ios震动和播放铃声
- (id)initSystemShake
{
self = [super init];
if (self) {
sound = kSystemSoundID_Vibrate;//震动 ipod不支持系统振动
}
return self;
}
- (id)initSystemSoundWithName:(NSString *)soundName SoundType:(NSString *)soundType
{
self = [super init];
if (self) {
NSString *path = [NSString stringWithFormat:@"/System/Library/Audio/UISounds/%@.%@",soundName,soundType];
//[[NSBundle bundleWithIdentifier:@"com.apple.UIKit" ]pathForResource:soundName ofType:soundType];//得到苹果框架资源UIKit.framework ,从中取出所要播放的系统声音的路径
//[[NSBundle mainBundle] URLForResource: @"tap" withExtension: @"aif"]; 获取自定义的声音
if (path) {
OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path],&sound);
// if (error != kAudioServicesNoError) {//获取的声音的时候,出现错误
// sound = nil;
// }
}
}
return self;
}
- (void)play
{
AudioServicesPlaySystemSound(sound);
//AudioServicesPlayAlertSound(sound);
}
- (void)playshake // 系统震动
{
AudioServicesPlaySystemSound(sound);
//AudioServicesPlayAlertSound(sound);
}
- (void)dealloc
{
if (sound)
{
//AudioServicesDisposeSystemSoundID(sound);
}
}
// --------------------点击播放-----------------
- (IBAction)systemshake:(id)sender {
PlaySound *sound = [[PlaySound alloc] initSystemShake];
[sound plays];
}
- (IBAction)systemaudio:(id)sender {
PlaySound *sound = [[PlaySound alloc] initSystemSoundWithName:@"sms-received1" SoundType:@"caf"];
[sound play];
}