对象跟随鼠标移动(用向量)

这里下载一个gameobject的库,封装了向量计算

 

#_*_coding:utf-8_*_

from gameobjects.vector2 import *

background_image_filename='./images/sea.jpg'
sprite_image_filename='./images/fish.png'

import pygame
from pygame.locals import *
from sys import exit

pygame.init()
screen=pygame.display.set_mode((640,480),0,32)
background=pygame.image.load(background_image_filename).convert()
sprit=pygame.image.load(sprite_image_filename)

clock=pygame.time.Clock()
position=Vector2(100.0,100.0)
heading=Vector2()
while True:
    for event in pygame.event.get():
        if event.type==QUIT:
            exit()
    screen.blit(background,(0,0))
    screen.blit(sprit,position)
    time_passed_seconds=clock.tick()/1000.0
    #参数前面加*:把列表或元祖展开
    destination=Vector2(*pygame.mouse.get_pos())-Vector2(*sprit.get_size())/2.
    vector_to_mouse=Vector2.from_points(position,destination)
    vector_to_mouse.normalize()

    heading=heading+(vector_to_mouse/6)
    position+=heading*time_passed_seconds
    pygame.display.update()

 

posted @ 2017-08-27 15:12  超级学渣渣  阅读(665)  评论(0编辑  收藏  举报