, j, myGroup) {
        var objs = canvases[i].layers[j].objs,
            grdntsnptrns = canvases[i].layers[j].grdntsnptrns,
            objsLength = objs.length,
            grdntsnptrnsLength = grdntsnptrns.length;
        for (var k = 0; k < objsLength; k++)
            myGroup.elements.push(objs[k]);
        for (k = 0; k < grdntsnptrnsLength; k++)
            myGroup.elements.push(grdntsnptrns[k]);
        return myGroup;
    }

    var jCanvaScript = function (stroke, map) {
        if (stroke === undefined)return this;
        if (typeof stroke == 'object') {
            map = stroke;
            stroke = undefined;
        }
        var canvasNumber = -1, layerNumber = -1, limitC = canvases.length, myGroup = group(), i, j, canvas, layer, layers, element, limitL;
        if (map === undefined) {
            if (stroke.charAt(0) === '#') {
                for (i = 0; i < limitC; i++) {
                    limitL = canvases[i].layers.length;
                    for (j = 0; j < limitL; j++) {
                        element = findById(i, j, stroke);
                        if (element)return element;
                    }
                }
            }
            if (stroke.charAt(0) === '.') {
                for (i = 0; i < limitC; i++) {
                    limitL = canvases[i].layers.length;
                    for (j = 0; j < limitL; j++)
                        myGroup = findByName(i, j, myGroup, stroke);
                }
            }
        }
        else {
            if (map.canvas !== undefined) {
                for (i = 0; i < limitC; i++)
                    if (canvases[i].optns.id == map.canvas) {
                        canvasNumber = i;
                        canvas = canvases[i];
                        break;
                    }
            }
            if (map.layer !== undefined) {
                if (canvasNumber != -1) {
                    limitL = canvas.layers.length;
                    for (i = 0; i < limitL; i++)
                        if (canvas.layers[i].optns.id == map.layer) {
                            layerNumber = i;
                            layer = canvas.layers[i];
                            break;
                        }
                }
                else {
                    for (i = 0; i < limitC; i++) {
                        layers = canvases[i].layers;
                        limitL = layers.length;
                        for (j = 0; j < limitL; j++) {
                            if (layers[j].optns.id == map.layer) {
                                canvasNumber = i;
                                layerNumber = j;
                                canvas = canvases[i]
                                layer = canvas.layers[j];
                                break;
                            }
                        }
                        if (layer > -1)break;
                    }
                }
            }
            if (layerNumber < 0 && canvasNumber < 0)return group();
            if (layerNumber < 0) {
                layers = canvas.layers;
                limitL = layers.length;
                if (stroke === undefined) {
                    for (j = 0; j < limitL; j++)
                        myGroup = findByCanvasAndLayer(canvasNumber, j, myGroup);
                }
                else if (stroke.charAt(0) === '#') {
                    for (j = 0; j < limitL; j++) {
                        element = findById(canvasNumber, j, stroke);
                        if (element)return element;
                    }
                }
                else if (stroke.charAt(0) === '.') {
                    for (j = 0; j < limitL; j++)
                        myGroup = findByName(canvasNumber, j, myGroup, stroke);
                }
            }
            else {
                if (stroke === undefined) {
                    myGroup = findByCanvasAndLayer(canvasNumber, layerNumber, myGroup);
                }
                if (stroke.charAt(0) === '#') {
                    return findById(canvasNumber, layerNumber, stroke);
                }
                if (stroke.charAt(0) === '.') {
                    myGroup = findByName(canvasNumber, layerNumber, myGroup, stroke)
                }
            }
        }
        if (map !== undefined)
            if (map.attrs !== undefined || map.fns !== undefined)
                return myGroup.find(map);
        if (myGroup.elements.length)return myGroup;
        return group();
    }


    
function changeMatrix(object)
{
	var optns=object.optns;
	object.matrix(multiplyM(multiplyM(multiplyM(optns.transformMatrix,optns.translateMatrix),optns.scaleMatrix),optns.rotateMatrix));
	redraw(object);
}
function checkDefaults(check,def)
{
	for(var key in def)
	{
		if(check[key]===undefined)check[key]=def[key];
	}
	return check;
}

function redraw(object)
{
	objectCanvas(object).optns.redraw=1;
}

function animating(canvasOptns)
{
	var timeDiff=canvasOptns.timeDiff,
		progress=1;
	for(var q=0;q<this.animateQueue.length;q++)
	{
		var queue=this.animateQueue[q],
			duration=queue['duration'],
			easing=queue['easing'],
			step=queue.step,
			onstep=queue['onstep'],
			easingIn=easing['type']=='in' || (easing['type']=='inOut' && progress<0.5),
			easingOut=easing['type']=='out' || (easing['type']=='inOut' && progress>0.5);
			queue['step']+=timeDiff;
			progress=step/duration;
		for(var key in queue)
		{
			if(this[key]!==undefined && queue[key])
			{
				var property=queue[key],
					to=property['to'],
					from=property['from'];
				animateTransforms(key,this,queue);
				if(easingIn)this[key]=(to-from)*animateFunctions[easing['fn']](progress,easing)+from;
				if(easingOut)this[key]=(to-from)*(1-animateFunctions[easing['fn']](1-progress,easing))+from;
				if(onstep)onstep.fn.call(this,onstep);
				if(step>=duration)
				{
					this[key]=to;
					animateTransforms(key,this,queue);
					queue[key]=false;
					queue.animateKeyCount--;
					if(!queue.animateKeyCount)
					{
						if(queue.animateFn)queue.animateFn.apply(this);
						this.animateQueue.splice(q,1);
						q--;
					}
				}
			}
		}
	}
	if (this.animateQueue.length)redraw(this);
	else this.optns.animated=false;
	return this;
}
function animateTransforms(key,object,queue)
{
	var val=object[key];
	var prev=queue[key]['prev'];
	switch(key)
	{
		case '_rotateAngle':
			object.rotate(val-prev,object._rotateX,object._rotateY);
			break;
		case '_translateX':
			object.translate(val-prev,0);
			break;
		case '_translateY':
			object.translate(0,val-prev);
			break;
		case '_translateToX':
			object.translateTo(val,undefined);
			break;
		case '_translateToY':
			object.translateTo(undefined,val);
			break;
		case '_scaleX':
			if(!prev)prev=1;
			object.scale(val/prev,1);
			break;
		case '_scaleY':
			if(!prev)prev=1;
			object.scale(1,val/prev);
			break;
		default:
			return;
	}
	queue[key]['prev']=val;
}
function keyEvent(e,key,optns)
{
	e=e||window.event;
	optns[key].event=e;
	optns[key].code=e.charCode||e.keyCode;
	optns[key].val=true;
	optns.redraw=1;
}
function mouseEvent(e,key,optns)
{
	if(!optns[key].val)return;
	e=e||window.event;
	var point= {
		pageX:e.pageX||e.clientX,
		pageY:e.pageY||e.clientY
	};
	optns[key].event=e;
	optns[key].x=point.pageX - optns.x;
	optns[key].y=point.pageY - optns.y;
	optns.redraw=1;
}
function setMouseEvent(fn,eventName)
{
	if(fn===undefined)this['on'+eventName]();
	else this['on'+eventName] = fn;
	if(eventName=='mouseover'||eventName=='mouseout')eventName='mousemove';
	objectCanvas(this).optns[eventName].val=true;
	return this;
}
function setKeyEvent(fn,eventName)
{
	if(fn===undefined)this[eventName]();
	else this[eventName] = fn;
	return this;
}
var animateFunctions={
	linear:function(progress,params){
		return progress;
	},
	exp:function(progress,params){
		var n=params.n||2;
		return m_pow(progress,n);
	},
	circ:function(progress,params){
		return 1 - m_sqrt(1-progress*progress);
	},
	sine:function(progress,params){
		return 1 - m_sin((1 - progress) * m_pi/2);
	},
	back:function(progress,params){
		var n=params.n||2;
		var x=params.x||1.5;
		return m_pow(progress, n) * ((x + 1) * progress - x);
	},
	elastic:function(progress,params){
		var n=params.n||2;
		var m=params.m||20;
		var k=params.k||3;
		var x=params.x||1.5;
		return m_pow(n,10 * (progress - 1)) * m_cos(m * progress * m_pi * x / k);
	},
	bounce:function(progress,params)
	{
		var n=params.n||4;
		var b=params.b||0.25;
		var sum = [1];
		for(var i=1; i<n; i++) sum[i] = sum[i-1] + m_pow(b, i/2);
		var x = 2*sum[n-1]-1;
		for(i=0; i<n; i++)
		{
			if(x*progress >= (i>0 ? 2*sum[i-1]-1 : 0) && x*progress <= 2*sum[i]-1)
				return m_pow(x*(progress-(2*sum[i]-1-m_pow(b, i/2))/x), 2)+1-m_pow(b, i);
		}
		return 1;
	}
},
imageDataFilters={
	color:{fn:function(width,height,matrix,type){
		var old,i,j;
		matrix=matrix[type];
		for(i=0;i<width;i++)
		for(j=0;j<height;j++)
		{
			old=this.getPixel(i,j);
			old[matrix[0]]=old[matrix[0]]*2-old[matrix[1]]-old[matrix[2]];
			old[matrix[1]]=0;
			old[matrix[2]]=0;
			old[matrix[0]]=old[matrix[0]]>255?255:old[matrix[0]];
			this.setPixel(i,j,old);
		}
	},matrix:
		{
			red:[0,1,2],
			green:[1,0,2],
			blue:[2,0,1]
		}},
	linear:{fn:function(width,height,matrix,type){
		var newMatrix=[],old,i,j,k,m,n;
		matrix=matrix[type];
		m=matrix.length;
		n=matrix[0].length;
			for(i=0;i<width;i++)
			{
				newMatrix[i]=[];
				for(j=0;j<height;j++)
				{
					newMatrix[i][j]=[0,0,0,1];
					for(m=0;m<3;m++)
					for(n=0;n<3;n++)
					{
						old=this.getPixel(i-parseInt(m/2),j-parseInt(n/2));
						for(k=0;k<3;k++)
						{
							newMatrix[i][j][k]+=old[k]*matrix[m][n];
						}
					}
				}
			}
			for(i=0;i<width;i++)
			{
				for(j=0;j<height;j++)
					this.setPixel(i,j,newMatrix[i][j]);
			}
	},
		matrix:{
			sharp:[[-0.375,-0.375,-0.375],[-0.375,4,-0.375],[-0.375,-0.375,-0.375]],
			blur:[[0.111,0.111,0.111],[0.111,0.111,0.111],[0.111,0.111,0.111]]
		}
	}
}

function multiplyM(m1,m2)
{
	return [[(m1[0][0]*m2[0][0]+m1[0][1]*m2[1][0]),(m1[0][0]*m2[0][1]+m1[0][1]*m2[1][1]),(m1[0][0]*m2[0][2]+m1[0][1]*m2[1][2]+m1[0][2])],[(m1[1][0]*m2[0][0]+m1[1][1]*m2[1][0]),(m1[1][0]*m2[0][1]+m1[1][1]*m2[1][1]),(m1[1][0]*m2[0][2]+m1[1][1]*m2[1][2]+m1[1][2])]];
}
function multiplyPointM(x,y,m)
{
	return {
		x:(x*m[0][0]+y*m[0][1]+m[0][2]),
		y:(x*m[1][0]+y*m[1][1]+m[1][2])
	}
}
function transformPoint(x,y,m)
{
	return{
		x:(x*m[1][1]-y*m[0][1]+m[0][1]*m[1][2]-m[1][1]*m[0][2])/(m[0][0]*m[1][1]-m[1][0]*m[0][1]),
		y:(-x*m[1][0]+y*m[0][0]-m[0][0]*m[1][2]+m[1][0]*m[0][2])/(m[0][0]*m[1][1]-m[1][0]*m[0][1])
	}
}
function getRect(object,rect,type)
{
	if(type=='poor')return rect;
	var min={x:rect.x,y:rect.y},max={x:rect.x+rect.width,y:rect.y+rect.height},
	m=multiplyM(object.matrix(),objectLayer(object).matrix()),
	lt=multiplyPointM(min.x,min.y,m),
	rt=multiplyPointM(max.x,min.y,m),
	lb=multiplyPointM(min.x,max.y,m),
	rb=multiplyPointM(max.x,max.y,m),
	coords=[[lt.x,lt.y],[rt.x,rt.y],[lb.x,lb.y],[rb.x,rb.y]];
	if(type=='coords')return coords;
	var minX, minY,
	maxX=minX=lt.x,
	maxY=minY=lt.y;
	for(var i=0;i<4;i++)
	{
		if(maxX<coords[i][0])maxX=coords[i][0];
		if(maxY<coords[i][1])maxY=coords[i][1];
		if(minX>coords[i][0])minX=coords[i][0];
		if(minY>coords[i][1])minY=coords[i][1];
	}
	return {x:minX,y:minY,width:maxX-minX,height:maxY-minY};
}
function getCenter(object,point,type)
{
	if(type=='poor')return point;
	return multiplyPointM(point.x,point.y,multiplyM(object.matrix(),objectLayer(object).matrix()));
}
function parseColor(color)
{
	var colorKeeper={
		color:{
			val:color,
			notColor:undefined
		},
		r:0,
		g:0,
		b:0,
		a:1};
	if(color.id!==undefined)
	{
		colorKeeper.color.notColor={
			level:color._level,
			canvas:color.optns.canvas.number,
			layer:color.optns.layer.number
		}
		return colorKeeper;
	}
	if(color.r!==undefined)
	{
		colorKeeper=checkDefaults(color,{r:0,g:0,b:0,a:1});
		colorKeeper.color={
			val:'rgba('+colorKeeper.r+','+colorKeeper.g+','+colorKeeper.b+','+colorKeeper.a+')',
			notColor:undefined
		}
		return colorKeeper;
	}
	if(color.charAt(0)=='#')
	{
        if (color.length > 4) {
            colorKeeper.r = parseInt(color.substr(1, 2), 16);
            colorKeeper.g = parseInt(color.substr(3, 2), 16);
            colorKeeper.b = parseInt(color.substr(5, 2), 16);
        }
        else {
            var r = color.charAt(1), g = color.charAt(2), b = color.charAt(3);
            colorKeeper.r = parseInt(r + r, 16);
            colorKeeper.g = parseInt(g + g, 16);
            colorKeeper.b = parseInt(b + b, 16);
        }
	}
	else
	{
		var arr=color.split(',');
		if(arr.length==4)
		{
			var colorR = arr[0].split('(');
			var alpha = arr[3].split(')');
			colorKeeper.r=parseInt(colorR[1]);
			colorKeeper.g=parseInt(arr[1]);
			colorKeeper.b=parseInt(arr[2]);
			colorKeeper.a=parseFloat(alpha[0]);
		}
		if(arr.length==3)
		{
			colorR = arr[0].split('(');
			var colorB = arr[2].split(')');
			colorKeeper.r=parseInt(colorR[1]);
			colorKeeper.g=parseInt(arr[1]);
			colorKeeper.b=parseInt(colorB[0]);
		}
	}
	colorKeeper.color.notColor = undefined;
	return colorKeeper;
}
function getOffset(elem) {
	if (elem.getBoundingClientRect) {
		return getOffsetRect(elem)
	} else {
		return getOffsetSum(elem)
	}
}

function getOffsetSum(elem) {
	var top=0, left=0
	while(elem) {
		top = top + parseInt(elem.offsetTop)
		left = left + parseInt(elem.offsetLeft)
		elem = elem.offsetParent
	}
	return {
		top: top,
		left: left
	}
}

function getOffsetRect(elem) {
	var box = elem.getBoundingClientRect()
	var body = document.body||{};
	var docElem = document.documentElement
	var scrollTop = window.pageYOffset || docElem.scrollTop || body.scrollTop
	var scrollLeft = window.pageXOffset || docElem.scrollLeft || body.scrollLeft
	var clientTop = docElem.clientTop || body.clientTop || 0
	var clientLeft = docElem.clientLeft || body.clientLeft || 0
	var top  = box.top +  scrollTop - clientTop
	var left = box.left + scrollLeft - clientLeft
	return {
		top: m_round(top),
		left: m_round(left)
	}
}
function checkEvents(object,optns)
{
	checkMouseEvents(object,optns);
	checkKeyboardEvents(object,optns);
}
function checkKeyboardEvents(object,optns)
{
	if(!object.optns.focused)return;
	if(optns.keyDown.val!=false)if(typeof object.onkeydown=='function')object.onkeydown(optns.keyDown);
	if(optns.keyUp.val!=false)if(typeof object.onkeyup=='function')object.onkeyup(optns.keyUp);
	if(optns.keyPress.val!=false)if(typeof object.onkeypress=='function')object.onkeypress(optns.keyPress);
}
function isPointInPath(object,x,y)
{
	var point={};
	var canvas=objectCanvas(object);
	var ctx=canvas.optns.ctx;
	var layer=canvas.layers[object.optns.layer.number];
	point.x=x;
	point.y=y;
	if(FireFox_lt_7)
	{
		point=transformPoint(x,y,layer.matrix());
		point=transformPoint(point.x,point.y,object.matrix());
	}
	if(ctx.isPointInPath===undefined || object._img!==undefined || object._imgData!==undefined || object._proto=='text')
	{
		var rectangle=object.getRect('poor');
		var poorPoint=transformPoint(x,y,multiplyM(object.matrix(),layer.matrix()));
		if(rectangle.x<=poorPoint.x && rectangle.y<=poorPoint.y && (rectangle.x+rectangle.width)>=poorPoint.x && (rectangle.y+rectangle.height)>=poorPoint.y)return point;
	}
	else
	{
		if(ctx.isPointInPath(point.x,point.y)){
			return point;
		}
	}
	return false
}
function checkMouseEvents(object,optns)
{
	var point=false,
		mm=optns.mousemove,
		md=optns.mousedown,
		mu=optns.mouseup,
		c=optns.click,
		dc=optns.dblclick,
		x=mm.x||md.x||mu.x||dc.x||c.x,
		y=mm.y||md.y||mu.y||dc.y||c.y;
	if(x!=false)
	{
		point=isPointInPath(object,x,y);
	}
	if(point)
	{
		
		if(mm.x!=false)
			mm.object=object;
		if(md.x!=false)
			md.objects[md.objects.length]=object;
		if(c.x!=false)
			c.objects[c.objects.length]=object;
		if(dc.x!=false)
            dc.objects[dc.objects.length]=object;
		if(mu.x!=false)
			mu.objects[mu.objects.length]=object;
		optns.point=point;
	}
}

function objectLayer(object)
{
	return objectCanvas(object).layers[object.optns.layer.number];
}
function objectCanvas(object)
{
	return canvases[object.optns.canvas.number];
}
function layer(idLayer,object,array)
{
	redraw(object);
	var objectCanvas=object.optns.canvas;
	var objectLayer=object.optns.layer;

	if (idLayer===undefined)return objectLayer.id;
	if(objectLayer.id==idLayer)return object;
	var oldIndex={
		i:objectCanvas.number,
		j:objectLayer.number
	};
	objectLayer.id=idLayer;
	var newLayer=jCanvaScript.layer(idLayer);
	var newIndex={
		i:newLayer.optns.canvas.number,
		j:newLayer.optns.number
	};
	var oldArray=canvases[oldIndex.i].layers[oldIndex.j][array],newArray=canvases[newIndex.i].layers[newIndex.j][array];
	oldArray.splice(object.optns.number,1);
	object._level=object.optns.number=newArray.length;
	newArray[object._level]=object;
	objectLayer.number=newIndex.j;
	objectCanvas.number=newIndex.i;
	objectCanvas.id=newLayer.optns.canvas.id;
	redraw(object);
	return object;
}

function take(f,s) {
	for(var key in s)
	{
		switch(typeof s[key])
		{
			case 'function':
				if(key.substr(0,2)=='on')break;
				if(f[key]===undefined)f[key]=s[key];
				break;
			case 'object':
				if(key=='optns' || key=='animateQueue')break;
				if(key=='objs' || key=='grdntsnptrns')
				{
					for(var i in s[key])
					{
						if(s[key].hasOwnProperty(i))
							s[key][i].clone().layer(f.optns.id);
					}
					break;
				}
				if(!s[key] || key==='ctx')continue;
				f[key]=typeof s[key].pop === 'function' ? []:{};
				take(f[key],s[key]);
				break;
			default:
				if(key=='_level')break;
				f[key]=s[key];
		}
	}
}
function canvas(idCanvas,object,array)
{
	redraw(object);
	var objectCanvas=object.optns.canvas;
	var objectLayer=object.optns.layer;
	if(idCanvas===undefined)return canvases[objectCanvas.number].optns.id;
	if(canvases[objectCanvas.number].optns.id==idCanvas)return object;
	var oldIndex={
		i:objectCanvas.number,
		j:objectLayer.number
	};
	jCanvaScript.canvas(idCanvas);
	for(var i=0;i<canvases.length;i++)
	{
		var canvasItem=canvases[i];
		if(canvasItem.optns.id==idCanvas)
		{
			var oldArray=canvases[oldIndex.i].layers[oldIndex.j][array],newArray=canvasItem.layers[0][array];
			oldArray.splice(object.optns.number,1);
			normalizeLevels(oldArray);
			object._level=object.optns.number=newArray.length;
			newArray[object._level]=object;
			objectLayer.number=0;
			objectCanvas.number=i;
			objectCanvas.id=canvasItem.optns.id;
			objectLayer.id=canvasItem.layers[0].optns.id;
		}
	}
	redraw(object);
	return object;
}
function normalizeLevels(array)
{
	for(var i=0;i<array.length;i++)
	{
		array[i].optns.number=i;
	}
}
function setLayerAndCanvasToArray(array,newLayerId,newLayerNumber,newCanvasId,newCanvasNumber)
{
	var limit=array.length,
	optns,canvas,layer;
	for(var i=0;i<limit;i++)
	{
		optns=array[i].optns;
		canvas=optns.canvas;
		layer=optns.layer;
		canvas.id=newCanvasId;
		canvas.number=newCanvasNumber;
		layer.id=newLayerId;
		layer.number=newLayerNumber;
	}
}
function levelChanger(array)
{
	array.sort(function(a,b){
		if(a._level>b._level)return 1;
		if(a._level<b._level)return -1;
		return 0;
	});
	normalizeLevels(array);
	return array.length;
}
function objDeleter(array)
{
	var isAnyObjectDeleted;
	do{
		isAnyObjectDeleted=false;
		for(var i=0;i<array.length;i++)
		{
			if(array[i].optns.deleted)
			{
				array.splice(i,1);
				isAnyObjectDeleted=true;
			}
		}
	}while(isAnyObjectDeleted);
	normalizeLevels(array);
	return array.length;
}
var proto={};


    
proto.object=function()
{
	this.getCenter=function(type){
		var rect=this.getRect('poor'),
		point = {
					x:(rect.x*2+rect.width)/2,
					y:(rect.y*2+rect.height)/2
				};
		return getCenter(this,point,type);
	}
	this.position=function(){
		return multiplyPointM(this._x,this._y,multiplyM(this.matrix(),objectLayer(this).matrix()));
	}
	this.buffer=function(doBuffering){
		var bufOptns=this.optns.buffer;
		if(doBuffering===undefined)
			if(bufOptns.val)return bufOptns.cnv;
			else return false;
		if(bufOptns.val===doBuffering)return this;
		if(doBuffering)
		{
			var cnv=bufOptns.cnv=document.createElement('canvas'),
				ctx=bufOptns.ctx=cnv.getContext('2d'),
				rect=bufOptns.rect=this.getRect(),
				oldM=this.transform();
			cnv.setAttribute('width',rect.width);
			cnv.setAttribute('height',rect.height);
			bufOptns.x=this._x;
			bufOptns.y=this._y;
			bufOptns.dx=this._transformdx;
			bufOptns.dy=this._transformdy;
			this._x=this._y=0;
			this.transform(1, 0, 0, 1, -rect.x+bufOptns.dx, -rect.y+bufOptns.dy,true);
			this.setOptns(ctx);
			take(bufOptns.optns={},objectCanvas(this).optns);
			bufOptns.optns.ctx=ctx;
			this.draw(bufOptns.optns);
			this._x=bufOptns.x;
			this._y=bufOptns.y;
			this.transform(oldM[0][0], oldM[1][0], oldM[0][1], oldM[1][1], rect.x, rect.y,true);
			bufOptns.val=true;
		}
		else
		{
			this.translate(-bufOptns.rect.x+bufOptns.dx,-bufOptns.rect.y+bufOptns.dy);
			this.optns.buffer={val:false};
		}
		return this;
	}
	this.clone=function(params)
	{
		var clone=new proto[this._proto];
		proto[this._proto].prototype.base.call(clone);
		take(clone,this);
		clone.layer(objectLayer(this).optns.id);
		take(clone.optns.transformMatrix,this.optns.transformMatrix);
		take(clone.optns.translateMatrix,this.optns.translateMatrix);
		take(clone.optns.scaleMatrix,this.optns.scaleMatrix);
		take(clone.optns.rotateMatrix,this.optns.rotateMatrix);
		if(params===undefined) return clone;
		return clone.animate(params);
	}
	this.shadow= function(options)
	{
		for(var key in options)
		switch (key)
		{
			case 'x':
				this._shadowX=options.x;
				break;
			case 'y':
				this._shadowY=options.y;
				break;
			case 'blur':
				this._shadowBlur=options.blur;
				break;
			case 'color':
				var colorKeeper = parseColor(options.color);
				this._shadowColor = options.color.val;
				this._shadowColorR = colorKeeper.r;
				this._shadowColorG = colorKeeper.g;
				this._shadowColorB = colorKeeper.b;
				this._shadowColorA = colorKeeper.a;
				break;
		}
		redraw(this);
		return this;
	}
	this.setOptns=function(ctx)
	{
		ctx.globalAlpha = this._opacity;
		ctx.shadowOffsetX = this._shadowX;
		ctx.shadowOffsetY = this._shadowY;
		ctx.shadowBlur = this._shadowBlur;
		ctx.globalCompositeOperation=this._composite;
        var rInt = parseInt(this._shadowColorR),
            gInt = parseInt(this._shadowColorG),
            bInt = parseInt(this._shadowColorB),
            aInt = parseInt(this._shadowColorA * 100) / 100;
        if (this._shadowColorRPrev !== rInt || this._shadowColorGPrev !== gInt || this._shadowColorBPrev !== bInt || this._shadowColorAPrev !== aInt) {
            ctx.shadowColor = this._shadowColor = 'rgba(' + rInt + ', ' + gInt + ', ' + bInt + ', ' + aInt+ ')';
            this._shadowColorRPrev = rInt;
            this._shadowColorGPrev = gInt;
            this._shadowColorBPrev = bInt;
            this._shadowColorAPrev = aInt;
        }
        else {
            ctx.shadowColor = this._shadowColor;
        }
		ctx.transform(this._transform11,this._transform12,this._transform21,this._transform22,this._transformdx,this._transformdy);
		return this;
	}
	this.up=function(n)
	{
		if(n === undefined)n=1;
		if(n=='top')this.level(n);
		else {
			var next=objectLayer(this).objs[this.optns.number+n];
			if(next!==undefined)
			{
				n=next._level+1-this._level;
			}
			this.level(this._level+n);
		}
		return this;
	}
	this.down=function(n)
	{
		if(n == undefined)n=1;
		if(n == 'bottom')this.level(n);
		else {
			var previous=objectLayer(this).objs[this.optns.number-n];
			if(previous!==undefined)
			{
				n=this._level-(previous._level-1);
			}
			this.level(this._level-n);
		}
		return this;
	}
	this.level=function(n)
	{
		if(n == undefined)return this._level;
		var layer=objectLayer(this);
		if(n=='bottom')
		{
			if(this.optns.number==0)n=this._level;
			else n=layer.objs[0]._level-1;
		}
		if(n=='top')
		{
			if(this.optns.number==layer.objs.length)n=this._level;
			else n=layer.objs[layer.objs.length-1]._level+1;
		}
		this._level=n;
		layer.optns.anyObjLevelChanged = true;
		redraw(this);
		return this;
	}
	this.del=function()
	{
		this.optns.deleted=true;
		objectLayer(this).optns.anyObjDeleted = true;
		redraw(this);
	}
	this.focus=function(fn)
	{
		if(fn===undefined)
		{
			this.optns.focused=true;
			if(typeof this.onfocus=='function')this.onfocus();
		}
		else this.onfocus=fn;
		return this;
	}
	this.blur=function(fn)
	{
		if(fn===undefined)
		{
			this.optns.focused=false;
			if(typeof this.onblur == 'function')this.onblur();
		}
		else this.onblur=fn;
		return this;
	}
	this.click= function(fn)
	{
		return setMouseEvent.call(this,fn,'click');
	}
	this.dblclick = function(fn)
	{
		return setMouseEvent.call(this,fn,'dblclick');
	}
	this.keypress= function(fn)
	{
		return setKeyEvent.call(this,fn,'onkeypress');
	}
	this.keydown= function(fn)
	{
		return setKeyEvent.call(this,fn,'onkeydown');
	}
	this.keyup= function(fn)
	{
		return setKeyEvent.call(this,fn,'onkeyup');
	}
	this.mousedown= function(fn)
	{
		return setMouseEvent.call(this,fn,'mousedown');
	}
	this.mouseup= function(fn)
	{
		return setMouseEvent.call(this,fn,'mouseup');
	}
	this.mousemove= function(fn)
	{
		return setMouseEvent.call(this,fn,'mousemove');
	}
	this.mouseover= function(fn)
	{
		return setMouseEvent.call(this,fn,'mouseover');
	}
	this.mouseout= function(fn)
	{
		return setMouseEvent.call(this,fn,'mouseout');
	}
	this.attr=function(parameter,value)
	{
		if(typeof parameter==='object')
			var parameters=parameter;
		else
		{
			if(value===undefined)
				return this['_'+parameter];
			parameters={};
			parameters[parameter]=value;
		}
		return this.animate(parameters);
	}
	this.queue=function(){
		var animateQueueLength=this.animateQueue.length, queue,i,j,duration=0,longFn=0,fn,args=arguments;
		for (i=0;i<args.length;i++)
		{
			if(typeof args[i]=='function'){
				args[i].apply(this);
				args[i]=false;
				i++;
				if(this.animateQueue.length>animateQueueLength)
				{
					for (j=animateQueueLength;j<this.animateQueue.length;j++)
					{
						queue=this.animateQueue[j];
						if(queue.duration!==undefined){
							if(queue.duration>duration)
							{
								duration=queue.duration;
								longFn=j;
							}
							break;
						}
					}
					if(duration){
						queue=this.animateQueue[longFn];
						if(queue.animateFn){
							fn=queue.animateFn;
							queue.animateFn=function(){
								fn.apply(this);
								this.queue.apply(this,args)
							}
						}
						else queue.animateFn=function(){this.queue.apply(this,args)};
						break;
					}
				}
			}
		}
	}
	this.stop=function(jumpToEnd,runCallbacks)
	{
		this.optns.animated=false;
		if(runCallbacks===undefined)runCallbacks=false;
		if(jumpToEnd===undefined)jumpToEnd=false;
		for(var q=0;q<this.animateQueue.length;q++)
		{
			var queue=this.animateQueue[q];
			if(runCallbacks)queue.animateFn.call(this);
			if(jumpToEnd)
			for(var key in queue)
			{
				if(queue[key]['from']!==undefined)
				{
					this[key]=queue[key]['to'];
					animateTransforms(key,this,queue);
				}
			}
		}
		this.animateQueue=[];
		return this;
	}
	this.animate=function(options,duration,easing,onstep,fn)
	{
		if(duration===undefined)duration=1;
		else
		{
			if(typeof duration == 'function')
			{
				fn=duration;
				duration=1;
			}
			if(typeof duration == 'object')
			{
				easing=duration;
				duration=1;
			}
		}
		if (easing===undefined)easing={fn:'linear',type:'in'};
		else
		{
			if(typeof easing == 'function')
			{
				fn=easing;
				easing={fn:'linear',type:'in'};
			}
			if (easing.type===undefined)easing.type='in';
		}
		if(onstep===undefined)onstep=false;
		else
		{
			if(typeof onstep == 'function')
			{
				fn=onstep;
				onstep=false;
			}
		}
		if(options.scale!==undefined)
		{
			this._scaleX=this._scaleY=1;
			if(typeof options.scale!='object')
			{
				options.scaleX=options.scaleY=options.scale;
			}
			else
			{
				options.scaleX=options.scale.x||1;
				options.scaleY=options.scale.y||1;
			}
		}
		if(options.translate!==undefined)
		{
			this._translateX=this._translateY=0;

			if(typeof options.translate!='object')
			{
				options.translateX=options.translateY=options.translate;
			}
			else
			{
				options.translateX=options.translate.x||0;
				options.translateY=options.translate.y||0;
			}
			options.translate=undefined;
		}
		if(options.translateTo!==undefined)
		{
			var point=this.position();
			this._translateToX=point.x;
			this._translateToY=point.y;
			if(typeof options.translateTo!='object')
			{
				options.translateToX=options.translateToY=options.translateTo;
			}
			else
			{
				options.translateToX=options.translateTo.x||0;
				options.translateToY=options.translateTo.y||0;
			}
			options.translateTo=undefined;
		}
		if(options.rotate!==undefined)
		{
			options.rotateAngle=options.rotate.angle;
			this._rotateAngle=0;
			this._rotateX=options.rotate.x||0;
			this._rotateY=options.rotate.y||0;
			options.rotate=undefined;
		}
		if(options.color !== undefined)
		{
			var colorKeeper=parseColor(options.color);
			if(colorKeeper.color.notColor)
				this.optns.color.notColor=colorKeeper.color.notColor;
			else
			{
				options.colorR=colorKeeper.r;
				options.colorG=colorKeeper.g;
				options.colorB=colorKeeper.b;
				options.alpha=colorKeeper.a;
			}
			options.color = undefined;
		}
		if(options.shadowColor !== undefined)
		{
			colorKeeper=parseColor(options.shadowColor);
			options.shadowColorR=colorKeeper.r;
			options.shadowColorG=colorKeeper.g;
			options.shadowColorB=colorKeeper.b;
			options.shadowColorA=colorKeeper.a;
			options.shadowColor = undefined;
		}
		if(duration>1)
		{
			var queue=this.animateQueue[this.animateQueue.length]={animateKeyCount:0};
			queue.animateFn=fn||false;
			this.optns.animated=true;
			queue.duration=duration;
			queue.step=0;
			queue.easing=easing;
			queue.onstep=onstep;
		}
		for(var key in options)
		{
			if(this['_'+key] !== undefined && options[key]!==undefined)
			{
				var keyValue=options[key],privateKey='_'+key;
				if(keyValue!=this[privateKey])
				{
					if(keyValue.charAt)
					{
						if(key=='string')this._string=keyValue;
						else if(keyValue.charAt(1)=='=')
						{
							keyValue=this[privateKey]+parseInt(keyValue.charAt(0)+'1')*parseInt(keyValue.substr(2));
						}
						else if(!regHasLetters.test(keyValue))keyValue=parseInt(keyValue);
						else this[privateKey]=keyValue;
					}
					if(duration==1)this[privateKey]=keyValue;
					else
					{
						queue[privateKey]={
							from:this[privateKey],
							to:keyValue,
							prev:0
						}
						queue.animateKeyCount++;
					}
				}
			}
		}
		if(duration==1)
		{
			if(options['rotateAngle'])
				this.rotate(this._rotateAngle,this._rotateX,this._rotateY);
			if(options['translateX']||options['translateY'])
				this.translate(this._translateX,this._translateY);
			if(options['translateToX']||options['translateToY'])
				this.translate(this._translateToX,this._translateToY);
			if(options['scaleX']||options['scaleY'])
				this.scale(this._scaleX,this._scaleY);
		}
		redraw(this);
		return this;
	}
	this.matrix=function(m)
	{
		if(m===undefined)return [[this._transform11,this._transform21,this._transformdx],[this._transform12,this._transform22,this._transformdy]];
		this._transform11=m[0][0];
		this._transform21=m[0][1];
		this._transform12=m[1][0];
		this._transform22=m[1][1];
		this._transformdx=m[0][2];
		this._transformdy=m[1][2];
		return this;
	}
	this.translateTo=function(newX,newY,duration,easing,onstep,fn)
	{
		if(duration!==undefined)
			return this.animate({translateTo:{x:newX,y:newY}},duration,easing,onstep,fn);
		var point=this.position(),
			x=0,y=0;
		if(newX!==undefined)
			x=newX-point.x;
		if(newY!==undefined)
			y=newY-point.y;
		return this.translate(x,y);
	}
	this.translate=function(x,y,duration,easing,onstep,fn)
	{
		if(duration!==undefined)
			return this.animate({translate:{x:x,y:y}},duration,easing,onstep,fn);
		this.optns.translateMatrix=multiplyM(this.optns.translateMatrix,[[1,0,x],[0,1,y]]);
		changeMatrix(this);
		return this;
	}
	this.scale=function(x,y,duration,easing,onstep,fn)
	{
		if(duration!==undefined)
			return this.animate({scale:{x:x,y:y}},duration,easing,onstep,fn);
		if(y===undefined)y=x;
		this.optns.scaleMatrix=multiplyM(this.optns.scaleMatrix,[[x,0,this._x*(1-x)],[0,y,this._y*(1-y)]]);
		changeMatrix(this);
		return this;
	}
	this.rotate=function(x,x1,y1,duration,easing,onstep,fn)
	{
		if(duration!==undefined)
			return this.animate({rotate:{angle:x,x:x1,y:y1}},duration,easing,onstep,fn);
		x=x/radian;
		var cos=m_cos(x),
			sin=m_sin(x),
			translateX=0,
			translateY=0;
		if(x1!==undefined)
		{
			if(x1=='center')
			{
				var point=this.getCenter('poor');
				if(y1===undefined)
				{
					x1=point.x;
					y1=point.y;
				}
				else
				{
					x1=point.x+y1.x;
					y1=point.y+y1.y;
				}
			}
			translateX=-x1*(cos-1)+y1*sin;
			translateY=-y1*(cos-1)-x1*sin;
		}
		this.optns.rotateMatrix=multiplyM(this.optns.rotateMatrix,[[cos,-sin,translateX],[sin,cos,translateY]]);
		changeMatrix(this);
		return this;
	}
	this.transform=function(m11,m12,m21,m22,dx,dy,reset)
	{
		if(m11===undefined)return this.matrix();
		var optns=this.optns;
		if(reset!==undefined)
		{
			optns.transformMatrix=[[m11,m21,dx],[m12,m22,dy]];
			optns.rotateMatrix=[[1,0,0],[0,1,0]];
			optns.scaleMatrix=[[1,0,0],[0,1,0]];
			optns.translateMatrix=[[1,0,0],[0,1,0]];
		}
		else
		{
			optns.transformMatrix=multiplyM(optns.transformMatrix,[[m11,m21,dx],[m12,m22,dy]]);
		}
		changeMatrix(this);
		return this;
	}
	this.beforeDraw=function(canvasOptns)
	{
		if(!this._visible)return false;
		var ctx=canvasOptns.ctx;
		ctx.save();
		if(this.optns.clipObject)
		{
			var clipObject=this.optns.clipObject;
			clipObject._visible=true;
			if (clipObject.optns.animated)animating.call(clipObject,canvasOptns);
			clipObject.setOptns(ctx);
			ctx.beginPath();
			clipObject.draw(ctx);
			ctx.clip();
		}
		this.setOptns(ctx);
		if (this.optns.animated)animating.call(this,canvasOptns);
		ctx.beginPath();
		return true;
	}
	this.clip=function(object)
	{
		if(object===undefined)return this.optns.clipObject;
		objectLayer(this).objs.splice(object.optns.number,1);
		this.optns.clipObject=object;
		return this;
	}
	this.afterDraw=function(optns)
	{
		optns.ctx.closePath();
		checkEvents(this,optns);
		optns.ctx.restore();
		if(this.optns.clipObject)
		{
			proto.shape.prototype.afterDraw.call(this.optns.clipObject,optns);
		}
	}
	this.isPointIn=function(x,y,global)
	{
		var canvasOptns=objectCanvas(this).optns,
			ctx=canvasOptns.ctx,
			thisAnimated=false,
			optns=this.optns,
			clipAnimated=false;
		if(global!==undefined)
		{
			x-=canvasOptns.x;
			y-=canvasOptns.y;
		}
		if(optns.animated)thisAnimated=true;
		optns.animated=false;
		if(optns.clipObject)
		{
			var clipObject=optns.clipObject,
				clipOptns=clipObject.optns;
			if(clipOptns.animated)
			{
				clipAnimated=true;
				clipOptns.animated=false;
			}
		}
		objectLayer(this).setOptns(ctx);
		this.beforeDraw(canvasOptns);
		this.draw(ctx);
		var point=isPointInPath(this,x,y);
		ctx.closePath();
		ctx.restore();
		ctx.setTransform(1,0,0,1,0,0);
		optns.animated=thisAnimated;
		if(clipAnimated)
		{
			clipOptns.animated=clipAnimated;
		}
		return point;
	}
	this.layer=function(idLayer)
	{
		return layer(idLayer,this,'objs');
	}
	this.canvas=function(idCanvas)
	{
		return canvas(idCanvas,this,'objs');
	}
	this.draggable=function(object,params,drag)
	{
		if(params===undefined && typeof object=='object' && object.optns===undefined)
		{
			params=object.params;
			drag=object.drag;
			var start=object.start,
				stop=object.stop,
				disabled=object.disabled;
			object=object.object;
		}
		var dragObj=this;
		var dragOptns=this.optns.drag;
		if(typeof params==='function')
		{
			drag=params;
			params=undefined;
		}
		if(typeof object=='function')
		{
			drag=object;
			object=undefined;
		}
		dragOptns.shiftX=0;
		dragOptns.shiftY=0;
		if(params!==undefined)
		{
			if(params.shiftX!==undefined){dragOptns.shiftX=params.shiftX;params.shiftX=undefined;}
			if(params.shiftY!==undefined){dragOptns.shiftY=params.shiftY;params.shiftY=undefined;}
		}
		if(object!==undefined)
		{
			if(object.id)dragObj=(params===undefined)? object.visible(false) : object.animate(params).visible(false);
			if(object=='clone')
			{
				dragObj=this.clone(params).visible(false);
				dragOptns.type='clone';
			}
		}
		dragOptns.val=true;
		dragOptns.x=this._x;
		dragOptns.y=this._y;
		dragOptns.dx=this._transformdx;
		dragOptns.dy=this._transformdy;
		dragOptns.object=dragObj;
		dragOptns.params=params;
		dragOptns.drag=drag||false;
		dragOptns.start=start||false;
		dragOptns.stop=stop||false;
		dragOptns.disabled=disabled||false;
		var optns=objectCanvas(this).optns;
		optns.mousemove.val=true;
		optns.mousedown.val=true;
		optns.mouseup.val=true;
		return this;
	}
	this.droppable=function(fn)
	{
		this.optns.drop.val=true;
		if(fn!==undefined)this.optns.drop.fn=fn;
		return this;
	}
	this.name = function(name)
	{
		return this.attr('name',name);
	}
    this.hasName = function(name){
        var namesArray = this.attr('name').split(' '), i = 0;
        while(i < namesArray.length){
            if(namesArray[i] === name){
                return true;
            }
            i++;
        }
        return false;
    }
    this.addName = function(name)
    {
        var namesArray = this.attr('name').split(' '), i = 0;
        while(i < namesArray.length){
            if(namesArray[i] === name){
                return this;
            }
            i++;
        }
        namesArray.push(name);
        return this.attr('name', namesArray.join(' '));
    }
    this.removeName = function(name)
    {
        var namesArray = this.attr('name').split(' '), i = 0;
        while(i < namesArray.length){
            if(namesArray[i] === name){
                namesArray.splice(i, 1);
                return this.attr('name', namesArray.join(' '));
            }
            i++;
        }
        return this;
    }
	this.visible=function(visibility)
	{
		return this.attr('visible',visibility);
	}
	this.composite=function(composite)
	{
		return this.attr('composite',composite);
	}
	this.id=function(id)
	{
		if(id===undefined)return this.optns.id;
		this.optns.id=id;
		return this;
	}
	this.opacity=function(n)
	{
		return this.attr('opacity',n);
	}
	this.fadeIn=function(duration,easing,onstep,fn)
	{
		return this.fadeTo(1,duration,easing,onstep,fn);
	}
	this.fadeOut=function(duration,easing,onstep,fn)
	{
		return this.fadeTo(0,duration,easing,onstep,fn);
	}
	this.fadeTo=function(val,duration,easing,onstep,fn)
	{
		if(duration===undefined)duration=600;
		return this.animate({opacity:val},duration,easing,onstep,fn);
	}
	this.fadeToggle=function(duration,easing,onstep,fn)
	{
		if(this._opacity)
			this.fadeOut(duration,easing,onstep,fn);
		else
			this.fadeIn(duration,easing,onstep,fn);
		return this;
	}
	this.instanceOf=function(name)
	{
		if(name===undefined)return this._proto;
		return this instanceof proto[name];
	}
	this.base=function(x,y,service)
	{
		if(typeof x == 'object'){
			x=checkDefaults(x,{x:0,y:0,service:false});
			service=x.service;
			y=x.y;
			x=x.x;
		}
		else{if(service===undefined)service=false;}
		var canvasItem=canvases[lastCanvas];
		this.optns={
			animated:false,
			clipObject:false,
			drop:{val:false,fn:function(){}},
			drag:{val:false},
			layer:{id:canvasItem.optns.id+"Layer0",number:0},
			canvas:{number:0},
			focused:false,
			buffer:{val:false},
			rotateMatrix:[[1,0,0],[0,1,0]],
			scaleMatrix:[[1,0,0],[0,1,0]],
			translateMatrix:[[1,0,0],[0,1,0]],
			transformMatrix:[[1,0,0],[0,1,0]]
		}
		this.animateQueue = [];
		this._x=x;
		this._y=y;
		if(service==false && canvasItem!==undefined && canvasItem.layers[0]!==undefined)
		{
			this.optns.layer.number=0;
			this.optns.canvas.number=lastCanvas;
			var layer=objectLayer(this),
			limit=layer.objs.length;
			this.optns.number=limit;
			this._level=limit?(layer.objs[limit-1]._level+1):0;
			layer.objs[limit]=this;
			this.optns.layer.id=layer.optns.id;
			redraw(this);
		}
		return this;
	}
	this._visible=true;
	this._composite='source-over';
	this._name="";
	this._opacity=1;
	this._shadowX=0;
	this._shadowY=0;
	this._shadowBlur= 0;
	this._shadowColor= 'rgba(0,0,0,0)';
	this._shadowColorR= 0;
	this._shadowColorG= 0;
	this._shadowColorB= 0;
	this._shadowColorA= 0;
    this._shadowColorRPrev= 0;
    this._shadowColorGPrev= 0;
    this._shadowColorBPrev= 0;
    this._shadowColorAPrev= 0;
	this._translateX=0;
	this._translateY=0;
	this._scaleX=1;
	this._scaleY=1;
	this._rotateAngle=0;
	this._rotateX=0;
	this._rotateY=0;
	this._transform11=1;
	this._transform12=0;
	this._transform21=0;
	this._transform22=1;
	this._transformdx=0;
	this._transformdy=0;
	this._matrixChanged=false;
}
proto.object.prototype=new proto.object();

proto.shape=function()
{
	this.color = function(color)
	{
		if (color===undefined)return [this._colorR,this._colorG,this._colorB,this._alpha];
		return this.attr('color',color);
	}
	this.lineStyle = function(options)
	{
		return this.attr(options);
	}
	this.setOptns = function(ctx)
	{
		proto.shape.prototype.setOptns.call(this,ctx);
		ctx.lineWidth = this._lineWidth;
		ctx.lineCap = this._cap;
		ctx.lineJoin = this._join;
		ctx.miterLimit = this._miterLimit;
		var color=this.optns.color;
		if(color.notColor===undefined){
            var rInt = parseInt(this._colorR),
                gInt = parseInt(this._colorG),
                bInt = parseInt(this._colorB),
                aInt = parseInt(this._alpha * 100) / 100;
            if (this._colorRPrev !== rInt || this._colorGPrev !== gInt || this._colorBPrev !== bInt || this._alphaPrev !== aInt) {
                color.val = this._color = 'rgba(' + rInt + ', ' + gInt + ', ' + bInt + ', ' + aInt + ')';
                this._colorRPrev = rInt;
                this._colorGPrev = gInt;
                this._colorBPrev = bInt;
                this._alphaPrev = aInt;
            }
            else {
                color.val = this._color;
            }
        }
		else
		{
			var notColor=color.notColor;
			var notColorLayer=canvases[notColor.canvas].layers[notColor.layer];
			if(notColorLayer.grdntsnptrns[notColor.level]!==undefined){color.val=notColorLayer.grdntsnptrns[notColor.level].val;}
		}
		if(this._fill) ctx.fillStyle = color.val;
		else ctx.strokeStyle = color.val;
	}
	this.afterDraw=function(optns)
	{
		if(this._fill)
			optns.ctx.fill();
		else
			optns.ctx.stroke();
		proto.shape.prototype.afterDraw.call(this,optns);
	}
	this.base=function(x)
	{
		if(x===undefined)x={};
		if(x.color===undefined)x.color='rgba(0,0,0,1)';
		else
		{
			if(!x.color.charAt && x.color.id===undefined && x.color.r===undefined)
			{
				x.fill=x.color;
				x.color='rgba(0,0,0,1)';
			}
		}
		x=checkDefaults(x,{color:'rgba(0,0,0,1)',fill:0});
		proto.shape.prototype.base.call(this,x);
		this._fill=x.fill;
		this.optns.color={val:x.color,notColor:undefined};
		return this.color(x.color);
	}
	this._colorR=0;
	this._colorG=0;
	this._colorB=0;
	this._alpha=0;
    this._colorRPrev=0;
    this._colorGPrev=0;
    this._colorBPrev=0;
    this._alphaPrev=0;
    this._color = 'rgba(0,0,0,0)';
	this._lineWidth = 1;
	this._cap = 'butt';
	this._join = 'miter';
	this._miterLimit= 1;
}
proto.shape.prototype=new proto.object;

proto.lines=function()
{
	this.getCenter=function(type)
	{
		var point={
			x:this._x0,
			y:this._y0
		};
		for(var i=1;i<this.shapesCount;i++)
		{
			point.x+=this['_x'+i];
			point.y+=this['_y'+i];
		}
		point.x=point.x/this.shapesCount;
		point.y=point.y/this.shapesCount;
		return getCenter(this,point,type);
	}
	this.position=function(){
		return multiplyPointM(this._x0,this._y0,multiplyM(this.matrix(),objectLayer(this).matrix()));
	}
	this.getRect=function(type){
		var minX, minY,
		maxX=minX=this._x0,
		maxY=minY=this._y0;
		for(var i=1;i<this.shapesCount;i++)
		{
			if(maxX<this['_x'+i])maxX=this['_x'+i];
			if(maxY<this['_y'+i])maxY=this['_y'+i];
			if(minX>this['_x'+i])minX=this['_x'+i];
			if(minY>this['_y'+i])minY=this['_y'+i];
		}
		var points={x:minX,y:minY,width:maxX-minX,height:maxY-minY};
		return getRect(this,points,type);
	}
	this.addPoint=function(){
		redraw(this);
		var names=this.pointNames;
		for(var i=0;i<names.length;i++)
				this[names[i]+this.shapesCount]=arguments[i];
		this.shapesCount++;
		return this;
	}
	this.delPoint=function(x,y,radius){
		redraw(this);
		if(y===undefined)
		{
			var points=this.points();
			points.splice(x,1)
			this.points(points);
		}
		else{
			radius=radius||0;
			for(var j=0;j<this.shapesCount;j++)
				if(this['_x'+j]<x+radius && this['_x'+j]>x-radius && this['_y'+j]<y+radius && this['_y'+j]<y+radius)
				{
					this.delPoint(j);
					j--;
				}
		}
		return this;
	}
	this.points=function(points)
	{
		var names=this.pointNames;
		if(points===undefined){
			points=[];
			for(var j=0;j<this.shapesCount;j++)
			{
				points[j]=[];
				for(var i=0;i<names.length;i++)
					points[j][i]=this[names[i]+j];
			}
			return points;
		}
		redraw(this);
		var oldCount=this.shapesCount;
		this.shapesCount=points.length;
		for(j=0;j<this.shapesCount;j++)
			for(i=0;i<names.length;i++)
				this[names[i]+j]=points[j][i];
		for(j=this.shapesCount;j<oldCount;j++)
			for(i=0;i<names.length;i++)
				this[names[i]+j]=undefined;
		return this;
	}
	this.base=function(points,color,fill)
	{
		if(points!==undefined)
		{
			if(typeof points.pop == 'function')
				points={points:points,color:color,fill:fill};
		}
		proto.lines.prototype.base.call(this,points);
		this.shapesCount=0;
		if(points!==undefined)
			if(points.points!==undefined)
				this.points(points.points);
		return this;
	}
}
proto.lines.prototype=new proto.shape;

proto.line=function(){
	this.draw=function(ctx)
	{
		if(this._x0===undefined)return;
		ctx.moveTo(this._x0,this._y0);
		for(var j=1;j<this.shapesCount;j++)
		{
			ctx.lineTo(this['_x'+j],this['_y'+j]);
		}
	}
	this.base=function(points,color,fill)
	{
		proto.line.prototype.base.call(this,points,color,fill);
		return this;
	}
	this._proto='line';
	this.pointNames=['_x','_y'];
}
proto.line.prototype=new proto.lines;
proto.qCurve=function(){
	this.draw=function(ctx)
	{
		if(this._x0===undefined)return;
		ctx.moveTo(this._x0,this._y0);
		for(var j=1;j<this.shapesCount;j++)
		{
			ctx.quadraticCurveTo(this['_cp1x'+j],this['_cp1y'+j],this['_x'+j],this['_y'+j]);
		}
	}
	this.base=function(points,color,fill)
	{
		proto.qCurve.prototype.base.call(this,points,color,fill);
		return this;
	}
	this._proto='qCurve';
	this.pointNames=['_x','_y','_cp1x','_cp1y'];
}
proto.qCurve.prototype=new proto.lines;
proto.bCurve=function(){
	this.draw=function(ctx)
	{
		if(this._x0===undefined)return;
		ctx.moveTo(this._x0,this._y0);
		for(var j=1;j<this.shapesCount;j++)
		{
			ctx.bezierCurveTo(this['_cp1x'+j],this['_cp1y'+j],this['_cp2x'+j],this['_cp2y'+j],this['_x'+j],this['_y'+j]);
		}
	}
	this.base=function(points,color,fill)
	{
		proto.bCurve.prototype.base.call(this,points,color,fill);
		return this;
	}
	this._proto='bCurve';
	this.pointNames=['_x','_y','_cp1x','_cp1y','_cp2x','_cp2y'];
}
proto.bCurve.prototype=new proto.lines;

proto.circle = function () {
    this.getCenter = function (type) {
        return getCenter(this, {x:this._x, y:this._y}, type);
    }
    this.getRect = function (type) {
        var points = {x:Math.floor(this._x - this._radius), y:Math.floor(this._y - this._radius)};
        points.width = points.height = Math.ceil(this._radius) * 2;
        return getRect(this, points, type);
    }
    this.draw = function (ctx) {
        ctx.arc(this._x, this._y, this._radius, 0, pi2, true);
    }
    this.base = function (x, y, radius, color, fill) {
        if (typeof x != 'object')
            x = {x:x, y:y, radius:radius, color:color, fill:fill};
        x = checkDefaults(x, {radius:0});
        proto.circle.prototype.base.call(this, x);
        this._radius = x.radius;
        return this;
    }
    this._proto = 'circle';
}
proto.circle.prototype = new proto.shape;
proto.rect = function () {
    this.getRect = function (type) {
        return getRect(this, {x:this._x, y:this._y, width:this._width, height:this._height}, type);
    }
    this.draw = function (ctx) {
        ctx.rect(this._x, this._y, this._width, this._height);
    }
    this.base = function (x, y, width, height, color, fill) {
        if (typeof x != 'object')
            x = {x:x, y:y, width:width, height:height, color:color, fill:fill};
        x = checkDefaults(x, {width:0, height:0});
        proto.rect.prototype.base.call(this, x);
        this._width = x.width;
        this._height = x.height;
        return this;
    }
    this._proto = 'rect';
}
proto.rect.prototype = new proto.shape;
proto.arc = function () {
    this.getRect = function (type) {
        var points = {x:this._x, y:this._y},
            startAngle = this._startAngle, endAngle = this._endAngle, radius = this._radius,
            startY = m_floor(m_sin(startAngle / radian) * radius), startX = m_floor(m_cos(startAngle / radian) * radius),
            endY = m_floor(m_sin(endAngle / radian) * radius), endX = m_floor(m_cos(endAngle / radian) * radius),
            positiveXs = startX > 0 && endX > 0, negtiveXs = startX < 0 && endX < 0, positiveYs = startY > 0 && endY > 0, negtiveYs = startY < 0 && endY < 0;
        points.width = points.height = radius;
        if ((this._anticlockwise && startAngle < endAngle) || (!this._anticlockwise && startAngle > endAngle)) {
            if (((negtiveXs || (positiveXs && (negtiveYs || positiveYs)))) || (startX == 0 && endX == 0)) {
                points.y -= radius;
                points.height += radius;
            }
            else {
                if (positiveXs && endY < 0 && startY > 0) {
                    points.y += endY;
                    points.height += endY;
                }
                else
                if (endX > 0 && endY < 0 && startX < 0) {
                    points.y += m_min(endY, startY);
                    points.height -= m_min(endY, startY);
                }
                else {
                    if (negtiveYs)points.y -= m_max(endY, startY);
                    else points.y -= radius;
                    points.height += m_max(endY, startY);
                }
            }
            if (((positiveYs || (negtiveYs && (negtiveXs || positiveXs) ))) || (startY == 0 && endY == 0)) {
                points.x -= radius;
                points.width += radius;
            }
            else {
                if (endY < 0 && startY > 0) {
                    points.x += m_min(endX, startX);
                    points.width -= m_min(endX, startX);
                }
                else {
                    if (negtiveXs)points.x -= m_max(endX, startX);
                    else points.x -= radius;
                    points.width += m_max(endX, startX);
                }
            }
        }
        else {
            positiveXs = startX >= 0 && endX >= 0;
            positiveYs = startY >= 0 && endY >= 0;
            negtiveXs = startX <= 0 && endX <= 0;
            negtiveYs = startY <= 0 && endY <= 0;
            if (negtiveYs && positiveXs) {
                points.x += m_min(endX, startX);
                points.width -= m_min(endX, startX);
                points.y += m_min(endY, startY);
                points.height += m_max(endY, startY);
            }
            else if (negtiveYs && negtiveXs) {
                points.x += m_min(endX, startX);
                points.width += m_max(endX, startX);
                points.y += m_min(endY, startY);
                points.height += m_max(endY, startY);
            }
            else if (negtiveYs) {
                points.x += m_min(endX, startX);

                points.width += m_max(endX, startX);
                points.y -= radius;
                points.height += m_max(endY, startY);
            }
            else if (positiveXs && positiveYs) {
                points.x += m_min(endX, startX);
                points.width = m_abs(endX - startX);
                points.y += m_min(endY, startY);
                points.height -= m_min(endY, startY);
            }
            else if (positiveYs) {
                points.x += m_min(endX, startX);
                points.width = m_abs(endX) + m_abs(startX);
                points.y += m_min(endY, startY);
                points.height -= m_min(endY, startY);
            }
            else if (negtiveXs) {
                points.x -= radius;
                points.width += m_max(endX, startX);
                points.y -= radius;
                points.height += m_max(endY, startY);
            }
            else if (positiveXs) {
                points.x -= radius;
                points.width += m_max(endX, startX);
                points.y -= radius;
                points.height += radius;
            }
        }
        return getRect(this, points, type);
    }
    this.draw = function (ctx) {
        ctx.arc(this._x, this._y, this._radius, this._startAngle / radian, this._endAngle / radian, this._anticlockwise);
    }
    this.base = function (x, y, radius, startAngle, endAngle, anticlockwise, color, fill) {
        if (anticlockwise !== undefined) {
            if (anticlockwise.charAt)color = anticlockwise;
            if (anticlockwise)anticlockwise = true;
            else anticlockwise = false;
        }
        if (typeof x != 'object')
            x = {x:x, y:y, radius:radius, startAngle:startAngle, endAngle:endAngle, anticlockwise:anticlockwise, color:color, fill:fill};
        x = checkDefaults(x, {radius:0, startAngle:0, endAngle:0, anticlockwise:true});
        proto.arc.prototype.base.call(this, x);
        this._radius = x.radius;
        this._startAngle = x.startAngle;
        this._endAngle = x.endAngle;
        this._anticlockwise = x.anticlockwise;
        return this;
    }
    this._proto = 'arc';
}
proto.arc.prototype = new proto.shape;
proto.text = function () {
    this.font = function (font) {
        return this.attr('font', font);
    }
    this._font = "10px sans-serif";
    this.align = function (align) {
        return this.attr('align', align);
    }
    this._align = "start";
    this.baseline = function (baseline) {
        return this.attr('baseline', baseline);
    }
    this._baseline = "alphabetic";
    this.string = function (string) {
        return this.attr('string', string);
    }
    this.position = function () {
        var points = {x:this._x, y:this._y}, ctx = objectCanvas(this).optns.ctx;
        points.height = parseInt(this._font.match(regNumsWithMeasure)[0]);
        points.y -= points.height;
        ctx.save();
        ctx.textBaseline = this._baseline;
        ctx.font = this._font;
        ctx.textAlign = this._align;
        points.width = ctx.measureText(this._string).width;
        ctx.restore();
        return getRect(this, points);
    }
    this.getRect = function (type) {
        var points = {x:this._x, y:this._y}, ctx = objectCanvas(this).optns.ctx;
        points.height = parseInt(this._font.match(regNumsWithMeasure)[0]);
        points.y -= points.height;
        ctx.save();
        ctx.textBaseline = this._baseline;
        ctx.font = this._font;
        ctx.textAlign = this._align;
        points.width = ctx.measureText(this._string).width;
        if (this._align == 'center')points.x -= points.width / 2;
        if (this._align == 'right')points.x -= points.width;
        ctx.restore();
        return getRect(this, points, type);
    }
    this.setOptns = function (ctx) {
        proto.text.prototype.setOptns.call(this, ctx);
        ctx.textBaseline = this._baseline;
        ctx.font = this._font;
        ctx.textAlign = this._align;
    }
    this.draw = function (ctx) {
        if (this._maxWidth === false) {
            if (this._fill)ctx.fillText(this._string, this._x, this._y);
            else ctx.strokeText(this._string, this._x, this._y);
        }
        else {
            if (this._fill) ctx.fillText(this._string, this._x, this._y, this._maxWidth);
            else ctx.strokeText(this._string, this._x, this._y, this._maxWidth);
        }
    }
    this.base = function (string, x, y, maxWidth, color, fill) {
        if (maxWidth !== undefined) {
            if (maxWidth.charAt) {
                if (color !== undefined)fill = color;
                color = maxWidth;
                maxWidth = false;
            }
        }
        if (typeof string != 'object')
            string = {string:string, x:x, y:y, maxWidth:maxWidth, color:color, fill:fill};
        string = checkDefaults(string, {string:'', maxWidth:false, fill:1});
        proto.text.prototype.base.call(this, string);
        this._string = string.string;
        this._maxWidth = string.maxWidth;
        return this;
    }
    this._proto = 'text';
}
proto.text.prototype = new proto.shape;

proto.grdntsnptrn=function()
{
	this.layer=function(idLayer)
	{
		return layer(idLayer,this,'grdntsnptrns');
	}
	this.canvas=function(idCanvas)
	{
		return canvas(idCanvas,this,'grdntsnptrns');
	}
	var tmpObj=new proto.object;
	this.animate=tmpObj.animate;
	this.attr=tmpObj.attr;
	this.id=tmpObj.id;
	this.name=tmpObj.name;
	this.level=tmpObj.level;
	this.base=function()
	{
		this.animateQueue=[];
		this.optns={
			animated:false,
			name:"",
			layer:{id:canvases[0].optns.id+'Layer_0',number:0},
			canvas:{number:0},
			visible:true
		}
		this.optns.layer.id=canvases[lastCanvas].optns.id+'Layer_0';
		this.optns.layer.number=0
		this.optns.canvas.number=lastCanvas;
		var grdntsnptrnsArray=canvases[lastCanvas].layers[0].grdntsnptrns;
		this._level=grdntsnptrnsArray.length;
		grdntsnptrnsArray[this._level]=this;
		redraw(this);
	}
	return this;
}
proto.gradients=function()
{
	this.colorStopsCount=0;
	this.paramNames=['_pos','_colorR','_colorG','_colorB','_alpha'];
	this.addColorStop=function(pos,color){
		redraw(this);
		var colorKeeper = parseColor(color);
		var i=this.colorStopsCount;
		this['_pos'+i] = pos;
		this['_colorR'+i] = colorKeeper.r;
		this['_colorG'+i] = colorKeeper.g;
		this['_colorB'+i] = colorKeeper.b;
		this['_alpha'+i] = colorKeeper.a;
		this.colorStopsCount++;
		return this;
	}
	this.animate=function(parameters,duration,easing,onstep,fn){
		for(var key in parameters)
		{
			if(key.substr(0,5)=='color')
			{
				var i=key.substring(5);
				var colorKeeper=parseColor(parameters[key]);
				parameters['colorR'+i] = colorKeeper.r;
				parameters['colorG'+i] = colorKeeper.g;
				parameters['colorB'+i] = colorKeeper.b;
				parameters['alpha'+i] = colorKeeper.a;
			}
		}
		proto.gradients.prototype.animate.call(this,parameters,duration,easing,onstep,fn);
	}
	this.delColorStop=function(i)
	{
		redraw(this);
		var colorStops=this.colorStops();
		colorStops.splice(i,1);
		if(colorStops.length>0)this.colorStops(colorStops);
		else this.colorStopsCount=0;
		return this;
	}
	this.colorStops=function(array)
	{
		var names=this.paramNames;
		if(array===undefined){
			array=[];
			for(var j=0;j<this.colorStopsCount;j++)
			{
				array[j]=[];
				for(var i=0;i<names.length;i++)
					array[j][i]=this[names[i]+j];
			}
			return array;
		}
		redraw(this);
		var oldCount=this.colorStopsCount;
		var limit=array.length;
		if(array[0].length==2)
			for(j=0;j<limit;j++)
				this.addColorStop(array[j][0], array[j][1]);
		else
			for(j=0;j<limit;j++)
				for(i=0;i<names.length;i++)
					this[names[i]+j]=array[j][i];
		for(j=limit;j<oldCount;j++)
			for(i=0;i<names.length;i++)
				this[names[i]+j]=undefined;
		this.colorStopsCount=limit;
		return this;
	}
	this.base=function(colors)
	{
		proto.gradients.prototype.base.call(this);
		if (colors==undefined)
			return this;
		else return this.colorStops(colors);
	}
}
proto.gradients.prototype=new proto.grdntsnptrn;

proto.pattern = function()
{
	this.create = function(canvasOptns)
	{
		if(this.optns.animated)animating.call(this,canvasOptns);
		this.val = canvasOptns.ctx.createPattern(this._img,this._type);
	}
	this.base=function(image,type)
	{
		if(image.onload)
			image={image:image,type:type};
		image=checkDefaults(image,{type:'repeat'});
		proto.pattern.prototype.base.call(this);
		this._img=image.image;
		this._type=image.type;
		return this;
	}
	this._proto='pattern';
}
proto.pattern.prototype=new proto.grdntsnptrn;
proto.lGradient=function()
{
	this.create = function(canvasOptns)
	{
		if(this.optns.animated)animating.call(this,canvasOptns);
		this.val=canvasOptns.ctx.createLinearGradient(this._x1,this._y1,this._x2,this._y2);
		for(var i=0;i<this.colorStopsCount;i++)
		{
			this.val.addColorStop(this['_pos'+i],'rgba('+parseInt(this['_colorR'+i])+','+parseInt(this['_colorG'+i])+','+parseInt(this['_colorB'+i])+','+this['_alpha'+i]+')');
		}
	}
	this.base=function(x1,y1,x2,y2,colors)
	{
		if(typeof x1!=='object')
			x1={x1:x1,y1:y1,x2:x2,y2:y2,colors:colors};
		x1=checkDefaults(x1,{x1:0,y1:0,x2:0,y2:0})
		proto.lGradient.prototype.base.call(this,x1.colors);
		this._x1 = x1.x1;
		this._y1 = x1.y1;
		this._x2 = x1.x2;
		this._y2 = x1.y2;
		return this;
	}
	this._proto='lGradient';
}
proto.lGradient.prototype=new proto.gradients;
proto.rGradient=function()
{
	this.create = function(canvasOptns)
	{
		if(this.optns.animated)animating.call(this);
		this.val=canvasOptns.ctx.createRadialGradient(this._x1,this._y1,this._r1,this._x2,this._y2,this._r2);
		for(var i=0;i<this.colorStopsCount;i++)
		{
			this.val.addColorStop(this['_pos'+i],'rgba('+parseInt(this['_colorR'+i])+','+parseInt(this['_colorG'+i])+','+parseInt(this['_colorB'+i])+','+this['_alpha'+i]+')');
		}
	}
	this.base=function(x1,y1,r1,x2,y2,r2,colors)
	{
		if(typeof x1!=='object')
			x1={x1:x1,y1:y1,r1:r1,x2:x2,y2:y2,r2:r2,colors:colors};
		x1=checkDefaults(x1,{x1:0,y1:0,r1:0,x2:0,y2:0,r2:0})
		proto.rGradient.prototype.base.call(this,x1.colors);
		this._x1 = x1.x1;
		this._y1 = x1.y1;
		this._r1 = x1.r1;
		this._x2 = x1.x2;
		this._y2 = x1.y2;
		this._r2 = x1.r2;
		return this;
	}
	this._proto='rGradient';
}
proto.rGradient.prototype=new proto.gradients;


proto.layer=function()
{
	this.position=function(){
		var objs=this.objs,
		points,point,i,
		limit=objs.length;
		for(i=0;i<limit;i++)
		{
			point=objs[i].position();
			if(points===undefined)points=point;
			if(points.x>point.x)points.x=point.x;
			if(points.y>point.y)points.y=point.y;
		}
		return points;
	}
	this.getRect=function(type){
		var objs=this.objs,
		points,rect,i,
		limit=objs.length;
		if (objs.length==0)return false;
		if(type=='coords')
		{
			for(i=0;i<limit;i++)
			{
				rect=objs[i].getRect(type);
				if(points===undefined)points=rect;
				if(points[0][0]>rect[0][0])points[0][0]=rect[0][0];
				if(points[0][1]>rect[0][1])points[0][1]=rect[0][1];
				if(points[1][0]<rect[1][0])points[1][0]=rect[1][0];
				if(points[1][1]>rect[1][1])points[1][1]=rect[1][1];
				if(points[2][0]>rect[2][0])points[2][0]=rect[2][0];
				if(points[2][1]<rect[2][1])points[2][1]=rect[2][1];
				if(points[3][0]<rect[3][0])points[3][0]=rect[3][0];
				if(points[3][1]<rect[3][1])points[3][1]=rect[3][1];
			}
			return points;
		}
		for(i=0;i<limit;i++)
		{
			rect=objs[i].getRect(type);
			rect.right=rect.width+rect.x;
			rect.bottom=rect.height+rect.y;
			if(points===undefined)points=rect;
			if(points.x>rect.x)points.x=rect.x;
			if(points.y>rect.y)points.y=rect.y;
			if(points.right<rect.right)points.right=rect.right;
			if(points.bottom<rect.bottom)points.bottom=rect.bottom;
		}
		points.width=points.right-points.x;
		points.height=points.bottom-points.y;
		return points;
	}
	this.canvas=function(idCanvas)
	{
		if (idCanvas===undefined)return this.idCanvas;
		if(this.optns.canvas.id==idCanvas)return this;
		var newCanvas=-1,oldCanvas=0,limitC=canvases.length;
		for(var i=0;i<limitC;i++)
		{
			var idCanvasItem=canvases[i].optns.id;
			if (idCanvasItem==idCanvas)newCanvas=i;
			if (idCanvasItem==this.optns.canvas.id)oldCanvas=i;
		}
		if(newCanvas<0){newCanvas=canvases.length;jCanvaScript.canvas(idCanvas);}
		this.optns.canvas.id=idCanvas;
		this.optns.canvas.number=newCanvas;
		canvases[oldCanvas].layers.splice(this.optns.number,1);
		var layersArray=canvases[newCanvas].layers;
		this._level=this.optns.number=layersArray.length;
		layersArray[this._level]=this;
		setLayerAndCanvasToArray(this.objs,this.optns.id,this._level,idCanvas,newCanvas);
		setLayerAndCanvasToArray(this.grdntsnptrns,this.optns.id,this._level,idCanvas,newCanvas);
		canvases[newCanvas].optns.redraw=1;
		return this;
	}
	this.up=function(n)
	{
		if(n === undefined)n=1;
		if(n=='top')this.level(n);
		else {
			var next=objectCanvas(this).layers[this.optns.number+n];
			if(next!==undefined)
			{
				n=next._level+1-this._level;
			}
			this.level(this._level+n);
		}
		return this;
	}
	this.down=function(n)
	{
		if(n == undefined)n=1;
		if(n == 'bottom')this.level(n);
		else {
			var previous=objectCanvas(this).layers[this.optns.number-n];
			if(previous!==undefined)
			{
				n=this._level-(previous._level-1);
			}
			this.level(this._level-n);
		}
		return this;
	}
	this.level=function(n)
	{
		if(n == undefined)return this._level;
		var canvas=objectCanvas(this),
			optns=canvas.optns;
		if(n=='bottom')
			if(this.optns.number==0)n=this._level;
			else n=canvas.layers[0]._level-1;
		if(n=='top')
			if(this.optns.number==canvas.layers.length-1)n=this._level;
			else n=canvas.layers[canvas.layers.length-1]._level+1;
		this._level=n;
		optns.anyLayerLevelChanged = true;
		optns.redraw=1;
		return this;
	}
	this.del=function()
	{
		var optns=objectCanvas(this).optns;
		optns.anyLayerDeleted = true;
		this.optns.deleted = true;
		this.draw = false;
		optns.redraw=1;
		return;
	}
	this.setOptns=function(ctx)
	{
		ctx.setTransform(1,0,0,1,0,0);
		proto.layer.prototype.setOptns.call(this,ctx);
		return this;
	}
	this.afterDraw=function(optns)
	{
		optns.ctx.closePath();
		optns.ctx.restore();
		if(this.optns.clipObject)
		{
			proto.layer.prototype.afterDraw.call(this.optns.clipObject,optns);
		}
	}
	this.clone=function(idLayer,params)
	{
		var clone=jCanvaScript.layer(idLayer);
		take(clone,this);
		take(clone.optns.transformMatrix,this.optns.transformMatrix);
		take(clone.optns.translateMatrix,this.optns.translateMatrix);
		take(clone.optns.scaleMatrix,this.optns.scaleMatrix);
		take(clone.optns.rotateMatrix,this.optns.rotateMatrix);
		clone.canvas(objectCanvas(this).optns.id);
		if(params===undefined) return clone;
		return clone.animate(params);
	}
	this.isPointIn=function(x,y,global)
	{
		var objs=this.objs,i;
		for(i=0;i<objs.length;i++)
			if(objs[i].isPointIn(x,y,global))
				return true;
		return false;
	}
	this.opacity=function(n)
	{
		var objs=this.objs;
		for(var i=0;i<objs.length;i++)
			objs[i].attr('opacity',n);
		return this;
	}
	this.fadeTo=function(val,duration,easing,onstep,fn)
	{
		if(duration===undefined)duration=600;
		var objs=this.objs;
		for(var i=0;i<objs.length;i++)
			objs[i].animate({opacity:val},duration,easing,onstep,fn);
		return this;
	}
	this.draw=function(canvasOptns)
	{
		var optns=this.optns,
			bufOptns=optns.buffer,
			ctx=canvasOptns.ctx;
		if(bufOptns.val)
		{
			ctx.drawImage(bufOptns.cnv,bufOptns.x,bufOptns.y);
			return this;
		}
		for(var i=0;i<this.grdntsnptrns.length;i++)
			this.grdntsnptrns[i].create(canvasOptns);
		if(optns.anyObjLevelChanged)
		{
			levelChanger(this.objs);
			optns.anyObjLevelChanged = false;
		}
		if(optns.anyObjDeleted)
		{
			objDeleter(this.objs);
			optns.anyObjDeleted = false;
		}
		ctx.globalCompositeOperation = optns.gCO;
		for(i=0;i<this.objs.length;i++)
		{
			var object=this.objs[i];
			if(typeof (object.draw)=='function')
			{
				this.setOptns(ctx);
				if(object.beforeDraw(canvasOptns))
				{
					if(typeof (object.draw)=='function')
					{
						var objBufOptns=object.optns.buffer;
						if(objBufOptns.val)
							ctx.drawImage(objBufOptns.cnv,objBufOptns.x,objBufOptns.y);
						else
							object.draw(ctx);
						if(bufOptns.optns)
							object.afterDraw(bufOptns.optns);
						else
							object.afterDraw(canvasOptns);
					}
				}
			}
		}
		return this;
	}
	this.objects=function(map)
	{
		var myGroup=group(),i=0;
		while(this.objs[i]!==undefined)
				myGroup.elements[i]=this.objs[i++];
		if(map!==undefined)
			return myGroup.find(map);
		return myGroup;
	}
	this.base=function(idLayer)
	{
		var canvas=canvases[lastCanvas],
		lastCanvasLayers=canvas.layers,
		lastCanvasOptns=canvas.optns;
		proto.layer.prototype.base.call(this,0,0,true);
		var limit=lastCanvasLayers.length;
		lastCanvasLayers[limit]=this;
		this.objs = [];
		this.grdntsnptrns = [];
		this._level=limit?(lastCanvasLayers[limit-1]._level+1):0;
		this.optns.number=limit;
		this.optns.id=idLayer;
		var thisOptns=this.optns
		thisOptns.anyObjDeleted= false;
		thisOptns.anyObjLevelChanged= false;
		thisOptns.gCO= lastCanvasOptns.gCO;
		thisOptns.canvas.id=lastCanvasOptns.id;
		thisOptns.canvas.number=lastCanvas;
		return this;
	}
	this._proto='layer';
}
proto.layer.prototype=new proto.object;
function layers(idLayer)
{
	var layer=new proto.layer();
	return layer.base(idLayer);
}

proto.imageData=function()
{
	this.filter=function(filterName,filterType)
	{
		var filter=imageDataFilters[filterName];
		filter.fn.call(this,this._width,this._height,filter.matrix,filterType);
		return this;
	};
	this.getRect=function(type)
	{
		var points={x:this._x,y:this._y,width:this._width,height:this._height};
		return getRect(this,points,type);
	}
	this.setPixel=function(x,y,color)
	{
		var colorKeeper,index=(x + y * this._width) * 4;
		if (color.r !== undefined) colorKeeper=color;
		else if (color[0] !== undefined)
			if (!color.charAt) colorKeeper={r:color[0],g:color[1],b:color[2],a:color[3]};
			else colorKeeper = parseColor(color);
		this._data[index+0] = colorKeeper.r;
		this._data[index+1] = colorKeeper.g;
		this._data[index+2] = colorKeeper.b;
		this._data[index+3] = colorKeeper.a*255;
		redraw(this);
		return this;
	}
	this.getPixel=function(x,y)
	{
		var index=(x + y * this._width) * 4;
		return [this._data[index+0],this._data[index+1],this._data[index+2],this._data[index+3]/255];
	}
	this._getX=0;
	this._getY=0;
	this.getData=function(x,y,width,height)
	{
		this._getX=x;
		this._getY=y;
		this._width=width;
		this._height=height;
		var ctx=objectCanvas(this).optns.ctx;
		try{
				this._imgData=ctx.getImageData(this._getX,this._getY,this._width,this._height);
			}catch(e){
				netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
				this._imgData=ctx.getImageData(this._getX,this._getY,this._width,this._height);
		}
		this._data=this._imgData.data;
		redraw(this);
		return this;
	}
	this.putData=function(x,y)
	{
		if(x!==undefined)this._x=x;
		if(y!==undefined)this._y=y;
		this._putData=true;
		redraw(this);
		return this;
	}
	this.clone=function(){
		var clone=proto.imageData.prototype.clone.call(this);
		clone._imgData=undefined;
		return clone;
	}
	this.draw=function(ctx)
	{
		if(this._imgData===undefined)
		{
			this._imgData=ctx.createImageData(this._width,this._height);
			for(var i=0;i<this._width*this._height*4;i++)
				this._imgData.data[i]=this._data[i];
			this._data=this._imgData.data;
		}
		if(this._putData)
			ctx.putImageData(this._imgData,this._x,this._y);
	}
	this.base=function(width,height)
	{
		proto.imageData.prototype.base.call(this);
		if(height===undefined)
		{
			var oldImageData=width;
			if(oldImageData._width!==undefined)
			{
				width=oldImageData._width;
				height=oldImageData._height;
			}
			else
			{
				width=checkDefaults(width,{width:0,height:0});
				height=width.height;
				width=width.width;
			}
		}
		this._width=width;
		this._height=height;
		this._data=[];
		for(var i=0;i<this._width;i++)
			for(var j=0;j<this._height;j++)
			{
				var index=(i+j*this._width)*4;
				this._data[index+0]=0;
				this._data[index+1]=0;
				this._data[index+2]=0;
				this._data[index+3]=0;
			}
		return this;
	}
	this._putData=false;
	this._proto='imageData';
}
proto.imageData.prototype=new proto.object;
proto.image=function()
{
	this.getRect=function(type)
	{
		var points={x:this._x,y:this._y,width:this._width,height:this._height};
		return getRect(this,points,type);
	}
	this.draw=function(ctx)
	{
		ctx.drawImage(this._img,this._sx,this._sy,this._swidth,this._sheight,this._x,this._y,this._width,this._height);
	}
	this.base=function(image,x,y,width,height,sx,sy,swidth,sheight)
	{
		if(typeof image!='object' || image.src!==undefined || image.nodeName !== undefined)
			image={image:image,x:x,y:y,width:width,height:height,sx:sx,sy:sy,swidth:swidth,sheight:sheight};
		image=checkDefaults(image,{width:false,height:false,sx:0,sy:0,swidth:false,sheight:false});
		if(image.width===false)
		{
			image.width=image.image.width;
			image.height=image.image.height;
		}
		if(image.swidth===false)
		{
			image.swidth=image.image.width;
			image.sheight=image.image.height;
		}
		proto.image.prototype.base.call(this,image);
		this._img=image.image;
		this._width=image.width;
		this._height=image.height;
		this._sx=image.sx;
		this._sy=image.sy;
		this._swidth=image.swidth;
		this._sheight=image.sheight;
		return this;
	}
	this._proto='image';
}
proto.image.prototype=new proto.object;


proto.groups=function()
{
	for(var Class in proto)
	{
		if(Class=='group'||Class=='groups')continue;
		var tmp=new proto[Class];
		for(var key in tmp)
		{
			if(typeof tmp[key]=='function' && this[key]===undefined)
			{
				(function(group,key)
				{
				group[key]=function(){
					var argumentsClone=[];
					var args=[];
					var i=0;
					while(arguments[i]!==undefined)
						args[i]=arguments[i++];
					for(i=0;i<this.elements.length;i++)
					{
						var element=this.elements[i];
						take(argumentsClone,args);
						if(typeof element[key]=='function')
						{
							element[key].apply(element,argumentsClone);
						}
					}
					return this;
				}
				})(this,key);
			}
		}
	}
	this.reverse=function(){
		var tmpArray=this.elements;
		this.elements=this.unmatchedElements;
		this.unmatchedElements=tmpArray;
		return this;
	}
	this.end=function(n){
		if(this.previousGroup===undefined || n===0)return this;
		if(n!==undefined)n--;
		return this.previousGroup.end(n);
	}
	this.find=function(map){
		var subgroup=group(),
			attrs=map.attrs,
			fns=map.fns||[],
			i,j,
			element,rel,fn,value1,value2;
		subgroup.previousGroup=this;
		for(i=0;i<this.elements.length;i++)
		{
			subgroup.elements[i]=this.elements[i];
		}
		if(attrs!==undefined)
		{
			for(j in attrs)
			{
				if(attrs.hasOwnProperty(j))
				{
					if(typeof attrs[j]!='object')
					{
						attrs[j]={val:attrs[j],rel:'=='};
					}
					fns[fns.length]={
						fn:'attr',
						args:[j],
						val:attrs[j].val,
						rel:attrs[j].rel
					};
				}
			}
		}
		if(fns.length)
		{
			for(i=0;i<subgroup.elements.length;i++)
			{
				element=subgroup.elements[i];
				for(j=0;j<fns.length;j++)
				{
					fn=fns[j];
					value2=fn.val;
					rel=fn.rel;
					if(typeof element[fn.fn]=='function')
						value1=element[fn.fn].apply(element,fn.args);
					else rel='del';
					switch(rel)
					{
						case '!=':
							if(!(value1!=value2))rel='del';
							break;
						case '!==':
							if(!(value1!==value2))rel='del';
							break;
						case '==':
							if(!(value1==value2))rel='del';
							break;
						case '===':
							if(!(value1===value2))rel='del';
							break;
						case '>=':
							if(!(value1>=value2))rel='del';
							break;
						case '<=':
							if(!(value1<=value2))rel='del';
							break;
						case '>':
							if(!(value1>value2))rel='del';
							break;
						case '<':
							if(!(value1<value2))rel='del';
							break;
						case 'typeof':
							if(!(typeof value1==value2))rel='del';
							break;
					}
					if(rel=='del')
					{
						subgroup.unmatchedElements[subgroup.unmatchedElements.length]=element;
						subgroup.elements.splice(i,1);
						i--;
						break;
					}
				}
			}
		}
		return subgroup;
	}
	this.base=function(){
		this.elements=[];
		this.unmatchedElements=[];
		return this;
	}
}
proto.group=function()
{
	this._proto='group';
};
proto.group.prototype=new proto.groups;
function group()
{
	var group=new proto.group;
	return group.base();
}

    
jCanvaScript.addFunction=function(name,fn,prototype)
{
	proto[prototype||'object'].prototype[name]=fn;
	return jCanvaScript;
}
jCanvaScript.addObject=function(name,parameters,drawfn,parent)
{
	proto[name]=function(name){
		this.draw=proto[name].draw;
		this.base=proto[name].base;
		this._proto=name;
	};
	var protoItem=proto[name];
	if(parent===undefined)parent='shape';
	protoItem.prototype=new proto[parent];
	protoItem.draw=drawfn;
	protoItem.base=function(name,parameters,args)
	{
		protoItem.prototype.base.call(this,parameters);
		var i=0;
		for(var key in parameters)
		{
			var parameter = (args[i] !== undefined)?args[i]:parameters[key];
			this['_'+key]=parameter;
			if(key=='color')this.color(parameter);
			i++;
		}
		return this;
	};
	(function(name,parameters)
	{
		jCanvaScript[name]=function()
		{
			var object=new proto[name](name);
			return object.base(name,parameters,arguments);
		}
	})(name,parameters);
	return jCanvaScript;
}
jCanvaScript.addAnimateFunction=function(name,fn)
{
	animateFunctions[name]=fn;
	return jCanvaScript;
}
jCanvaScript.addImageDataFilter=function(name,properties)
{
	if(imageDataFilters[name]===undefined)imageDataFilters[name]={};
	if(properties.fn!==undefined)imageDataFilters[name].fn=properties.fn;
	if(properties.matrix!==undefined && properties.type===undefined)imageDataFilters[name].matrix=properties.matrix;
	if(properties.type!==undefined)imageDataFilters[name].matrix[type]=properties.matrix;
	return jCanvaScript;
}
jCanvaScript.clear=function(idCanvas)
{
	if(canvases[0]===undefined)return jCanvaScript;
	if(idCanvas===undefined){canvases[0].clear();return jCanvaScript;}
	jCanvaScript.canvas(idCanvas).clear();
	return jCanvaScript;
}
jCanvaScript.pause=function(idCanvas)
{
	if(idCanvas===undefined){canvases[0].pause();return jCanvaScript;}
	jCanvaScript.canvas(idCanvas).pause();
	return jCanvaScript;
}
jCanvaScript.start=function(idCanvas,isAnimated)
{
	jCanvaScript.canvas(idCanvas).start(isAnimated);
	return jCanvaScript;
}

    

jCanvaScript.pattern = function(img,type)
{
	var pattern = new proto.pattern;
	return pattern.base(img,type);
}

jCanvaScript.lGradient=function(x1,y1,x2,y2,colors)
{
	var lGrad = new proto.lGradient;
	return lGrad.base(x1,y1,x2,y2,colors);
}
jCanvaScript.rGradient=function(x1,y1,r1,x2,y2,r2,colors)
{
	var rGrad = new proto.rGradient;
	return rGrad.base(x1,y1,r1,x2,y2,r2,colors);
}

jCanvaScript.line=function(points,color,fill)
{
	var line = new proto.line;
	return line.base(points,color,fill);
}
jCanvaScript.qCurve=function(points,color,fill)
{
	var qCurve = new proto.qCurve;
	return qCurve.base(points,color,fill);
}
jCanvaScript.bCurve=function(points,color,fill)
{
	var bCurve = new proto.bCurve;
	return bCurve.base(points,color,fill);
}

jCanvaScript.imageData=function(width,height)
{
	var imageData=new proto.imageData;
	return imageData.base(width,height);
}
jCanvaScript.image=function(img,x,y,width,height,sx,sy,swidth,sheight)
{
	var image=new proto.image;
	return image.base(img,x,y,width,height,sx,sy,swidth,sheight);
}

jCanvaScript.circle=function(x,y,radius,color,fill)
{
	var circle=new proto.circle;
	return circle.base(x,y,radius,color,fill);
}
jCanvaScript.rect=function(x,y,width,height,color,fill)
{
	var rect = new proto.rect;
	return rect.base(x,y,width,height,color,fill);
}
jCanvaScript.arc=function(x,y,radius,startAngle,endAngle,anticlockwise,color,fill)
{
	var arc=new proto.arc;
	return arc.base(x,y,radius,startAngle,endAngle,anticlockwise,color,fill);
}
jCanvaScript.text = function(string,x,y,maxWidth,color,fill)
{
	var text=new proto.text;
	return text.base(string,x,y,maxWidth,color,fill);
}

    
jCanvaScript.canvas = function(idCanvas)
{
	if(idCanvas===undefined)return canvases[0];
	var limit=canvases.length;
	for (var i=0;i<limit;i++)
		if(canvases[i].optns)
			if(canvases[i].optns.id==idCanvas)return canvases[i];
	var canvas={
		id:function(id)
		{
			if(id===undefined)return this.optns.id;
			this.optns.id=id;
			return this;
		}
	};
	canvases[limit]=canvas;
	lastCanvas=limit;
	canvas.cnv=document.getElementById(idCanvas);
	if ('\v'=='v')
	{
		if(typeof G_vmlCanvasManager!=='undefined')
			G_vmlCanvasManager.initElement(canvas.cnv);
		if(typeof FlashCanvas !=='undefined')
			FlashCanvas.initElement(canvas.cnv);
	}
    canvas.width = function(width){
        if(width === undefined)
            return this.cnv.width;
        this.optns.width = this.cnv.width = width;
        this.cnv.style.width = width + 'px';
        this.optns.redraw = 1;
        return this;
    }
    canvas.height = function(height){
        if(height === undefined)
            return this.cnv.height;
        this.optns.heigth = this.cnv.height = height;
        this.cnv.style.height = height + 'px';
        this.optns.redraw = 1;
        return this;
    }
	canvas.optns =
	{
		id:idCanvas,
		number:lastCanvas,
		ctx: canvas.cnv.getContext('2d'),
		width: canvas.cnv.offsetWidth||canvas.cnv.width,
		height: canvas.cnv.offsetHeight||canvas.cnv.height,
		anyLayerDeleted: false,
		anyLayerLevelChanged:false,
		keyDown:{val:false,code:false},
		keyUp:{val:false,code:false},
		keyPress:{val:false,code:false},
		mousemove:{val:false,x:false,y:false,object:false},
		click:{val:false,x:false,y:false,objects:[]},
		dblclick:{val:false,x:false,y:false,objects:[]},
		mouseup:{val:false,x:false,y:false,objects:[]},
		mousedown:{val:false,x:false,y:false,objects:[]},
		drag:{object:false,x:0,y:0},
		gCO: 'source-over',
		redraw:1
	}
	canvas.toDataURL=function(){return canvas.cnv.toDataURL.apply(canvas.cnv,arguments);}
	canvas.layers=[];
	canvas.interval=0;
	jCanvaScript.layer(idCanvas+'Layer_0').canvas(idCanvas);
    canvas.recalculateOffset = function() {
        var offset=getOffset(this.cnv);
        this.optns.x=offset.left+(parseInt(this.cnv.style.borderTopWidth)||0);
        this.optns.y=offset.top+(parseInt(this.cnv.style.borderLeftWidth)||0);
        return this;
    }
	canvas.start=function(isAnimated) {
		lastCanvas=this.optns.number;
		if(isAnimated)
		{
			if(this.interval)return this;
			this.isAnimated=isAnimated;
			this.recalculateOffset();
			var canvas=canvases[this.optns.number],
			optns=canvas.optns;
			this.cnv.onclick=function(e){
				mouseEvent(e,'click',optns);
			}
			this.cnv.ondblclick=function(e){
				mouseEvent(e,'dblclick',optns);
				var tmp=optns.mousemove.val;
				optns.mousemove.val=true;
				setTimeout(function(){optns.mousemove.val=tmp;},3000);
			}
			this.cnv.onmousedown=function(e){
				mouseEvent(e,'mousedown',optns);
			}
			this.cnv.onmouseup=function(e){
				mouseEvent(e,'mouseup',optns);
			}
			this.cnv.onkeyup=function(e){
				keyEvent(e,'keyUp',optns);
			}
			this.cnv.onkeydown=function(e)
			{
				keyEvent(e,'keyDown',optns);
			}
			this.cnv.onkeypress=function(e)
			{
				keyEvent(e,'keyPress',optns);
			}
			this.cnv.onmouseout=this.cnv.onmousemove=function(e)
			{
				mouseEvent(e,'mousemove',optns);
			};
			optns.timeLast=new Date();
			this.interval=requestAnimFrame(function(time){
					canvas.interval=canvas.interval||1;
					canvas.frame(time);},
				this.cnv);
		}
		else return this.frame();
		return this;
	}
	canvas.pause=function() {
		cancelRequestAnimFrame(this.interval);
		this.interval=0;
        return this;
	}
    canvas.restart = function() {
        return this.pause().start(true);
    }
	canvas.del=function()
	{
		cancelRequestAnimFrame(this.interval);
		this.layers=[];
		canvases.splice(this.optns.number,1);
		for(var i=0;i<canvases.length;i++)
		{
			var canvas=canvases[i],
			layers=canvas.layers,
			limitL=layers.length;
			canvas.optns.number=i;
			for(var j=0;j<limitL;j++)
			{
				var layer=layers[j];
				layer.optns.canvas.number=i;
				setLayerAndCanvasToArray(layer.objs,layer.optns.id,layer.optns.number,canvas.optns.id,canvas.optns.number);
				setLayerAndCanvasToArray(layer.grdntsnptrns,layer.optns.id,layer.optns.number,canvas.optns.id,canvas.optns.number);
			}
		}
		if(this.cnv.parentNode)this.cnv.parentNode.removeChild(this.cnv);
		lastCanvas=0;
		return false;
	}
	canvas.clear=function()
	{
		cancelRequestAnimFrame(this.interval);
		this.interval=0;
		this.layers=[];
		jCanvaScript.layer(this.optns.id+'Layer_0').canvas(this.optns.id);
		this.optns.ctx.clearRect(0,0,this.optns.width,this.optns.height);
		this.optns.redraw++;
		return this;
	}
	canvas.frame=function(time)
	{
		var optns=this.optns,thisCanvas=this;
		time=time||(new Date());
		optns.timeDiff=time-optns.timeLast;
		optns.timeLast=time;
		if(this.interval)
		{
			this.interval=requestAnimFrame(function(time){thisCanvas.frame(time);},thisCanvas.cnv);
			this.interval=this.interval||1;
		}
		if(!optns.redraw)return this;
		optns.redraw--;
		optns.ctx.clearRect(0,0,optns.width,optns.height);
		if(this.layers.length==0)return this;
		limit=this.layers.length;
		if(optns.anyLayerLevelChanged)
			limit=levelChanger(this.layers);
		if(optns.anyLayerDeleted)
			limit=objDeleter(this.layers);
		if(optns.anyLayerLevelChanged || optns.anyLayerDeleted)
		{
			optns.anyLayerLevelChanged=optns.anyLayerDeleted=false;
			for(var i=0;i<limit;i++)
			{
				var layer=this.layers[i],layerOptns=layer.optns;
				setLayerAndCanvasToArray(layer.objs,layerOptns.id,layerOptns.number,this.optns.id,this.optns.number);
				setLayerAndCanvasToArray(layer.grdntsnptrns,layerOptns.id,layerOptns.number,idCanvas,this.optns.number);
			}
		}
		for(i=0;i<limit;i++)
		{
			var object=this.layers[i];
			if(typeof (object.draw)=='function')
				if(object.beforeDraw(optns))
				{
					if(typeof (object.draw)=='function')
					{
						object.draw(optns);
						object.afterDraw(optns);
					}
				}
		}
		var mm=optns.mousemove;
		var mouseDown=optns.mousedown;
		var mouseUp=optns.mouseup;
		var click=this.optns.click;
		var dblClick=this.optns.dblclick;
		if(mm.x!=false)
		{
			if(optns.drag.object!=false)
			{
				var drag=optns.drag,
					dobject=drag.object;
				dobject.translate(mm.x-drag.x,mm.y-drag.y);
				drag.x=mm.x;
				drag.y=mm.y;
				if(drag.drag)drag.drag.call(dobject,{x:mm.x,y:mm.y});
			}
			var point = this.optns.point||{};
			point.event=mm.event;
			if(mm.object!=false)
			{
				var mousemoveObject=mm.object,
                    mousemoveLayer = objectLayer(mousemoveObject);
                if(underMouse===mousemoveObject)
                {
                    if(typeof mousemoveObject.onmousemove === 'function'){
                        mousemoveObject.onmousemove(point);
                    }
                    if(mousemoveLayer === underMouseLayer){
                        if(typeof mousemoveLayer.onmousemove === 'function'){
                            mousemoveLayer.onmousemove(point);
                        }
                    }
                    else {
                        if(underMouseLayer){
                            if(typeof underMouseLayer.onmouseout === 'function'){
                                underMouseLayer.onmouseout(point);
                            }
                        }
                        if(typeof mousemoveLayer.onmouseover === 'function'){
                            mousemoveLayer.onmouseover(point);
                        }
                        underMouseLayer = mousemoveLayer;

                    }
                }
                else
                {
                    if(underMouse){
                        if(typeof underMouse.onmouseout === 'function'){
                            underMouse.onmouseout(point);
                        }
                    }
                    if(typeof mousemoveObject.onmouseover === 'function'){
                        mousemoveObject.onmouseover(point);
                    }
                    underMouse = mousemoveObject;
                }
			}
			else
			{
                if(underMouse)
                {
                    if(typeof underMouse.onmouseout=='function')
                    {
                        underMouse.onmouseout(point);
                    }
                    underMouse=false;
                }
                if(underMouseLayer)
                {
                    if(typeof underMouseLayer.onmouseout=='function')
                    {
                        underMouseLayer.onmouseout(point);
                    }
                    underMouseLayer=false;
                }
			}
			optns.mousemove.object=false;
		}
		if(mouseDown.objects.length)
		{
			var mdObjectsLength = mouseDown.objects.length - 1;
			mdCicle:
			for(i=mdObjectsLength;i>-1;i--)
			{
				var mouseDownObjects=[mouseDown.objects[i],objectLayer(mouseDown.objects[i])], mdObject;
				for(var j=0;j<2;j++)
				{
					mdObject=mouseDownObjects[j];
					if(mdObject.optns.drag.val==true && mdObject.optns.drag.disabled==false && i == mdObjectsLength)
					{
						drag=optns.drag;
						dobject=drag.object=mdObject.optns.drag.object.visible(true);
						drag.drag=mdObject.optns.drag.drag;
						drag.init=mdObject;
						var initoptns=drag.init.optns;
						if(initoptns.drag.params!==undefined)dobject.animate(initoptns.drag.params);
						drag.x=drag.startX=mouseDown.x;
						drag.y=drag.startY=mouseDown.y;
						if(dobject!=drag.init && initoptns.drag.type!='clone')
						{
							point=transformPoint(mouseDown.x,mouseDown.y,dobject.matrix());
							dobject.translate(point.x-dobject._x,point.y-dobject._y);
						}
						dobject.translate(initoptns.drag.shiftX,initoptns.drag.shiftY);
						if(typeof initoptns.drag.start=='function')
							initoptns.drag.start.call(dobject,{x:mouseDown.x,y:mouseDown.y});
					}
					if(typeof mdObject.onmousedown=='function')
						if(mdObject.onmousedown({x:mouseDown.x,y:mouseDown.y,event:mouseDown.event})===false)
							break mdCicle;
				}
			}
			mouseDown.objects=[];
		}
		if(mouseUp.objects.length)
		{
			muCicle:
			for(i=mouseUp.objects.length-1;i>-1;i--)
			{
				var mouseUpObjects=[mouseUp.objects[i],objectLayer(mouseUp.objects[i])],muObject;
				for(j=0;j<2;j++)
				{
					muObject=mouseUpObjects[j];
					if(stopDrag(muObject, mouseUp, optns))click.objects=[];
					if(typeof muObject.onmouseup=='function')
						if(muObject.onmouseup({x:mouseUp.x,y:mouseUp.y,event:mouseUp.event})===false)
							break muCicle;
				}
			}
			this.optns.drag={object:false,x:0,y:0};
			mouseUp.objects=[];
		}
		if(click.objects.length)
		{
			cCicle:
			for(i=click.objects.length-1;i>-1;i--)
			{
				var mouseClickObjects=[click.objects[i],objectLayer(click.objects[i])], clickObject;
				for(j=0;j<2;j++)
				{
                    clickObject = mouseClickObjects[j];
                    stopDrag(clickObject, click, optns);
					if(typeof clickObject.onclick == 'function')
						if(clickObject.onclick({x:click.x,y:click.y,event:click.event})===false)
							break cCicle;
				}
			}
            this.optns.drag={object:false,x:0,y:0};
			click.objects=[];
		}
		if(dblClick.objects.length)
        {
			dcCicle:
			for(i=dblClick.objects.length-1;i>-1;i--)
			{
				var mouseDblClickObjects=[dblClick.objects[i],objectLayer(dblClick.objects[i])];
				for(j=0;j<2;j++)
				{
					if(typeof mouseDblClickObjects[j].ondblclick == 'function')
						if(mouseDblClickObjects[j].ondblclick({x:dblClick.x,y:dblClick.y, event:dblClick.event})===false)
							break dcCicle;
				}
			}
            dblClick.objects=[];
        }
		optns.keyUp.val=optns.keyDown.val=optns.keyPress.val=click.x=dblClick.x=mouseUp.x=mouseDown.x=mm.x=false;
		return this;
	}
	return canvas;
}
function stopDrag(object, event, optns){
    var drag=optns.drag;
    if(optns.drag.init && optns.drag.object)
    {
        if(object.optns.drop.val==true)
        {

            if(drag.init==drag.object)
                drag.init.visible(true);
            if(typeof object.optns.drop.fn=='function')
                object.optns.drop.fn.call(object,drag.init);
        }
        else
        {
            drag.object.visible(false);
            drag.init.visible(true);
            drag.init.optns.translateMatrix[0][2]=drag.object.optns.translateMatrix[0][2];
            drag.init.optns.translateMatrix[1][2]=drag.object.optns.translateMatrix[1][2];
            changeMatrix(drag.init);
            if(drag.object!=drag.init)drag.object.visible(false);
            if(typeof drag.init.optns.drag.stop=='function')
                drag.init.optns.drag.stop.call(drag.init,{x:event.x,y:event.y});
        }
        return (drag.x!=drag.startX || drag.y!==drag.startY)
    }
    return false;
}

jCanvaScript.layer=function(idLayer)
{
	if(idLayer===undefined)return canvases[0].layers[0];
	for(var i=0;i<canvases.length;i++)
	{
		var layersArray=canvases[i].layers;
		for (var j=0;j<layersArray.length;j++)
			if(layersArray[j].optns.id==idLayer)
				return layersArray[j];
	}
	return layers(idLayer);
}


    window.jCanvaScript = window.jc = jCanvaScript;
})(window, undefined);

  

 

实例

jCanvaScript使用心得1(—常用图绘制方法)

绘制圆形

第一种写法:
circle(x, y, radius, [color], [fill]);
    x、y轴圆心坐标,半径,颜色,是否填充(默认为false||0不填充)如:
jc.circle(100,120,50,'rgba(255,0,0,0.5)',true);

第二种写法1 circle(object parameters); 将对象作为参数,如: jc.circle({x:100,y:120,radius:50,color:'#ff0000',fill:1});

 

绘制矩形

 

rect(x, y, width, height, [color], [fill]);
    x、y轴左上角坐标,宽高,颜色,是否填充(默认为false||0不填充)如:
jc.rect(80,100,120,50,'rgba(255,156,135,0.5)',1);

 

绘制弧线

arc(x, y, radius, startAngle, endAngle, [anticlockwise], [color], [fill]);
    x、y轴圆心坐标,半径,起始结束角度,方向(默认为true||1逆时针),颜色,是否填充(默认为false||0不填充)如:
jc.arc(60,100,60,90,180,1,'rgb(25,99,253)',0);

 

绘制路径

line(points, [color], [fill])
    用多个[X,Y]设置路径的点,颜色,是否填充(默认为false||0不填充)如:
jc.line([[60,20],[75,132],[220,60]],'#ff5587');

绘制二次曲线,数组的点包含数组(x,y,x控制点,控制点y),用于创建曲线应至少两个数组。

qCurve(points, [color], [fill])
用多个[x,y,x of control point,y of control point]设置路径的点,颜色,是否填充(默认为false||0不填充)如:
var arr=[];
arr[0]=[40,30,30,40];
arr[1]=[30,40,40,30];
arr[2]=[30,180,180,30];
arr[3]=[40,190,190,40];
arr[4]=[180,190,190,180];
arr[5]=[190,180,180,190];
arr[6]=[190,40,40,190];
arr[7]=[180,30,30,180];
jc.qCurve(arr,'#ffbbcc',true);

  


绘制贝塞尔曲线绘制贝塞尔曲线,数组的点包含数组(x,y,x控制点1,y控制点1,x控制点2,y控制点2]。用于创建曲线应至少两个数组。

bCurve(points, [color], [fill])
用多个 [x, y, x of control point 1, y of control point 1, x of control point 2, y of control point 2]设置路径的点,颜色,是否填充(默认为false||0不填充)如:
var arr=[];
arr[0]=[40,30,30,40,40,30];
arr[1]=[130,140,40,130,130,40];
arr[2]=[30,180,180,30,30,180];
jc.bCurve(arr,true);

  

绘制渐变创建一个新的空白jCanvaScript ImageData对象与指定的尺寸。通过循环改变setPixel里面颜色的方式绘制渐变

var imgData=jc.imageData(100,100); //设置渐变区域的大小
for(var i=0;i<100;i++){
for(var j=0;j<100;j++){
imgData.setPixel(i,j,'rgba('+i+','+j+','+(i+j)+','+(i/100)+')'); 
//绘制像素点i,j为像素点坐标
}
}
imgData.putData(0,0); //设置渐变区域的位置

  


绘制图像

image(img, x, y, width, height, sX, sY, sWidth, sHeight);
图像对象,x、y轴坐标,图像宽高,从图像X、Y位置选择宽高的图像,如:
var img=new Image(); //创建图像对象
img.src="logo.png"; //设置图像地址
img.onload=function(){ //加载图片(canvas绘制图像需要在图片加载结束后)
jc.start("can1");
jc.image(img,0,0);
jc.rect(50, 50, 24, 24, '#FF0000');
jc.image(img,140,140,48,48,50,50,24,24); //将rect所选区域放大后绘制
jc.start("can1");}

 

 

绘制文字

text(text, x, y, [maxWidth], [color], [fill]);
文字字符串,x、y轴坐标,文字显示最大宽度(如果超出会整体压缩文字),颜色,是否填充(默认为true||1不填充)如:
jc.text("Colored stroked text",80,140,80,'rgb(255,0,0)', 0);

  

  --------------------------------------------------------------分割线--------------------------------------------------------

canvas 公式

   

 // 把角度转换为弧度
    function angleToRadian( angle ) {
        return Math.PI / 180 * angle;
    }

 

 ## 角度旋转
    dx = mouse.x - object.x;
    dy = mouse.y - object.y;
    object.rotation = Math.atan2(dy,dx)*180/Math.PI
 
    ## 平滑运动
       value = center + Math.sin(angle)*range;
       angle += speed;
 
    ## 正圆运动
       x_position = centerX + Math.sin(angle)*radius;
       y_position = centerY + Math.cos(angle)*radius;
       angle += speed;
 
    ## 椭圆运动
       x_position = centerX + Math.cos(angle)*radiusX;
       y_position = centerY + Math.sin(angle)*radiusY;
       angle += speed;
 
    ##两点间距离
    dx = x2 - x1;
    dy = y2 - y1;
    dist = Math.sqrt(dx*dx + dy*dy);
 

 

 

canvas文字居中

context.textAlign = 'center';
context.textBaseline = 'middle';
context.strokeText(n.toFixed(0) + '%', centerX, centerY);

 

//计算两点间的中点:
function middle(start,end){
    return [(start.x+end.x)/2, (start.y+end.y)/2];
}
 
//计算两点间的角度:
function angle(start,end){
    var diff_x = end.x - start.x,
        diff_y = end.y - start.y;
    return 360*Math.atan(diff_y/diff_x)/(2*Math.PI);
}
 
//注意:角度的计算方式要在地图上使用,需要先转换成地理坐标
function angleFn(start,end,map) {
    var p_start = map.lngLatToContainer(new AMap.LngLat(start[0],start[1]));
    var p_end = map.lngLatToContainer(new AMap.LngLat(end[0],end[1]));
    var diff_x = p_end.x - p_start.x,
        diff_y = p_end.y - p_start.y;
    return 360*Math.atan(diff_y/diff_x)/(2*Math.PI);
}

 

Canvas 

 

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
<body>
    <div>
        <h2>绘制圆形</h2>
        <canvas id="canvas_1" width="1000" height="500" style="box-shadow: 0px 0px 20px black;">
            当前浏览器不支持 canvas
        </canvas>
    </div>
</body>
<script type="text/javascript">
    /*
        该方法负责绘制圆角矩形
        x1 , y2 : 圆角矩形左上角的坐标
        width,height:控制圆角矩形的宽度和高度
        radius:控制圆角矩形的四个圆角的半径
    */

    function creatRoundRect(ctx, x1, y1, width, height, radius){
        // 移动到左上角的开始点
        ctx.moveTo(x1 + radius, y1);
        // 添加一条连接开始点到右上角的线段
        ctx.lineTo(x1 + width - radius, y1);
        // 添加右上角的一段圆弧
        ctx.arcTo(x1 + width, y1, x1 + width, y1 + radius, radius);
        // 添加一条连接到右下角的线段
        ctx.lineTo(x1 + width, y1 + height - radius);
        // 添加右下角的一段圆弧
        ctx.arcTo(x1 + width, y1 + height, x1 + width - radius, y1 + height, radius);
        // 添加一条由右下角连接到左下角的线段
        ctx.lineTo(x1 + radius, y1 + height);
        // 添加左下的圆弧
        ctx.arcTo(x1, y1 + height, x1, y1 + height - radius,radius);
        // 添加一条由左下角连接到左上角的线段
        ctx.lineTo(x1, y1 + radius);
        // 添加一段圆弧
        ctx.arcTo(x1, y1, x1 + radius, y1, radius);
        ctx.closePath();
    }
    // 获取 canvas 元素对应的 DOM 对象
    var canvas_1 = document.getElementById("canvas_1");

    // 获取在 canvas 上绘图的 canvasRenderingContent2D 对象
    var ctx = canvas_1.getContext("2d");

    ctx.lineWidth = 3;
    creatRoundRect(ctx, 30, 30, 200, 100, 20);
    ctx.stroke();
</script>
</html>
--------------------- 
作者:MR_LP 
来源:CSDN 
原文:https://blog.csdn.net/MR_LP/article/details/51919800?utm_source=copy 
版权声明:本文为博主原创文章,转载请附上博文链接!

  

 多边形
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
<body>
    <div>
        <h2>绘制多角形</h2>
        <canvas id="canvas_1" width="1000" height="500" style="box-shadow: 0px 0px 20px black;">
            当前浏览器不支持 canvas
        </canvas>
    </div>
</body>
<script type="text/javascript">
    /*
        该方法用于绘制多角形
            n:该参数通常设置为奇数,控制绘制 N 角星
            dx、dy:控制 N 角星的位置
            size:控制 N 角星的大小
    */
    function creatStar(context, n, dx, dy, size){
        // 开始创建路径
        context.beginPath();
        var dig = Math.PI / n * 4;
        context.moveTo(dx, y + dy);
        for(var i = 0; i <= n; i++){
            var x = Math.sin(i * dig);
            var y = Math.cos(i * dig);
            // 绘制从当前点连接到指定点的线条
            context.lineTo(x * size + dx, y * size + dy);
        }
        // 关闭路径
        context.closePath();
    }

    // 获取 canvas 元素对应的 DOM 对象
    var canvas_1 = document.getElementById("canvas_1");

    // 获取在 canvas 上绘图的 canvasRenderingContent2D 对象
    var ctx = canvas_1.getContext("2d");

    // 绘制三角星
    creatStar(ctx, 3, 60, 60, 50);
    ctx.fillStyle = '#f00';
    ctx.fill();
    // 绘制五角星
    creatStar(ctx, 5, 160, 60, 50);
    ctx.fillStyle = '#0f0';
    ctx.fill();
    // 绘制七角星
    creatStar(ctx, 7, 260, 60, 50);
    ctx.fillStyle = '#00f';
    ctx.fill();
    // 绘制九角星
    creatStar(ctx, 9, 360, 60, 50);
    ctx.fillStyle = '#f0f';
    ctx.fill();
</script>
</html>
--------------------- 
作者:MR_LP 
来源:CSDN 
原文:https://blog.csdn.net/MR_LP/article/details/51919800?utm_source=copy 
版权声明:本文为博主原创文章,转载请附上博文链接!

  多边形

 

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
<body>
    <div>
        <h2>绘制花朵</h2>
        <canvas id="canvas_1" width="1000" height="500" style="box-shadow: 0px 0px 20px black;">
            当前浏览器不支持 canvas
        </canvas>
    </div>
</body>
<script type="text/javascript">
    /*
        该方法负责绘制花朵
            n:该参数控制花朵的花瓣数
            dx,dy:控制花朵的位置
            size:控制花朵的大小
            length:控制花瓣的长度
    */
    function creatFlower(context, n, dx, dy, size, length){
        // 开始创建路径
        context.beginPath();
        context.moveTo(dx, dy + size);
        var dig = 2 * Math.PI / n;
        for(var i = 1; i < n + 1; i++){
            // 计算控制点的坐标
            var ctrlX = Math.sin((i - 0.5) * dig) * length + dx;
            var ctrlY = Math.cos((i - 0.5) * dig) * length + dy;
            // 计算结束点的坐标
            var x = Math.sin(i * dig) * size + dx;
            var y = Math.cos(i * dig) * size + dy;
            // 绘制二次曲线
            context.quadraticCurveTo(ctrlX, ctrlY, x, y);
        }
        context.closePath();
    }
    // 获取 canvas 元素对应的 DOM 对象
    var canvas_1 = document.getElementById("canvas_1");
    // 获取在 canvas 上绘图的 canvasRenderingContent2D 对象
    var ctx = canvas_1.getContext("2d");
    // 绘制五瓣的花朵
    creatFlower(ctx, 5, 70, 100, 30, 80);
    ctx.fillStyle = "#f00";
    ctx.fill();
    // 绘制六瓣的花朵
    creatFlower(ctx, 6, 220, 100, 30, 80);
    ctx.fillStyle = "#ff0";
    ctx.fill();
    // 绘制七瓣的花朵
    creatFlower(ctx, 7, 370, 100, 30, 80);
    ctx.fillStyle = "#f0f";
    ctx.fill();
</script>
</html>
--------------------- 
作者:MR_LP 
来源:CSDN 
原文:https://blog.csdn.net/MR_LP/article/details/51919800?utm_source=copy 
版权声明:本文为博主原创文章,转载请附上博文链接!

 

雷达图

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Document</title>
  <style type="text/css">
    canvas{
    }
  </style>
</head>
<body>
<script type="text/javascript"> 
    var mW = 400;
    var mH = 400;
    var mData = [['速度', 77],
                            ['力量', 72],
                            ['防守', 46],
                            ['射门', 50],
                            ['传球', 80],
                            ['耐力', 60]];
    var mCount = mData.length; //边数 
    var mCenter = mW /2; //中心点
    var mRadius = mCenter - 50; //半径(减去的值用于给绘制的文本留空间)
    var mAngle = Math.PI * 2 / mCount; //角度
    var mCtx = null;
    var mColorPolygon = '#B8B8B8'; //多边形颜色
    var mColorLines = '#B8B8B8'; //顶点连线颜色
    var mColorText = '#000000';

    //初始化
    (function(){
      var canvas = document.createElement('canvas');
      document.body.appendChild(canvas);
      canvas.height = mH;
      canvas.width = mW;
      mCtx = canvas.getContext('2d');

      drawPolygon(mCtx);
      drawLines(mCtx);
      drawText(mCtx);
      drawRegion(mCtx);
      drawCircle(mCtx);
    })();

      // 绘制多边形边
      function drawPolygon(ctx){
        ctx.save();

        ctx.strokeStyle = mColorPolygon;
        var r = mRadius/ mCount; //单位半径
        //画6个圈
        for(var i = 0; i < mCount; i ++){
            ctx.beginPath();        
            var currR = r * ( i + 1); //当前半径
            //画6条边
            for(var j = 0; j < mCount; j ++){
                var x = mCenter + currR * Math.cos(mAngle * j);
                var y = mCenter + currR * Math.sin(mAngle * j);

                ctx.lineTo(x, y);
            }
            ctx.closePath()
            ctx.stroke();
        }

        ctx.restore();
      }

    //顶点连线
    function drawLines(ctx){
        ctx.save();

        ctx.beginPath();
        ctx.strokeStyle = mColorLines;

        for(var i = 0; i < mCount; i ++){
            var x = mCenter + mRadius * Math.cos(mAngle * i);
            var y = mCenter + mRadius * Math.sin(mAngle * i);

            ctx.moveTo(mCenter, mCenter);
            ctx.lineTo(x, y);
        }

        ctx.stroke();

        ctx.restore();
    }

    //绘制文本
    function drawText(ctx){
        ctx.save();

        var fontSize = mCenter / 12;
        ctx.font = fontSize + 'px Microsoft Yahei';
        ctx.fillStyle = mColorText;

        for(var i = 0; i < mCount; i ++){
            var x = mCenter + mRadius * Math.cos(mAngle * i);
            var y = mCenter + mRadius * Math.sin(mAngle * i);

            if( mAngle * i >= 0 && mAngle * i <= Math.PI / 2 ){
                ctx.fillText(mData[i][0], x, y + fontSize); 
            }else if(mAngle * i > Math.PI / 2 && mAngle * i <= Math.PI){
                ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y + fontSize);    
            }else if(mAngle * i > Math.PI && mAngle * i <= Math.PI * 3 / 2){
                ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y);   
            }else{
                ctx.fillText(mData[i][0], x, y);
            }

        }

        ctx.restore();
    }

    //绘制数据区域
    function drawRegion(ctx){
        ctx.save();

        ctx.beginPath();
        for(var i = 0; i < mCount; i ++){
            var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;
            var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;

            ctx.lineTo(x, y);
        }
        ctx.closePath();
        ctx.fillStyle = 'rgba(255, 0, 0, 0.5)';
        ctx.fill();

        ctx.restore();
    }

    //画点
    function drawCircle(ctx){
        ctx.save();

        var r = mCenter / 18;
        for(var i = 0; i < mCount; i ++){
            var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;
            var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;

            ctx.beginPath();            
            ctx.arc(x, y, r, 0, Math.PI * 2);
            ctx.fillStyle = 'rgba(255, 0, 0, 0.8)';
            ctx.fill();
        }       

        ctx.restore();
    }
</script>

</body>
</html>
--------------------- 
作者:王乐平 
来源:CSDN 
原文:https://blog.csdn.net/lecepin/article/details/60466711?utm_source=copy 
版权声明:本文为博主原创文章,转载请附上博文链接! 

基础图标

<!DOCTYPE html> 
<html lang="en"> 
<head> 
<meta charset="utf-8" /> 
</head>


   <body>
      <canvas id="bar" width="450" height="250">
      </canvas>
      <canvas id="pie" width="450" height="250"></canvas>
      <br />
      <canvas id="line" width="450" height="250"></canvas>
      <canvas id="curve" width="450" height="250"></canvas>


<script>
window.onload = function() {

   var bar = document.getElementById("bar"),
      data = {
         label: ["Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"],//x轴的标题
         dataSets: [{
            bDistance: 30, //绘制的边框距离画布边框的距离
            bInterval: 20, //两个柱状图之间的距离
            values: [300, 50, 100, 50, 80, 150, 120], //对应标签的值
            fillColor: "rgba(0,0,255,0.5)" //矩形填充颜色
         }, {
            txtfont: "14px microsoft yahei",//绘制文本的字体
            txtalgin: "center",//文本对齐方式
            txtbaseline: "middle"//文本的基线
         }, {
            fillColor: "black", //矩形填充颜色
            xtitle: "订单总数(个)", //x轴标题
            ytitle: "星期几" //y轴标题
         }]
      };
   barChart(bar, data); //画柱状图




   var pie = document.getElementById("pie"),
      datasets = {
         colors: ["blue", "yellow", "black", "red", "green"], //颜色
         labels: ["第一周", "第二周", "第三周", "第四周", "第五周"], //标签
         values: [30, 60, 80, 70, 150], //值
         x: 125, //圆心x坐标
         y: 125, //圆心y坐标
         radius: 100 //半径
      };
   pieChart(pie, datasets); //画饼状图



   var line = document.getElementById("line"),
      datas = {
         labels: ["Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"],//标签
         values: [50, 180, 100, 150, 110, 130, 30],//值
         txtSet: {//绘制文本设置
            txtfont: "14px microsoft yahei",
            txtalgin: "center",
            txtbaseline: "middle",
            txtColor:"#000000"
         },
         bgSet:{//绘制背景线设置
            lineColor:"#C0C0C0",
            lineWidth:1,

         },
         lineColor:"#000000",//折线颜色
         circleColor:"blue",//折线上原点颜色
         yAxis:{//y轴表示什么,及绘制文本的位置
            x:50,
            y:11,
            title:"完成件数(个)"
         }
      },
      newData = {
         labels: ["Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"],
         values: [100, 40, 200, 50, 10, 80, 100],
         txtSet: {
            txtfont: "14px microsoft yahei",
            txtalgin: "center",
            txtbaseline: "middle",
            txtColor:"#000000"
         },
         bgSet:{
            lineColor:"#C0C0C0",
            lineWidth:1,
         },
         lineColor:"blue",
         circleColor:"red",
         yAxis:{
            x:50,
            y:11,
            title:"完成件数(个)"
         }
      };
   lineChart(line,datas);//画折线图
   //lineChart(line,newData);//在同一个canvas画第二条折线图
   //curveChart();//绘制曲线




   var bg = document.getElementById("curve")
   linedata = {
      labels: ["1月", "2月", "3月", "4月", "5月", "6月", "7月"],//标签
      datas: [115, 35, 210, 100, 300, 220, 40],//数据
      xTitle: "月份",//x轴标题
      yTitle: "产量(个)",//y轴标题
      ctxSets:{
         strokeColor:"#C0C0C0",//背景线颜色
         lineWidth:1,//线的宽度
         txtColor:"#000000",//绘制文本颜色
         txtFont:"12px microsoft yahei",//字体
         txtAlign:"center",//对齐方式
         txtBase:"middle",//基线
         lineColor:"blue",//折线颜色
         circleColor:"#FF0000"//折线上圆点颜色
      }
   };
   setBg(bg,linedata);//绘制图标背景及折线
}


//数组sort()排序传的参数为该函数(降序排列),绘制柱状图需要
function compare(value1, value2) {
      return value2 - value1;
   }
/*柱状图
 * elem:要操作的画布元素
 * data:所需格式的数据*/
function barChart(elem, data) {
      if (elem.getContext) {
         var ctx = elem.getContext("2d"),
            mywidth = elem.width, //画布的宽高
            myheight = elem.height,
            bDistance = parseInt(data.dataSets[0].bDistance), //图标边框到画布间距
            bInterval = data.dataSets[0].bInterval, //矩形间间距
            labels = data.label, //矩形对应标题
            len = labels.length,//标签/数据个数
            //矩形宽度
            bWidth = Math.floor((mywidth - bDistance * 2 - (len + 1) * bInterval) / len),
            bheight = myheight - bDistance * 2, //边框高度
            values = data.dataSets[0].values, //绘图的值
            sortValues = values.slice(0), //基于当前数组中的一个或多个项创建一个新数组(解决了该数组排序原数组也被排序的问题)
            serialValues = new Array(); //用于存储序列化后的值
         sortValues.sort(compare);
         if (sortValues[0] > bheight) {
            (function() {
               //数值超过边框高度时序列化值
               for (var i = 0; i < len; i++) {
                  serialValues[i] = values[i] * bheight / sortValues[0];
               }
            })(); //块级作用域
         }
         //绘制边框
         ctx.beginPath(); //要绘制路径,必须先调用该方法,表示开始绘制新路径
         ctx.moveTo(bDistance, bDistance);
         ctx.lineTo(bDistance, myheight - bDistance);
         ctx.lineTo(mywidth - bDistance, myheight - bDistance);
         ctx.stroke(); //把图形绘制到画布上
         //绘制矩形,组成条形图
         ctx.fillStyle = data.dataSets[0].fillColor;
         //绘制文字
         ctx.font = data.dataSets[1].txtfont; //字体样式、大小、字体
         ctx.textAlign = data.dataSets[1].txtalgin; //文本对齐方式
         ctx.textBaseline = data.dataSets[1].txtbaseline; //文本的基线
         for (var i = 0; i < len; i++) {
            var x = (bInterval + bDistance) + i * (bWidth + bInterval),
               y = myheight - serialValues[i] - bDistance,
               x1 = x + Math.round(bWidth / 2);
            y1 = myheight - bDistance + 15,
               y2 = y - 10;
            ctx.fillRect(x, y, bWidth, serialValues[i]); //x,y,width,height单位都为px
            ctx.fillText(labels[i], x1, y1); //绘制标题文字
            ctx.fillText(values[i], x1, y2); //绘制柱状图数据
         }
         ctx.fillStyle = data.dataSets[2].fillColor;
         ctx.fillText(data.dataSets[2].xtitle, 49, 7); //x轴代表什么
         ctx.fillText(data.dataSets[2].ytitle, mywidth - bDistance, myheight - bDistance + 15); //y轴代表什么
      }
   }
   //求和,计算百分比(画饼图时需要)

function sumFunc(data) {
      var sum = 0;
      for (var i = 0, len = data.length; i < len; i++) {
         sum += data[i];
      }
      return sum;
   }
/*饼图
 * elem:要操作的画布元素
 * data:所需格式的数据*/

function pieChart(elem, data) {
   if (elem.getContext) {
      var ctx = elem.getContext("2d"),
         vdata = data.values, //绘图数据
         sum = sumFunc(vdata), //对绘图数据求和,用于计算百分比
         startangle = 0, //绘制扇形的开始角度
         labels = data.labels, //绘图的对应文字
         x = data.x, //圆心x坐标
         y = data.y, //圆心y坐标
         rad = data.radius, //圆半径
         x1 = x + rad + 30, //绘制右侧文字和标注的x坐标
         y1 = y - rad, //绘制右侧文字和标注的y坐标
         endangle; //绘制扇形的结束角度
      for (var i = 0, len = vdata.length; i < len; i++) {
         //绘制饼图
         //计算下一次绘制扇形的结束角度,即根据绘制数据占有总数据和的比例求的弧度
         var percent = vdata[i] / sum;
         endangle = startangle + Math.PI * 2 * (percent);
         ctx.beginPath(); //开始绘制新路径
         ctx.fillStyle = data.colors[i]; //绘制颜色
         ctx.moveTo(x, y); //移动到圆心(注:画饼图一定要回到圆心,不然会有问题)
         ctx.arc(x, y, rad, startangle, endangle, false); //画扇形
         //绘制右侧文字和标注
         ctx.moveTo(x1, y1); //移动到绘制文字和标注的位置
         ctx.fillRect(x1, y1, 30, 14); //绘制矩形表示比列图
         //计算四舍五入后的扇形每份的百分比
         var perc = (percent * 100).toFixed(2) + "%"; //tofixed()自动四舍五入返回指定小数位数的字符串
         //设置绘制文字的属性
         ctx.font = "bold 12px microsoft yahei";
         ctx.txtalgin = "center";
         ctx.textBaseline = "top";
         //绘制文字
         ctx.fillText(labels[i] + ":" + perc, x1 + 35, y1);
         ctx.fill(); //指定颜色填充以上绘制
         startangle = endangle; //下一次绘制扇形的开始角度
         y1 += 20; //下一次绘制文字和标注的y坐标
      }
   }
}
/*绘制折线
 elem:操作的元素
 data:所需格式数据*/
function lineChart(elem, data) {
   if (elem.getContext) {
      var ctx = elem.getContext("2d"),
         labels = data.labels,//数值对应标签
         values = data.values,//数值
         len = labels.length,//标签/数值个数
         elemWidth = elem.width,//画布宽度
         elemHeight = elem.height,//画布高度
         gridHeight = Math.ceil(elemHeight / 5),//每行之间高度
         gridWidth = Math.floor(elemWidth / len),//每列之间看度
         actualHeight = 4 * gridHeight + 20;//绘制区域实际高度
      //设置绘制直线的属性
      ctx.strokeStyle = data.bgSet.lineColor;
      ctx.lineWidth = data.bgSet.lineWidth;
      //设置绘制文本的属性
      ctx.font = data.txtSet.txtfont;
      ctx.textAlign = data.txtSet.txtalgin;
      ctx.txtbaseline = data.txtSet.txtbaseline;
      //绘制背景
      //绘制背景横线
      ctx.beginPath();
      for (var i = 0; i < 5; i++) {
         var hgridY = gridHeight * i + 20,
            hgridX = gridWidth * len;
         ctx.moveTo(0, hgridY);
         ctx.lineTo(hgridX, hgridY);
      }
      ctx.stroke();

      //绘制背景的竖线,表示每个label
      ctx.beginPath();
      for (var j = 0; j < len + 1; j++) {
         var vgridX = gridWidth * j,
            vgridY = actualHeight;
         ctx.moveTo(vgridX, vgridY);
         ctx.lineTo(vgridX, vgridY + 10);
      }
      ctx.stroke();
      //绘制标签文字
      ctx.fillStyle = data.txtSet.txtColor;
      for (var k = 0; k < len; k++) {
         var txtX = gridWidth * (k + 0.5),
            txtY = actualHeight + 15;
         ctx.fillText(labels[k], txtX, txtY);
      }
      ctx.fill();


      //获取画图数据的最大值用于序列换数据
      var maxValue = 0,
         cData = new Array();
      for (var i = 0; i < len; i++) {
         if (values[i] > maxValue) {
            maxValue = values[i];
         }
      }
      //当最大值大于画布可绘制区域的高度时,对数据进行转化,然后进行画图
      if ((4 * gridHeight) < maxValue) {
         for (var i = 0; i < len; i++) {
            //转换后的数据
            cData[i] = values[i] * 4 * gridHeight / maxValue;
         }
      } else {
         cData = values;
      }
      //绘制折线
      ctx.strokeStyle = data.lineColor;
      ctx.beginPath();
      var pointX = gridWidth / 2,
         pointY = actualHeight - cData[0];
      ctx.moveTo(pointX, pointY);
      for (var i = 1; i < len; i++) {
         pointX += gridWidth;
         pointY = actualHeight - cData[i];
         ctx.lineTo(pointX, pointY);
      }
      ctx.stroke();
      //绘制坐标圆形
      ctx.beginPath();
      ctx.fillStyle = data.circleColor; //圆点的颜色
      for (var i = 0; i < len; i++) {
         var circleX = gridWidth / 2 + gridWidth * i,
            circleY = actualHeight - cData[i];
         ctx.moveTo(circleX, circleY); //假如不每次绘制之前确定开始绘制新路径,可以每次绘制之前移动到新的圆心
         ctx.arc(circleX, circleY, 4, 0, Math.PI * 2, false);
      }
      ctx.fill();
      //绘制坐标圆形对应的值
      ctx.beginPath();
      ctx.fillStyle = data.txtSet.txtColor;; //文本颜色
      for (var i = 0; i < len; i++) {
         var circleX = gridWidth / 2 + gridWidth * i,
            circleY = actualHeight - cData[i];
         ctx.fillText(values[i], circleX, circleY - 8);

      }
      ctx.fill();
      //绘制y轴代表什么
      ctx.fillText(data.yAxis.title, data.yAxis.x, data.yAxis.y);
      ctx.fill();

   }
}

function curveChart() {
      var elem = document.getElementById("curve");
      if (elem.getContext) {
         var ctx = elem.getContext("2d");
         //       ctx.lineWidth = 2;
         ctx.lineCap = "square";
         ctx.beginPath();
         ctx.moveTo(100, 70);
         ctx.bezierCurveTo(120, 150, 150, 150, 200, 60); //三次贝赛尔曲线
         ctx.moveTo(40, 100);
         ctx.quadraticCurveTo(60, 60, 100, 70); //二次贝塞尔曲线
         ctx.moveTo(200, 60);
         ctx.arcTo(240, 40, 300, 50, 50); //绘制弧线
         ctx.stroke();

      }
   }
   /* 绘制背景
    * elem:要操作的元素
    * data:所需格式的数据*/


function setBg(elem, data) {

   if (elem.getContext) {
      var ctx = elem.getContext("2d"),//获取元素上下文
         startX = 40,//左上角开始绘制的x坐标
         startY = 40,//左上角开始绘制的y坐标
         labels = data.labels,//对应数据的标签,即列数
         cols = labels.length,//数据个数
         datas = data.datas,//数据
         gWidth = elem.width - 80,//背景总宽度,elem.width为画布宽度
         gHeight = elem.height - 80,//背景总长度
         pgWidth = gWidth / cols,//背景每个格的宽度
         rows = 10,//背景表格行数
         pgHeight = gHeight / rows;//背景表格高度


      //绘制背景
      ctx.beginPath(); //开始绘制新路径
      ctx.strokeStyle = data.ctxSets.strokeColor;//描边颜色
      ctx.lineWidth = data.ctxSets.lineWidth;//描边线条宽度
      //绘制横线
      for (var i = 0; i < rows; i++) {
         var pY = startX + pgHeight * i;
         ctx.moveTo(startX, pY); //移动到绘制的起点
         ctx.lineTo(gWidth + startX, pY);
      }
      //最后一根横线
      var pY1 = startY + pgHeight * rows;
      ctx.moveTo(startX, pY1); //移动到绘制的起点
      ctx.lineTo(gWidth + startX + 20, pY1);
      //绘制竖线
      //第一根竖线
      ctx.moveTo(startX, startY - 20); //移动到绘制的起点
      ctx.lineTo(startX, gHeight + startY + 10);
      for (var i = 1; i < cols + 1; i++) {
         var pX = startX + pgWidth * i;
         ctx.moveTo(pX, startY); //移动到绘制的起点
         ctx.lineTo(pX, gHeight + startY + 10);
      }

      ctx.stroke();//把图形绘制到画布上
      //绘制文字
      ctx.fillStyle = data.ctxSets.txtColor;//填充颜色
      ctx.font = data.ctxSets.txtFont;//文本字体
      ctx.textAlign = data.ctxSets.txtAlign;//文本对齐方式
      ctx.textBaseline = data.ctxSets.txtBase;//文本基线
      //绘制横轴文字
      for (var i = 0; i < cols; i++) {
         var px = startX + pgWidth / 2 + pgWidth * i;
         ctx.fillText(labels[i], px, startY + gHeight + 10);
      }
      //绘制竖轴文字
      //判断最大值是否大于行高,确定每行的数值
      var maxValue = 0,
         newValues = new Array(),
         j = 0;
      for (var i = 0; i < cols; i++) {
         if (datas[i] > maxValue) {
            maxValue = datas[i];
         }
      }
      //重新计算每隔数据值及转换值
      if (maxValue > gHeight) {
         pgValues = maxValue / rows;
         for (var i = 0; i < cols; i++) {
            newValues[i] = datas[i] * gHeight / maxValue;
         }
      } else {
         pgValues = pgHeight;
         newValues = datas;
      }
      //绘制竖轴文字
      for (var i = rows; i >= 0; i--) {
         ctx.fillText(pgValues * i, 20, startY + pgHeight * j);
         j++;
      }

      //绘制标题
      //x轴标题
      ctx.fillText(data.xTitle, gWidth + startX + 15, gHeight + startY + 10);
      //y轴标题
      ctx.fillText(data.yTitle, startX + 25, startY - 10);


      //画图
      //绘制折线
      ctx.strokeStyle = data.ctxSets.lineColor;;
      ctx.beginPath();
      var pointX = pgWidth / 2 + startX,
         pointY = startY + gHeight - newValues[0];
      ctx.moveTo(pointX, pointY);
      for (var i = 1; i < cols; i++) {
         pointX += pgWidth;
         pointY = startY + gHeight - newValues[i];
         ctx.lineTo(pointX, pointY);
      }
      ctx.stroke();
      //绘制坐标圆形
      ctx.beginPath();
      ctx.fillStyle = data.ctxSets.circleColor;; //圆点的颜色
      for (var i = 0; i < cols; i++) {
         var circleX = pgWidth / 2 + startX + pgWidth * i,
            circleY = startY + gHeight - newValues[i];
         ctx.moveTo(circleX, circleY); //假如不每次绘制之前确定开始绘制新路径,可以每次绘制之前移动到新的圆心
         ctx.arc(circleX, circleY, 4, 0, Math.PI * 2, false);
      }
      ctx.fill();
      //绘制坐标圆形对应的值
      ctx.beginPath();
      ctx.fillStyle = data.ctxSets.txtColor; //文本颜色
      for (var i = 0; i < cols; i++) {
         var circleX = pgWidth / 2 + startX + pgWidth * i,
            circleY = startY + gHeight - newValues[i];
         ctx.fillText(datas[i], circleX, circleY - 10);
      }
      ctx.fill();

   }

}


</script>
</body>
</html>

 

 

<!DOCTYPE html>
<html lang="en">
<head>
    <title></title>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
    <style>
        .main{
            padding: 50px;
            text-align: center;
        }
    </style>
</head>
<body>
	
	https://www.cnblogs.com/linxin/p/6892389.html
    <div class="main"><canvas id="canvas" width="500" height="400"></canvas></div>
    

    <script >
    	
    	function sBarChart(canvas, data, options) {
    this.canvas = document.getElementById(canvas);
    this.ctx = this.canvas.getContext('2d');
    this.data = data;                           // 存放图表数据
    this.dataLength = this.data.length;         // 图表数据的长度
    this.width = this.canvas.width;             // canvas 宽度
    this.height = this.canvas.height;           // canvas 高度
    this.padding = 50;                          // canvas 内边距
    this.yEqual = 5;                            // y轴分成5等分
    this.yLength = 0;                           // y轴坐标点之间的真实长度
    this.xLength = 0;                           // x轴坐标点之间的真实长度
    this.yFictitious = 0;                       // y轴坐标点之间显示的间距
    this.yRatio = 0;                            // y轴坐标真实长度和坐标间距的比
    this.bgColor = '#ffffff';                   // 默认背景颜色
    this.fillColor = '#1E9FFF';                 // 默认填充颜色
    this.axisColor = '#666666';                 // 坐标轴颜色
    this.contentColor = '#eeeeee';              // 内容横线颜色
    this.titleColor = '#000000';                // 图表标题颜色
	this.title = '';                            // 图表标题
	this.titlePosition = 'top';                 // 图表标题位置: top / bottom
    this.looped = null;                         // 是否循环
    this.current = 0;                           // 当前加载柱状图高度的百分数
    this.currentIndex = -1;
    this.onceMove = -1;
    this.init(options);
}
sBarChart.prototype = {
    init: function(options) {
        if(options){
            this.padding = options.padding || 50;
            this.yEqual = options.yEqual || 5;
            this.bgColor = options.bgColor || '#ffffff';
            this.fillColor = options.fillColor || '#1E9FFF';
            this.axisColor = options.axisColor || '#666666';
            this.contentColor = options.contentColor || '#eeeeee';
            this.titleColor = options.titleColor || '#000000';
            this.title = options.title;
            this.titlePosition = options.titlePosition || 'top';
        }
        this.yLength = Math.floor((this.height - this.padding * 2 - 10) / this.yEqual);
        this.xLength = Math.floor((this.width - this.padding * 1.5 - 10) / this.dataLength);
        this.yFictitious = this.getYFictitious(this.data);
        this.yRatio = this.yLength / this.yFictitious;
        this.looping();
    },
    looping: function() {
        this.looped = requestAnimationFrame(this.looping.bind(this));
        if(this.current < 100){
			this.current = (this.current + 3) > 100 ? 100 : (this.current + 3);
            this.drawAnimation();
        }else{
            window.cancelAnimationFrame(this.looped);
            this.looped = null;
            this.watchHover();
        }
    },
    drawAnimation: function() {
        for(var i = 0; i < this.dataLength; i++) {
            var x = Math.ceil(this.data[i].value * this.current / 100 * this.yRatio);
            var y = this.height - this.padding - x;
            
            this.data[i].left = this.padding + this.xLength * (i + 0.25);
            this.data[i].top = y;
            this.data[i].right = this.padding + this.xLength * (i + 0.75);
            this.data[i].bottom = this.height - this.padding;
            this.drawUpdate();
        }
    },
    drawUpdate: function() {
        this.ctx.fillStyle = this.bgColor;
        this.ctx.fillRect(0, 0, this.width, this.height);
        this.drawAxis();
        this.drawPoint();
        this.drawTitle();
        this.drawChart();
    },
    drawChart: function() {
        this.ctx.fillStyle = this.fillColor;
        for(var i = 0; i < this.dataLength; i++) {
            this.ctx.fillRect(
                this.data[i].left, 
                this.data[i].top, 
                this.data[i].right - this.data[i].left, 
                this.data[i].bottom - this.data[i].top
            );
            this.ctx.font = '12px Arial'
            this.ctx.fillText(
                this.data[i].value * this.current / 100,
                this.data[i].left + this.xLength / 4, 
                this.data[i].top - 5
            );
        }
    },
    drawAxis: function() {
        this.ctx.beginPath();
        this.ctx.strokeStyle = this.axisColor;
        // y轴线, +0.5是为了解决canvas画1像素会显示成2像素的问题
		this.ctx.moveTo(this.padding + 0.5, this.height - this.padding + 0.5);
		this.ctx.lineTo(this.padding + 0.5, this.padding + 0.5);
		// x轴线
		this.ctx.moveTo(this.padding + 0.5, this.height - this.padding + 0.5);
		this.ctx.lineTo(this.width - this.padding / 2 + 0.5, this.height - this.padding + 0.5);
		this.ctx.stroke();
    },
    drawPoint: function() {
        // x轴坐标点
        this.ctx.beginPath();
        this.ctx.font = '12px Microsoft YaHei';
        this.ctx.textAlign = 'center';
        this.ctx.fillStyle = this.axisColor; 
        for(var i = 0; i < this.dataLength; i ++){
			var xAxis = this.data[i].xAxis;
			var xlen = this.xLength * (i + 1);
			this.ctx.moveTo(this.padding + xlen + 0.5, this.height - this.padding + 0.5);
			this.ctx.lineTo(this.padding + xlen + 0.5, this.height - this.padding + 5.5);
			this.ctx.fillText(xAxis, this.padding + xlen - this.xLength / 2, this.height - this.padding + 15);
		}
        this.ctx.stroke();

        // y轴坐标点
        this.ctx.beginPath();
        this.ctx.font = '12px Microsoft YaHei';
        this.ctx.textAlign = 'right';
        this.ctx.fillStyle = this.axisColor;
        this.ctx.moveTo(this.padding + 0.5, this.height - this.padding + 0.5);
        this.ctx.lineTo(this.padding - 4.5, this.height - this.padding + 0.5);
        this.ctx.fillText(0, this.padding - 10, this.height - this.padding + 5);
        for(var i=0; i < this.yEqual; i ++){
			var y = this.yFictitious * (i + 1);
			var ylen = this.yLength * (i + 1);
            this.ctx.beginPath();
            this.ctx.strokeStyle = this.axisColor;
			this.ctx.moveTo(this.padding + 0.5, this.height - this.padding - ylen + 0.5);
			this.ctx.lineTo(this.padding - 4.5, this.height - this.padding - ylen + 0.5);
			this.ctx.stroke();
			this.ctx.fillText(y,this.padding - 10, this.height - this.padding - ylen + 5);
            this.ctx.beginPath();
			this.ctx.strokeStyle = this.contentColor;
			this.ctx.moveTo(this.padding + 0.5, this.height - this.padding - ylen + 0.5)
			this.ctx.lineTo(this.width - this.padding / 2 + 0.5, this.height - this.padding - ylen+0.5);
            this.ctx.stroke();
		}
    },
    drawTitle: function() {
        if(this.title){
            this.ctx.beginPath();
			this.ctx.textAlign = 'center';
			this.ctx.fillStyle = this.titleColor;
			this.ctx.font = '16px Microsoft YaHei';
			if(this.titlePosition === 'bottom' && this.padding >= 40){
				this.ctx.fillText(this.title, this.width / 2, this.height - 5)
			}else{
				this.ctx.fillText(this.title, this.width / 2, this.padding / 2)
			}
		}
    },
    /**
     * 监听鼠标移动事件
     */
    watchHover: function() {
        var self = this;
        self.canvas.addEventListener('mousemove', function(ev) {
			ev = ev || window.event;
            self.currentIndex = -1;
			for (var i = 0; i < self.data.length; i ++){
				if( ev.offsetX > self.data[i].left &&
                    ev.offsetX < self.data[i].right &&
                    ev.offsetY > self.data[i].top &&
                    ev.offsetY < self.data[i].bottom )
                {
					self.currentIndex = i;
				}
			}
            self.drawHover();
		})
    },
    drawHover: function() {
        if(this.currentIndex !== -1){
            if(this.onceMove === -1){
                this.onceMove = this.currentIndex;
                this.canvas.style.cursor = 'pointer';
            }
        }else{
            if(this.onceMove !== -1){
                this.onceMove = -1;
                this.canvas.style.cursor = 'inherit';
            }
        }
    },
    /**
     * y轴坐标点之间显示的间距
     * @param data 
     * @return y轴坐标间距
     */
    getYFictitious: function(data) {
        var arr = data.slice(0);
        arr.sort(function(a,b){
            return -(a.value-b.value);
        });
        var len = Math.ceil(arr[0].value / this.yEqual);
        var pow = len.toString().length - 1;
        pow = pow > 2 ? 2 : pow;
        return Math.ceil(len / Math.pow(10,pow)) * Math.pow(10,pow);
    }
}
    </script>
    <script>
        var data = [
            {xAxis:'2012',value:2141},
            {xAxis:'2013',value:1499},
            {xAxis:'2014',value:3260},
            {xAxis:'2015',value:1170},
            {xAxis:'2016',value:970},
            {xAxis:'2017',value:2350}
        ]
        var chart = new sBarChart('canvas',data,{
            title: 'xxx公司年度盈利',
            bgColor: '#829dba',
            titleColor: '#ffffff',      // 标题颜色
            titlePosition: 'top',       // 标题位置
            fillColor: '#72f6ff',       // 柱状填充色
            axisColor: '#eeeeee',       // 坐标轴颜色
            contentColor: '#bbbbbb'     // 内容横线颜色
        });
    </script>
</body>
</html>

  

 

 多个环形

 

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title>asd</title>
	</head>
	<body>
		
		
<div class="canvas">

       <canvas id="pTestPassRate1" width="242" height="270"></canvas>

       <div class='canvasTxt'>用例通过数</div>
       
       
       
        <canvas id="canvas2" width="242" height="270"></canvas>
</div>



<script></script>



<script>
	
	window.onload=function(){
		function degToRad(deg){//角度转弧度
			
			return deg*(Math.PI/180); ;
		}
		
	   var pTestPassRate1 =document.getElementById("pTestPassRate1");

     var ctx = pTestPassRate1.getContext("2d");
     ctx.lineWidth = 10;
    //Background
//    gradient = ctx.createRadialGradient(250, 250, 5, 250, 250, 300);
//    gradient.addColorStop(0, "#03303a");
//    gradient.addColorStop(1, "black");
//    ctx.fillStyle = gradient;
    ctx.fillStyle = '#999';
    ctx.fillRect(0, 0, 500, 500);
    //用例数
    ctx.beginPath();
    ctx.strokeStyle = '#FE47FC'
    ctx.arc(60, 100, 50, degToRad(-90), degToRad(-300),true ); //总数
    ctx.stroke();
    //Minutes
    ctx.beginPath();
    ctx.strokeStyle = '#3AF8F8';
    ctx.arc(60, 100, 38, degToRad(-90), degToRad(-220),true );//通过
    ctx.stroke();

    ctx.beginPath();
    ctx.strokeStyle = '#f00';
    ctx.arc(60, 100, 24, degToRad(-90), degToRad(-180),true ); //未通过
    ctx.stroke();



    //font
    ctx.font = "oblique 12px Helvetica"; //设置字体样式
    ctx.fillStyle = '#3AF8F8'
    ctx.fillText(" 通过数", 92, 80);// 多个ctx.fillText可以达到文字换行效果
    ctx.fillText("______", 92, 82);
    ctx.fillStyle = 'red'
    ctx.fillText(" 未通过数", 92, 110);
    ctx.fillText("_____", 92, 112);
    ctx.fillStyle = '#FE47FC'
    ctx.fillText(" 总用例数", 92, 140);
    ctx.fillText("_____", 92, 142);
}
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	//--------------------------
	
	var oQuadraticCurveTo = document.getElementById("canvas2");
var oContext = oQuadraticCurveTo.getContext("2d");
var x=2;
 
    function drawLine(){
        oContext.beginPath();
        oContext.moveTo(0,0);                       //起始点(x,y)
        oContext.quadraticCurveTo(100, 0, 200, 200);    //创建二次贝塞尔曲线
        oContext.lineWidth = 2;
        oContext.strokeStyle = "tomato";
        oContext.stroke();
        oContext.closePath();
    }
    function drawPoint(x,y){
        oContext.beginPath();
        oContext.arc(x, y, 3, 0, 2 * Math.PI, false);
        oContext.fillStyle="red";
        oContext.fill();
         
        oContext.stroke();
        oContext.closePath();
 
    }
 
    //画移动的线
    function drawMivie(){
         
        y=Math.pow(x,2)*0.005;
       
             
        if(x > 198){
            x=0;
        }else{
        //防止首位相连<br>     //清楚之前的图,重新绘制
        oContext.clearRect(0, 0, 500, 500);
        oContext.closePath();
        drawStatic(oContext);
        //
        x=x+1;  
        y=Math.pow(x,2)*0.005;
        //画圆球
        oContext.beginPath();
        oContext.strokeStyle = "white";
        oContext.arc(x,y,5,0,2*Math.PI,false);
        oContext.fillStyle="white";
        oContext.fill();
        oContext.stroke();
        oContext.closePath();
        }
    }
    //画静态元素,红线和两端
    function drawStatic(){
        drawLine();
        drawPoint(0,0);
        drawPoint(200,200);
    }
 
 
    setInterval(function(){
            drawMivie(oContext);
        },20);
	
	
</script>
//原文:https://blog.csdn.net/qq_36436877/article/details/80184749?utm_source=copy 
//版权声明:本文为博主原创文章,转载请附上博文链接!




	</body>
</html>

  

 canvas 简易扇形图

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title></title>
    <style>
        #graph {
/*            border: 1px solid black;
            height: 100%;
            width: 100%;
            box-sizing: border-box;*/
        }
    </style>
</head>
<body>
<div id="circle" style="width: 500px;float: left;"></div>
</body>
</html>
<script type="text/javascript">
	
	    Math.formatFloat = function(f, digit) { 
    var m = Math.pow(10, digit); 
    return parseInt(f * m, 10) / m; 
} 
var A = 0.1; 
var B = 0.2;
console.log("浮点",Math.formatFloat(A + B, 1) === 0.3);

	
	
	
(function(window,undefined){
	
	
	
    var data = [
        {"product":"产品1","value":25,"color":"green"},
        {"product":"产品2","value":5,"color":"red"},
        {"product":"产品3","value":60,"color":"yellow"},
        {"product":"产品4","value":10,"color":"blue"}
    ]
     
   // 把角度转换为弧度
    function angleToRadian( angle ) {
        return Math.PI / 180 * angle;
//       var val=Math.PI / 180 * angle;
//       var num=num||2;
//  	 var m= Math.pow(10,num)
//  	
//      return parseInt(val * m, 10) / m;
        
    }  
    
    // 弧度  换为角度
    function RadianToangle( hd,num ) {
    	 var val=180/Math.PI * hd;
    	 var num=num||2;
    	
    	 var m= Math.pow(10,num)
    	
        return parseInt(val * m, 10) / m;

    }  
     
    
    
    var dom_circle = document.getElementById('circle');
    if(dom_circle){
        var canvas = document.createElement("canvas");
        dom_circle.appendChild(canvas);
        var ctx = canvas.getContext('2d');
        
         var speed=6;
        
        var defaultStyle = function(Dom,canvas){
            if(Dom.clientWidth <= 300)
            {
                canvas.width = 300;
                Dom.style.overflowX = "auto";
            }
            else{
                canvas.width = Dom.clientWidth;
            }
            if(Dom.clientHeight <= 300)
            {
                canvas.height = 300;
                Dom.style.overflowY = "auto";
            }
            else
            {
                canvas.height = Dom.clientHeight;
            }
            
          
            
            //坐标轴区域
            //注意,实际画折线图区域还要比这个略小一点
            return {
                p1:'green',
                p2:'red',
                p3:'yellow',
                p4:'blue',
                x: 0 ,    //坐标轴在canvas上的left坐标
                y: 0 ,    //坐标轴在canvas上的top坐标
                maxX: canvas.width ,   //坐标轴在canvas上的right坐标
                maxY: canvas.height ,   //坐标轴在canvas上的bottom坐标
                r:(canvas.width)/2,  //起点
                ry:(canvas.height)/2,  //起点
                cr: (canvas.width)/4, //半径
                startAngle:angleToRadian(-90),               //开始角度  起始角,以弧度计。(弧的圆形的三点钟位置是 0 度)。
                endAngle:angleToRadian(270),     //结束角度
             
                xAngle:angleToRadian(speed)        //每次偏移量
            };
        }
        //画圆
        var tmpAngle = -(1/2*Math.PI);//90弧度  每个结束角度
        var ds = null;
        var sum = 0;
            for(var s=0;s<data.length;s++){
            	
            	sum+=data[s].value;
            }
        
        console.log("tmpAngle弧度",tmpAngle,angleToRadian(-90))
        ////每个数据占据的比重弧度   
        var percent1 = data[0].value/sum * Math.PI * 2 ;//36*1=36 
        var percent2 = data[1].value/sum * Math.PI * 2 + percent1; //36*2+36=108
        var percent3 = data[2].value/sum * Math.PI * 2 + percent2;//36*6+108=324
        var percent4 = data[3].value/sum * Math.PI * 2 + percent3;//36*1+324=360
        console.log(data[0].value/sum,"1结束角度",RadianToangle(percent1));
        console.log(data[1].value/sum,"2结束角度",RadianToangle(percent2));
        console.log(data[2].value/sum,"3结束角度",RadianToangle(percent3));
        console.log(data[3].value/sum,"4结束角度",RadianToangle(percent4));
        
        var arrs=[];
        var sta=null;
        for(var i=0;i<data.length;i++){
        	
        }
        
        
         function draw2(x,y,r,startAngle,endAngle,color){
     	 
           ctx.save();
           ctx.beginPath();
           ctx.moveTo(x, y);
           ctx.arc(x, y, r, startAngle, endAngle,false);
           ctx.fillStyle = color;
           ctx.fill();
           ctx.closePath();   
           ctx.restore();
        }
        
    

    
    
        
        var tmpSum = 0;
        var drawCircle = function(){
            
             
            if(tmpAngle >= ds.endAngle){
            	console.log("绘制完成1",ds.xAngle);
                return false;
            }else if(tmpAngle+ ds.xAngle > ds.endAngle){
            	console.log("绘制完成2");
                tmpAngle = ds.endAngle;
                
            }else{
//          	if(RadianToangle(ds.xAngle)>speed*0.25){
//               ds.xAngle=ds.xAngle*0.21;
//             }
            	
              tmpAngle += (ds.xAngle);// 每个结束
              
              tmpSum += (ds.xAngle); //每个开始 弧度
                //console.log("之前",tmpSum,RadianToangle(tmpSum))
              tmpAngle=RadianToangle(angleToRadian(tmpAngle),2);//弧度转角度  角度转弧度
              tmpSum=RadianToangle(angleToRadian(tmpSum),2);//弧度转角度  角度转弧度
              console.log("之后",RadianToangle(tmpSum))
              // tmpAngle=float_calculator.add(tmpAngle+ds.xAngle)
               //tmpSum=float_calculator.add(tmpSum+ds.xAngle)
            }
           // console.log(tmpSum,ds.startAngle+'***'+tmpAngle);
            // console.log(tmpSum);
            // ctx.clearRect(ds.x,ds.y,canvas.width,canvas.height);
            
            
            //if(RadianToangle(tmpSum) > RadianToangle(percent1) && RadianToangle(tmpSum) <=RadianToangle(percent2))
            if(tmpSum > percent1 && tmpSum<=percent2)
            {
            	var srartAngel= ds.startAngle+percent1;
              console.log("最小2red",RadianToangle(percent1),"第一个运动感角度",RadianToangle(tmpSum),"最大",RadianToangle(percent2));
              draw2(ds.r,ds.ry,ds.cr,srartAngel,tmpAngle,ds.p2)
                
            }
            else if(tmpSum > percent2 &&tmpSum <=percent3)
            {    
            	
                 //console.log("最小3yellow",RadianToangle(percent1),"第一个运动感角度",RadianToangle(tmpSum),"最大",RadianToangle(percent2));
                draw2(ds.r,ds.ry,ds.cr,ds.startAngle+percent2,tmpAngle,ds.p3)
            }
            else if(tmpSum > percent3 )
            {

                 draw2(ds.r,ds.ry,ds.cr,ds.startAngle+percent3,tmpAngle,ds.p4)
            }
            else{

                 draw2(ds.r,ds.ry,ds.cr,ds.startAngle,tmpAngle,ds.p1)
            }
            
            
            
            
   
            requestAnimationFrame(drawCircle);
        }
        
        
        this.toDraw = function(){
            ds= defaultStyle(dom_circle,canvas);
            // console.log(tmpAngle);
            // console.log(ds.xAngle)
            ctx.clearRect(ds.x,ds.y,canvas.width,canvas.height);
            drawCircle();
        }
        
        
        this.toDraw();
        var self = this;
        window.onresize = function(){
            //self.toDraw()
        }
    }
 
})(window);    
</script>

 

上面的存在bug,扇形2 可以

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
    <style>
        canvas{
            border: 1px solid #A4E2F9;
        }
    </style>
</head>
<body>
	https://github.com/sutianbinde/charts
	https://www.cnblogs.com/chengduxiaoc/p/7649048.html
	https://www.cnblogs.com/chengduxiaoc/p/7705727.html
	
    <div height="400" width="600" style="margin:50px">
        <canvas id="chart"> 你的浏览器不支持HTML5 canvas </canvas>
    </div>
    
    <script type="text/javascript">
        function goChart(dataArr){
            
                 
   // 把角度转换为弧度
    function angleToRadian( angle ) {
        return Math.PI / 180 * angle;
//       var val=Math.PI / 180 * angle;
//       var num=num||2;
//  	 var m= Math.pow(10,num)
//  	
//      return parseInt(val * m, 10) / m;
        
    }  
    
    // 弧度  换为角度
    function RadianToangle( hd,num ) {
    	 var val=180/Math.PI * hd;
    	 var num=num||2;
    	
    	 var m= Math.pow(10,num)
    	
        return parseInt(val * m, 10) / m;

    }  
            
            
            
            var animated=true;
            // 声明所需变量
            var canvas,ctx;
            // 图表属性
            var cWidth, cHeight, cMargin, cSpace;
            // 饼状图属性
            var radius,ox,oy;//半径 圆心
            var tWidth, tHeight;//图例宽高
            var posX, posY, textX, textY;
            var startAngle, endAngle;
            var totleNb;
            // 运动相关变量
            var ctr, numctr, speed;
            //鼠标移动
            var mousePosition = {};
            
            //线条和文字
            var lineStartAngle,line,textPadding,textMoveDis;
        
            // 获得canvas上下文
            canvas = document.getElementById("chart");
            if(canvas && canvas.getContext){
                ctx = canvas.getContext("2d");
            }
            initChart(); 
            
            // 图表初始化
            function initChart(){
                // 图表信息
                cMargin = 20;
                cSpace = 40;
                
                canvas.width = canvas.parentNode.getAttribute("width")* 2 ;
                canvas.height = canvas.parentNode.getAttribute("height")* 2;
                canvas.style.height = canvas.height/2 + "px";
                canvas.style.width = canvas.width/2 + "px";
                cHeight = canvas.height - cMargin*2;
                cWidth = canvas.width - cMargin*2;
        
                //饼状图信息
                radius = cHeight*2/6;  //半径  高度的2/6
                ox = canvas.width/2 + cSpace;  //圆心
                oy = canvas.height/2;
                tWidth = 60; //图例宽和高
                tHeight = 20; 
                posX = cMargin;
                posY = cMargin;   //
                textX = posX + tWidth + 15
                textY = posY + 18;
                startAngle = endAngle = -90*Math.PI/180; //起始弧度 结束弧度
               
    
                //将传入的数据转化百分比
                totleNb = 0;
                new_data_arr = [];
                for (var i = 0; i < dataArr.length; i++){
                    totleNb += dataArr[i][0];
                }
                
                console.log("总数值totleNb",totleNb);
                for (var i = 0; i < dataArr.length; i++){
                    new_data_arr.push( dataArr[i][0]/totleNb );
                }
             
                
                
                
                // 运动相关
                ctr = 3;//初始步骤
                numctr = 50;//步骤
                speed = 1.2; //毫秒 timer速度
                
                //指示线 和 文字
                lineStartAngle = -startAngle;
                line=40;         //画线的时候超出半径的一段线长
                textPadding=10;  //文字与线之间的间距
                textMoveDis = 200; //文字运动开始的间距
            }
        

            console.log("每个 百分比 new_data_arr",new_data_arr);
            
            
            
            //绘制动画
            pieDraw();
            function pieDraw(mouseMove){
                

                
                //设置旋转
                ctx.save();
               // ctx.translate(ox, oy);
               // ctx.rotate((Math.PI*2/numctr)*ctr/2);
               
               var percent=ctr/numctr;//运动的百分比
               
                for (var j = 0; j < dataArr.length; j++){
                    
                    //绘制饼图
                    //endAngle = endAngle + (new_data_arr[j]*percent)* Math.PI * 2; //结束弧度
                    if(animated){
                    	endAngle = endAngle + (new_data_arr[j]*percent)* Math.PI * 2; //结束弧度
                    }else{
                        endAngle = endAngle + new_data_arr[j]* Math.PI * 2; //结束弧度	
                    }
                    
                    ctx.beginPath();
                    
                   // ctx.moveTo(0,0); //移动到到圆心
                   // ctx.arc(0, 0, radius*ctr/numctr, startAngle, endAngle, false); //绘制圆弧
                    
                    ctx.moveTo(ox, oy); //移动到到圆心
                    ctx.arc(ox, oy, radius, startAngle, endAngle, false); //绘制圆弧
                    
                    
                    ctx.fillStyle = dataArr[j][1];
                    ctx.fill();
                    
                    
                    ctx.closePath();
                   
                  
                    
                    startAngle = endAngle; //设置起始弧度
                    if( j == dataArr.length-1 ){
                        startAngle = endAngle =270*Math.PI/180; //起始弧度 结束弧度
                    }
                    
                     
                }
                
               ctx.restore();
                 //console.log("ctr",ctr,"numctr",numctr,(ctr/numctr).toFixed(2));  
                if(ctr<numctr){
                    ctr++;
                    setTimeout(function(){
                        //ctx.clearRect(-canvas.width,-canvas.width,canvas.width*2, canvas.height*2);
                        //ctx.clearRect(-canvas.width, -canvas.height,canvas.width*2, canvas.height*2);
                     
                        pieDraw();
                    }, speed*=1.02);
                }
            }
            

            
        }
        
        var chartData = [[25,"#2dc6c8","瓜子"], [12.5,"#b6a2dd", "花生"], [12.5,"#5ab1ee","土豆"], [50,"#d7797f","南瓜四号"]];
        
        goChart(chartData);


    </script>
</body>
</html>

  

 canvas 火花漂移

<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title></title>
    </head>
    <body>
        
    <style>
        
        :root {
  --blur: 2;
}
* {
  box-sizing: border-box;
}
html,
body {
  font-family: 'Arial', sans-serif;
  background: #111;
}
canvas {
  position: fixed;
  height: 100vh;
  width: 100vw;
  -webkit-filter: blur(calc(var(--blur) * 1px));
          filter: blur(calc(var(--blur) * 1px));
}
input {
  cursor: pointer;
  display: block;
}
label {
  margin-bottom: 30px;
}
label:last-of-type {
  margin-bottom: 0;
}
.menu {
  position: absolute;
  top: 0;
  left: 0;
  color: #fafafa;
  background: rgba(0,0,0,0.15);
  display: flex;
  flex-direction: column;
  padding: 30px;
  -webkit-transform: translate(-100%, 0);
          transform: translate(-100%, 0);
  transition: -webkit-transform 0.25s ease-out;
  transition: transform 0.25s ease-out;
  transition: transform 0.25s ease-out, -webkit-transform 0.25s ease-out;
}
.menu--open {
  -webkit-transform: translate(0, 0);
          transform: translate(0, 0);
}
.icon {
  height: 60%;
  width: 60%;
  position: absolute;
  top: 50%;
  left: 50%;
  -webkit-transform: translate(-50%, -50%);
          transform: translate(-50%, -50%);
}
button {
  height: 44px;
  width: 44px;
  background: 0;
  cursor: pointer;
  border: 0;
  background: rgba(0,0,0,0.15);
  padding: 0;
  margin: 0;
  position: absolute;
  left: 100%;
  top: 0;
}
button span {
  width: 100%;
  height: 20%;
  border-radius: 4px;
  background: #fff;
  display: block;
  position: absolute;
  top: 0;
  transition: -webkit-transform 0.25s ease-out;
  transition: transform 0.25s ease-out;
  transition: transform 0.25s ease-out, -webkit-transform 0.25s ease-out;
}
button span:nth-child(1) {
  -webkit-transform-origin: top left;
          transform-origin: top left;
}
button span:nth-child(2) {
  top: 40%;
}
button span:nth-child(3) {
  -webkit-transform-origin: top left;
          transform-origin: top left;
  top: 80%;
}
.menu--open span:nth-child(1) {
  -webkit-transform: translate(5px, 3px) rotate(45deg);
          transform: translate(5px, 3px) rotate(45deg);
}
.menu--open span:nth-child(2) {
  -webkit-transform: scaleX(0);
          transform: scaleX(0);
}
.menu--open span:nth-child(3) {
  -webkit-transform: translate(2px, 0) rotate(-45deg);
          transform: translate(2px, 0) rotate(-45deg);
}

    </style>    
        <canvas></canvas>
<div class="menu">
  <button>
    <div class="icon"><span></span><span></span><span></span></div>
  </button>
  <label>Amount
    <input type="range" min="1" max="500" step="1" value="100" id="AMOUNT"/>
  </label>
  <label>Upper Velocity Bounds
    <input type="range" min="1" max="50" step="1" value="20" id="UPPER_LIMIT"/>
  </label>
  <label>Lower Velocity Bounds
    <input type="range" min="1" max="50" step="1" value="1" id="LOWER_LIMIT"/>
  </label>
  <label>Blur
    <input type="range" min="0" max="10" step="1" value="2" id="BLUR"/>
  </label>
</div>


<script>
    
    var canvas = document.querySelector('canvas');
var context = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

requestAnimationFrame = requestAnimationFrame || webkitRequestAnimationFrame;

var menu = document.querySelector('.menu');
var modify = function modify(e) {
  OPTIONS[e.target.id] = parseInt(e.target.value, 10);
  if (e.target.id === 'AMOUNT') {
    context.clearRect(0, 0, canvas.width, canvas.height);
    particles = genParticles();
  }
  if (e.target.id === 'BLUR') {
    document.documentElement.style.setProperty('--blur', parseInt(e.target.value, 10));
  }
};
menu.addEventListener('change', modify);

var button = document.querySelector('button');
var handleClick = function handleClick(e) {
  return menu.classList.toggle('menu--open');
};
button.addEventListener('click', handleClick);

var OPTIONS = {
  AMOUNT: 100,
  UPPER_LIMIT: 20,
  LOWER_LIMIT: 1
};

var UPPER_SIZE = 10;
var LOWER_SIZE = 4;

var doIt = function doIt() {
  return Math.random() > 0.5;
};
var update = function update(p) {
  return doIt() ? Math.max(OPTIONS.LOWER_LIMIT, p - 1) : Math.min(p + 1, OPTIONS.UPPER_LIMIT);
};
var reset = function reset(p) {
  p.x = p.startX;
  p.y = p.startY;
};
var floored = function floored(r) {
  return Math.floor(Math.random() * r);
};
var genParticles = function genParticles() {
  return new Array(OPTIONS.AMOUNT).fill().map(function (p) {
    var size = floored(UPPER_SIZE) + LOWER_SIZE;
    var c = document.createElement('canvas');
    var ctx = c.getContext('2d');
    var r = Math.PI / 180 * floored(360);
    var color = 'rgba(255,' + (100 + Math.floor(Math.random() * 70)) + ', 0, ' + Math.random() + ')';
    var xDelayed = doIt();
    var startX = xDelayed ? -(size + floored(canvas.width)) : floored(canvas.width * 0.25);
    var startY = xDelayed ? size + floored(canvas.height * 0.25) + Math.floor(canvas.height * 0.75) : canvas.height + size + floored(canvas.height);
    c.height = size;
    c.width = size;
    context.globalCompositeOperation = 'multiply';
    // ctx.filter = `blur(${Math.random() * size}px)`
    ctx.translate(size / 2, size / 2);
    ctx.rotate(r);
    ctx.translate(-(size / 2), -(size / 2));
    ctx.fillStyle = color;
    ctx.fillRect(0, 0, size, size);
    return {
      x: startX,
      y: startY,
      startY: startY,
      startX: startX,
      c: c,
      r: r,
      vx: floored(OPTIONS.UPPER_LIMIT / 4),
      vy: floored(OPTIONS.UPPER_LIMIT / 4),
      size: size
    };
  });
};

var particles = genParticles();
var FRAME_COUNT = 0;

var draw = function draw() {
  if (canvas.width !== window.innerWidth || canvas.height !== window.innerHeight) {
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
    particles = genParticles();
  }
  // context.restore()
  var _iteratorNormalCompletion = true;
  var _didIteratorError = false;
  var _iteratorError = undefined;

  try {
    for (var _iterator = particles[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
      var particle = _step.value;

      context.clearRect(particle.x, particle.y, particle.size, particle.size);
      FRAME_COUNT++;
      if (particle.y < canvas.height || particle.startX < 0) particle.x += particle.vx;
      if (particle.x > 0 || particle.startY > canvas.height) particle.y -= particle.vy;
      if (FRAME_COUNT % 11 === 0 && doIt()) particle.vx = update(particle.vx);
      if (FRAME_COUNT % 13 === 0 && doIt()) particle.vy = update(particle.vy);
      context.drawImage(particle.c, particle.x, particle.y);
      if (particle.x > canvas.width || particle.y < -particle.size) reset(particle);
    }
  } catch (err) {
    _didIteratorError = true;
    _iteratorError = err;
  } finally {
    try {
      if (!_iteratorNormalCompletion && _iterator.return) {
        _iterator.return();
      }
    } finally {
      if (_didIteratorError) {
        throw _iteratorError;
      }
    }
  }

  requestAnimationFrame(draw);
};
requestAnimationFrame(draw);
    
</script>
    </body>
</html>

 

  

 参考

https://github.com/sutianbinde/charts

https://www.cnblogs.com/chengduxiaoc/p/7705727.html

 

posted @ 2018-10-12 13:42  surfaces  阅读(565)  评论(0编辑  收藏  举报