socket粘包处理

using System;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
 
namespace Player.Common.Sockets
{
    /// <summary>
    /// Socket连接,双向通信
    /// </summary>
    public class TcpSocketConnection
    {
        #region 构造函数
 
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="socket">维护的Socket对象</param>
        /// <param name="server">维护此连接的服务对象</param>
        /// <param name="recLength">接受缓冲区大小</param>
        public TcpSocketConnection(Socket socket, TcpSocketServer server, int recLength)
        {
            _socket = socket;
            _server = server;
            _recLength = recLength;
        }
 
        #endregion
 
        #region 私有成员
 
        private Socket _socket { get; }
        private bool _isRec { getset; } = true;
        private TcpSocketServer _server { getset; } = null;
        private bool _isClosed { getset; } = false;
        private string _connectionId { getset; } = Guid.NewGuid().ToString();
 
        private ManualResetEvent allDone { getset; } = new ManualResetEvent(false);
        /// <summary>
        /// 接收区大小,单位:字节
        /// </summary>
        private int _recLength { getset; }
        #endregion
 
        #region 外部接口
 
        int headSize = 4;//包头长度 固定4
        byte[] surplusBuffer = null;//不完整的数据包,即用户自定义缓冲区
        /// <summary>
        /// 开始接受客户端消息
        /// </summary>
        public void StartRecMsg()
        {
            try
            {
                while (true)
                {
                    allDone.Reset();
                    byte[] container = new byte[_recLength];
                    _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>
                    {
                        try
                        {
                            //bytes 为系统缓冲区数据
                            //bytesRead为系统缓冲区长度
                            int bytesRead = _socket.EndReceive(asyncResult);
                            if (bytesRead > 0)
                            {
                                if (surplusBuffer == null)//判断是不是第一次接收,为空说是第一次
                                {
                                    surplusBuffer = new byte[bytesRead];
                                    Array.Copy(container, 0, surplusBuffer, 0, bytesRead);
                                }
                                else
                                {
                                    byte[] container1 = new byte[bytesRead];
                                    Array.Copy(container, 0, container1, 0, bytesRead);
                                    surplusBuffer = surplusBuffer.Concat(container1).ToArray();//拼接上一次剩余的包,已经完成读取每个数据包长度
                                }
 
                                int haveRead = 0;
                                //这里totalLen的长度有可能大于缓冲区大小的(因为 这里的surplusBuffer 是系统缓冲区+不完整的数据包)
                                int totalLen = surplusBuffer.Length;
                                while (haveRead <= totalLen)
                                {
                                    //如果在N此拆解后剩余的数据包连一个包头的长度都不够
                                    //说明是上次读取N个完整数据包后,剩下的最后一个非完整的数据包
                                    if (totalLen - haveRead < headSize)
                                    {
                                        byte[] byteSub = new byte[totalLen - haveRead];
                                        //把剩下不够一个完整的数据包存起来
                                        Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
                                        surplusBuffer = byteSub;
                                        totalLen = 0;
                                        break;
                                    }
                                    //如果够了一个完整包,则读取包头的数据
                                    byte[] headByte = new byte[headSize];
                                    Buffer.BlockCopy(surplusBuffer, haveRead, headByte, 0, headSize);//从缓冲区里读取包头的字节
                                    int bodySize = BitConverter.ToInt32(headByte, 0);//从包头里面分析出包体的长度
 
                                    //这里的 haveRead=等于N个数据包的长度 从0开始;0,1,2,3....N
                                    //如果自定义缓冲区拆解N个包后的长度 大于 总长度,说最后一段数据不够一个完整的包了,拆出来保存
                                    if (haveRead + headSize + bodySize > totalLen)
                                    {
                                        byte[] byteSub = new byte[totalLen - haveRead];
                                        Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
                                        surplusBuffer = byteSub;
                                        break;
                                    }
                                    if (bodySize < 2)
                                    {
                                        WebLogHelper.Error(LogType.SysLog, $"bytesRead:{bytesRead},bodySize:{bodySize}");
                                        Close();
                                        break;
                                    }
                                    //处理正常消息
                                    byte[] recBytes = new byte[bodySize + headSize];
                                    Array.Copy(surplusBuffer, haveRead, recBytes, 0, bodySize + headSize);
                                    //取出消息内容
                                    HandleRecMsg?.Invoke(_server, this, recBytes);
                                    //依次累加当前的数据包的长度
                                    haveRead = haveRead + headSize + bodySize;
                                    if (headSize + bodySize == bytesRead)//如果当前接收的数据包长度正好等于缓冲区长度,则待拼接的不规则数据长度归0
                                    {
                                        surplusBuffer = null;//设置空 回到原始状态
                                        totalLen = 0;//清0
                                    }
                                }
                            }
                            //开始下一轮接收
                            if (_isRec && IsSocketConnected())
                            {
                                allDone.Set();
                                //StartRecMsg();
                            }
                        }
                        catch (ObjectDisposedException )
                        {
                        }
                        catch (Exception ex)
                        {
                            HandleException?.Invoke(ex);
                            Close();
                        }
                    }, null);
                    allDone.WaitOne();
                }
                 
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
                Close();
            }
        }
 
        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="bytes">数据字节</param>
        public void Send(byte[] bytes)
        {
            try
            {
                _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>
                {
                    try
                    {
                        int length = _socket.EndSend(asyncResult);
                        HandleSendMsg?.Invoke(_server, this, bytes);
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                    }
                }, null);
            }
            catch (Exception ex)
            {
                HandleException?.Invoke(ex);
            }
        }
 
        /// <summary>
        /// 发送字符串(默认使用UTF-8编码)
        /// </summary>
        /// <param name="msgStr">字符串</param>
        public void Send(string msgStr)
        {
            Send(Encoding.UTF8.GetBytes(msgStr));
        }
 
        /// <summary>
        /// 发送字符串(使用自定义编码)
        /// </summary>
        /// <param name="msgStr">字符串消息</param>
        /// <param name="encoding">使用的编码</param>
        public void Send(string msgStr, Encoding encoding)
        {
            Send(encoding.GetBytes(msgStr));
        }
 
        /// <summary>
        /// 连接标识Id
        /// 注:用于标识与客户端的连接
        /// </summary>
        public string ConnectionId
        {
            get
            {
                return _connectionId;
            }
            set
            {
                string oldConnectionId = _connectionId;
                _connectionId = value;
                _server?.SetConnectionId(this, oldConnectionId, value);
            }
        }
 
        /// <summary>
        /// 关闭当前连接
        /// </summary>
        public void Close()
        {
 
            WebLogHelper.Error(LogType.SysLog, "自动关闭");
            if (_isClosed)
                return;
            try
            {
                _isClosed = true;
                _server.RemoveConnection(this);
 
                _isRec = false;
                _socket.BeginDisconnect(false, (asyncCallback) =>
                {
                    try
                    {
                        _socket.EndDisconnect(asyncCallback);
                    }
                    catch (Exception ex)
                    {
                        HandleException?.Invoke(ex);
                    }
                    finally
                    {
                        _socket.Dispose();
                    }
                }, null);
            }
            catch (Exception ex)
            {
                WebLogHelper.Info(LogType.SysLog, "断开连接报错");
                HandleException?.Invoke(ex);
            }
            finally
            {
                try
                {
                    HandleClientClose?.Invoke(_server, this);
                }
                catch (Exception ex)
                {
                    WebLogHelper.Info(LogType.SysLog, "调用关闭事件报错");
                    HandleException?.Invoke(ex);
                }
            }
        }
 
        /// <summary>
        /// 判断是否处于已连接状态
        /// </summary>
        /// <returns></returns>
        public bool IsSocketConnected()
        {
            return !((_socket.Poll(1000, SelectMode.SelectRead) && (_socket.Available == 0)) || !_socket.Connected);
        }
 
        #endregion
 
        #region 事件处理
 
        /// <summary>
        /// 客户端连接接受新的消息后调用
        /// </summary>
        public Action<TcpSocketServer, TcpSocketConnection, byte[]> HandleRecMsg { getset; }
 
        /// <summary>
        /// 客户端连接发送消息后回调
        /// </summary>
        public Action<TcpSocketServer, TcpSocketConnection, byte[]> HandleSendMsg { getset; }
 
        /// <summary>
        /// 客户端连接关闭后回调
        /// </summary>
        public Action<TcpSocketServer, TcpSocketConnection> HandleClientClose { getset; }
 
        /// <summary>
        /// 异常处理程序
        /// </summary>
        public Action<Exception> HandleException { getset; }
 
        #endregion
    }
}

 

 
标签: .Net
posted @ 2020-08-05 10:36  superstar  阅读(347)  评论(0编辑  收藏  举报